-Maniackanime-

Active Member
Apr 16, 2020
548
844
Substar page update just dropped:

Whoops, All Scope Creep!
Hey everyone! First up, so I'm not teasing any of you: v0.35 isn't quite done yet. My weekend ended up being way busier than I expected. Once I was through with that there turned out to be a lot of loose ends that I need to get tied up for everything to function. I kept saying 'just one more thing', and completely ate up the time I should have been saving to get everything actually working.

The good news is that everything is (or at least should) be working now - all that's left is testing. Rather than rushing to try and make up the time, which always goes poorly in my experience, I'm going to set the public release for Friday/Saturday (48 hours from this post). I'll be spending the whole period between now and then testing and fixing up all the bugs or playability issues that I can find, so you can look forward to a smooth AVFH experience over the weekend!
Which character's getting an update? I'd appreciate just to know who's getting the new stuff if it's something repeatedly before and I just missed it.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
3,031
5,830
Which character's getting an update? I'd appreciate just to know who's getting the new stuff if it's something repeatedly before and I just missed it.
From the substar posts:
  • Poll winner: [Nerd] - The Nerd is up late raiding in Caves of Grothnar. If you can't get him to bed he's going to be exhausted (and grumpy) the next day. Scold him, distract him, or join him for raid night!
  • I did some work on the Caves of Grothnar location ... I've been working on some actual Caves of Grothnar mechanics!... This sets the stage for future events where you can use 'advanced persuasion techniques' to get gold and loot from The Nerd give you gold or loot, or lose to monsters and find out exactly how much Caves of Grothnar simulates
 
Last edited:

Talilover

Member
Oct 29, 2018
234
726
Substar page update just dropped:

Whoops, All Scope Creep!
Hey everyone! First up, so I'm not teasing any of you: v0.35 isn't quite done yet. My weekend ended up being way busier than I expected. Once I was through with that there turned out to be a lot of loose ends that I need to get tied up for everything to function. I kept saying 'just one more thing', and completely ate up the time I should have been saving to get everything actually working.

The good news is that everything is (or at least should) be working now - all that's left is testing. Rather than rushing to try and make up the time, which always goes poorly in my experience, I'm going to set the public release for Friday/Saturday (48 hours from this post). I'll be spending the whole period between now and then testing and fixing up all the bugs or playability issues that I can find, so you can look forward to a smooth AVFH experience over the weekend!
So that was a lie : /
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
3,031
5,830
it seems like you are the actual DEV.
Or maybe the helper of MetaMira :)
I just like the game a lot - games with actual gameplay are totally my jam, because I find that I enjoy the "rewards" of adult games far more after having to "work" for them with my mind and time. And I also love corruption as a theme.

So that has lead me to become a supporter of the Dev, both financially and trying to help out with advice for players on this thread.

In truth there is another reason why i became familiar with the internals of the game - i have spent quite a bit of time investigating how the systems work, because I have used it as a learning tool toward my own game development efforts.

So now I am able to fairly quickly find the details about the conditions to trigger various routes. And if I can answer player questions here, then MM can avoid spending too much of his time away from the game creation. Also sometimes a question will lead to discovering a bug, so that helps improve the game quality.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
3,031
5,830
Anyone have a bug where they do the masturbation chores but they're not being checked off as complete? Is it because I'm using an old save?
Yes, I've seen the same thing in the "v0.35.0" version that is currently posted a few messages above.

Note that this is *not* an "official" release via the Substar page, it is actually a "bug hunt alpha" version that was posted on the discord, where the dev said it's only for enthusiastic testers.

Definitely better to wait a bit until the bug reports and fixes are in, and the main 0.35 release is posted on Substar.
 
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5-XunL1mq-i6e9sU

New Member
Oct 6, 2022
1
0
Got an error while using the very full guide module


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 542, in script
    call screen hold_screen() #NOTE: We never proceed past the hold screen! No code after this point will run.
  File "renpy/common/000statements.rpy", line 671, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_control.rpy", line 131, in __call__
    renpy.show_screen(self.screen, *self.args, **self.kwargs)
Exception: Screen a_very_full_guide_screen is not known.


-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 542, in script
    call screen hold_screen() #NOTE: We never proceed past the hold screen! No code after this point will run.
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\ast.py", line 1980, in execute
    self.call("execute")
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\ast.py", line 1959, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\statements.py", line 374, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 671, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\exports\statementexports.py", line 345, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\core.py", line 3286, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\screen.py", line 791, in event
    rv = self.child.event(ev, x, y, st)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\layout.py", line 1526, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\layout.py", line 285, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\layout.py", line 285, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\layout.py", line 1526, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\layout.py", line 285, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\behavior.py", line 1182, in event
    return handle_click(self.clicked)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\behavior.py", line 1103, in handle_click
    rv = run(action)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\behavior.py", line 394, in run
    new_rv = run(i, *args, **kwargs)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\behavior.py", line 401, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_control.rpy", line 131, in __call__
    renpy.show_screen(self.screen, *self.args, **self.kwargs)
  File "C:\Users\MainOS\Downloads\AVeryFullHouse-0.35.0-pc\renpy\display\screen.py", line 1325, in show_screen
    raise Exception("Screen %s is not known.\n" % (name[0],))
Exception: Screen a_very_full_guide_screen is not known.


Ren'Py 8.3.4.24120703
A Very Full House 0.35.0
 

Monki0

Member
Nov 6, 2023
276
367
In truth there is another reason why i became familiar with the internals of the game - i have spent quite a bit of time investigating how the systems work, because I have used it as a learning tool toward my own game development efforts.

So now I am able to fairly quickly find the details about the conditions to trigger various routes. And if I can answer player questions here, then MM can avoid spending too much of his time away from the game creation. Also sometimes a question will lead to discovering a bug, so that helps improve the game quality.

240px-Carefully_He's_a_Hero_meme_1.jpg
 
4.10 star(s) 62 Votes