i put the game folder into the game's directory and its throwing script errors like crazyGuess I might as well throw out an update for the mod.
The other things I'm working on doesn't make any practical difference for anyone but me, after all (combining the store and closet planner into a single label and automating as much as possible of it, so it's easier to add functionality for more characters).
Same here, virtually unusable with all the script errors.i put the game folder into the game's directory and its throwing script errors like crazy
How do I unlock this?New Minified Work Outfit! Push the dress code to it's absolute limit with a new minified work outfit, complete with mini-skirt, tiny dress "shirt", and a single herculean button!
How do I unlock this?
There's a pretty simple fix that seems to have worked so far. Edit the file "coxSlutteryDefinitionsAndFunctions.rpy", go to line 5, there's a place where it has "mod_load_order=5", change this to "mod_load_order=105". It seems this mod depends on some values from the test mod, and something about the latest update changed the order the mods are being loaded. The default load order is "100", so setting this to something higher forces it to get loaded last, at which point the missing variables are defined.this and a bunch more
Didn't work, at least for meThere's a pretty simple fix that seems to have worked so far. Edit the file "coxSlutteryDefinitionsAndFunctions.rpy", go to line 5, there's a place where it has "mod_load_order=5", change this to "mod_load_order=105". It seems this mod depends on some values from the test mod, and something about the latest update changed the order the mods are being loaded. The default load order is "100", so setting this to something higher forces it to get loaded last, at which point the missing variables are defined.
That is exactly the problem, yeah. Forgot to consider it, really, and I happened to do all of that and only tested loading, which was silly.There's a pretty simple fix that seems to have worked so far. Edit the file "coxSlutteryDefinitionsAndFunctions.rpy", go to line 5, there's a place where it has "mod_load_order=5", change this to "mod_load_order=105". It seems this mod depends on some values from the test mod, and something about the latest update changed the order the mods are being loaded. The default load order is "100", so setting this to something higher forces it to get loaded last, at which point the missing variables are defined.
Gonna have to show the errors if you want help, then, because I'm not getting any from anything else.Didn't work, at least for me
where is the file to download?coxSluttery
Extract into the base game folder.
For v0.17.1 ...
coxSluttery is both a modding resource and a mod in its own right.
It adds a closet to.. the closet and a store to the mall.
It separates the game's outfits into individual clothing items, which you can then use to construct your own outfits in the closet (the clothes that correspond to the base game's outfits unlock as those outfits do)
It adds functionality centred on the texture swap system, so additional clothes, accessories, hair colours, skin tones, nipples, etc. can be added to the closet/store.
Currently, most of what I've added is available for purchase at the store, while some is event-based, and some things, like nipples and skin, are available from the start.
It also adds the ability to enable a time-and-location-based system for your casual clothing. If enabled in the closet, you can save a constructed casual outfit for each of the time periods, an outfit for going shopping, an outfit for going to church, an outfit for casual fridays, and the rest of the normal outfits otherwise, swimwear, workout, and work outfits.
Suggest you read the changelog:
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The coxSlutteryModLabel.rpy file is there as a fix that only affects a few people, where a blank line in a conditional in the mod loading label ends it prematurely, and causes a whole bunch of variables to not get loaded. Ren'py is weird.
Saved in .\game\Mods\coxSluttery\
I've been talking to Minx over on Discord a bunch, actually! Their mod has been an amazing case study for how the modding system works right now, and how it could be improved.
There are a ton of modding improvements that I've just finished coding that are going to be included in v0.11. Right now the improvements are:
I think it's a massive step forward, and I hope it will encourage more amazing mod work!
- New clothing items can be added by providing new textures for existing items (without having to overwrite the original textures)
- Phone apps can now be easily added by mods.
- Menus can now have additional options added to them by mods (without needing to overwrite the base files)
- Mods can hook into existing events and "take over" (without needing to overwrite entire labels)
For base A Very Full House I absolutely agree about giving the MCILF an option to go blonde at some point!
EDIT: Oh, and Minx has also posted a few smaller experimental mods over on Discord (adding some phone backgrounds and messing around with label overrides). If you're curious you should come check them out, and say hi while you're there!