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kaebız

New Member
May 17, 2022
4
4
Absolutely a great game and i loved that mod support, just waiting for it to be completed to play again sometime.
 

CarinaCox

Member
Sep 7, 2021
105
261
Guess I might as well throw out an update for the mod.
The other things I'm working on doesn't make any practical difference for anyone but me, after all (combining the store and closet planner into a single label and automating as much as possible of it, so it's easier to add functionality for more characters).
 

Spaedie

Newbie
Jun 4, 2017
46
19
Launching the 0.17.1 update, I find that on the intro screen already that the dynamic foreground (the family) gets completely scrambled. The background however is fine.
Launching the game (took me a while to find the correct buttons, since they scramble as well) it gets frozen in Mira's bedroom at the very beginning.

In short it's currently not playable for me. I'll be checking if this is my setup, but in case not this can be seen as a heads up.
 

hedgehog4216

Member
Jun 25, 2022
116
100
Guess I might as well throw out an update for the mod.
The other things I'm working on doesn't make any practical difference for anyone but me, after all (combining the store and closet planner into a single label and automating as much as possible of it, so it's easier to add functionality for more characters).
i put the game folder into the game's directory and its throwing script errors like crazy
 

bbampfade

New Member
May 5, 2017
2
3
this and a bunch more
There's a pretty simple fix that seems to have worked so far. Edit the file "coxSlutteryDefinitionsAndFunctions.rpy", go to line 5, there's a place where it has "mod_load_order=5", change this to "mod_load_order=105". It seems this mod depends on some values from the test mod, and something about the latest update changed the order the mods are being loaded. The default load order is "100", so setting this to something higher forces it to get loaded last, at which point the missing variables are defined.
 
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heskflesk

Newbie
Mar 20, 2021
38
49
There's a pretty simple fix that seems to have worked so far. Edit the file "coxSlutteryDefinitionsAndFunctions.rpy", go to line 5, there's a place where it has "mod_load_order=5", change this to "mod_load_order=105". It seems this mod depends on some values from the test mod, and something about the latest update changed the order the mods are being loaded. The default load order is "100", so setting this to something higher forces it to get loaded last, at which point the missing variables are defined.
Didn't work, at least for me
 

CarinaCox

Member
Sep 7, 2021
105
261
There's a pretty simple fix that seems to have worked so far. Edit the file "coxSlutteryDefinitionsAndFunctions.rpy", go to line 5, there's a place where it has "mod_load_order=5", change this to "mod_load_order=105". It seems this mod depends on some values from the test mod, and something about the latest update changed the order the mods are being loaded. The default load order is "100", so setting this to something higher forces it to get loaded last, at which point the missing variables are defined.
That is exactly the problem, yeah. Forgot to consider it, really, and I happened to do all of that and only tested loading, which was silly.
 

Snoopy_H

Member
May 30, 2018
381
304
MetaMira I really like this game but my savefile corrupted and I had to start over and now im just stuck in all kinds of places and having to go through a 31 page manual isnt making it more fun, can't it just somewhere say what to do with that character at some location on perhaps the phone or something, please?
 

dshltz

New Member
Jan 11, 2023
1
4
am i blind i dont see the file anywheretery\
[/QUOTE]
coxSluttery

Extract into the base game folder.

For v0.17.1 ...

coxSluttery is both a modding resource and a mod in its own right.
It adds a closet to.. the closet and a store to the mall.
It separates the game's outfits into individual clothing items, which you can then use to construct your own outfits in the closet (the clothes that correspond to the base game's outfits unlock as those outfits do)
It adds functionality centred on the texture swap system, so additional clothes, accessories, hair colours, skin tones, nipples, etc. can be added to the closet/store.
Currently, most of what I've added is available for purchase at the store, while some is event-based, and some things, like nipples and skin, are available from the start.
It also adds the ability to enable a time-and-location-based system for your casual clothing. If enabled in the closet, you can save a constructed casual outfit for each of the time periods, an outfit for going shopping, an outfit for going to church, an outfit for casual fridays, and the rest of the normal outfits otherwise, swimwear, workout, and work outfits.



Suggest you read the changelog:
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The coxSlutteryModLabel.rpy file is there as a fix that only affects a few people, where a blank line in a conditional in the mod loading label ends it prematurely, and causes a whole bunch of variables to not get loaded. Ren'py is weird.
Saved in .\game\Mods\coxSluttery\
where is the file to download?
 

oldvet68

Newbie
Nov 18, 2021
64
24
I've been talking to Minx over on Discord a bunch, actually! Their mod has been an amazing case study for how the modding system works right now, and how it could be improved.

There are a ton of modding improvements that I've just finished coding that are going to be included in v0.11. Right now the improvements are:
  • New clothing items can be added by providing new textures for existing items (without having to overwrite the original textures)
  • Phone apps can now be easily added by mods.
  • Menus can now have additional options added to them by mods (without needing to overwrite the base files)
  • Mods can hook into existing events and "take over" (without needing to overwrite entire labels)
I think it's a massive step forward, and I hope it will encourage more amazing mod work!

For base A Very Full House I absolutely agree about giving the MCILF an option to go blonde at some point!

EDIT: Oh, and Minx has also posted a few smaller experimental mods over on Discord (adding some phone backgrounds and messing around with label overrides). If you're curious you should come check them out, and say hi while you're there!


Where is the mod located? I have been on eveery page here and have yet to find it. All I see are changelogs telling what is in the mod, but no mod.
 
4.10 star(s) 52 Votes