Long time no see haha
I haven't been able to do a lot here lately, but inspired by sducon amazing short stories, I decided to release another one of the mine that got lost in time.
Its a bit older, but I like it a lot, hopefully you will to!
Enjoy!
Characters: Sophia, Sam, Ellie and Dylan.
This is supposed to take place after the last short I did with Sam, I think it was also posted here.
Opened the link. Found the files but I didn't find a folder with the whole content. Does each file have to be DL'ed separately? Do I go to "Shared With Me" to DL the contents?
NVM I figured it out
Long time no see haha
I haven't been able to do a lot here lately, but inspired by sducon amazing short stories, I decided to release another one of the mine that got lost in time.
Its a bit older, but I like it a lot, hopefully you will to!
Enjoy!
Characters: Sophia, Sam, Ellie and Dylan.
This is supposed to take place after the last short I did with Sam, I think it was also posted here.
Long time no see haha
I haven't been able to do a lot here lately, but inspired by sducon amazing short stories, I decided to release another one of the mine that got lost in time.
Its a bit older, but I like it a lot, hopefully you will to!
Enjoy!
Characters: Sophia, Sam, Ellie and Dylan.
This is supposed to take place after the last short I did with Sam, I think it was also posted here.
Not sure If my render settings should be taken as example.
I usually render @2K, set conversion ratio to 75%, with a limit to 10k samples / render timing (usually it ends up around 7-8k samples, depends on the lighting). Other settings on default.
I don't use denoiser, I feel it removes too much details.
But the drawback is that the rendering times are increased by a lot (that's why I usually do quick preview when I work on a scene, then launch the renders when I'm not home). And there is still quite some noise / grain at the end.
I haven't found correct settings which satisfies me.
Not sure If my render settings should be taken as example.
I usually render @2K, set conversion ratio to 75%, with a limit to 10k samples / render timing (usually it ends up around 7-8k samples, depends on the lighting). Other settings on default.
I don't use denoiser, I feel it removes too much details.
But the drawback is that the rendering times are increased by a lot (that's why I usually do quick preview when I work on a scene, then launch the renders when I'm not home). And there is still quite some noise / grain at the end.
I haven't found correct settings which satisfies me.
Oh noted.. I've been play around with the render settings and I think lighting is most essential to one good quality image. So far in my scene I only use emission light, perhaps that why my characters' skin looks kinda pale. I still learn the lighting technics to lighten my scene better, I guess that's most significant. Where do think I should improve judging from my render?
I found it also like you said that denoiser removes the details, I render also in 2k but I'm not using so many sample like yours. I take only 1k - 1.3k iteration to render, that amount of sample still produces many noise. Perhaps I should do more after this..
One other thing, with the renpy (fanart AWAM) you shared. How do you fit your 2k render into the renpy, can we change it from 1080p to 2k?