I understand that. But in these forums...It was not meant as a kink but to show the love/affection that Alyssa/Sophia have for one another and bound together by love
well you know what some are likeI understand that. But in these forums...
Thank you for your interest in the story this means a lot to me.Jack no longer publishes his story ???
We don't see it anymore, I really loved his story !!!
Looks really nice and I would change the table to a long wooden one and if I could remove the two walls as well.We have already discussed the type of house Sophia should live in. Looking for something else I found something pretty close to the type of climate in San Alejo and pretty much what the floor, the interior of such a house should look like. But even in this asset, chairs should have removable soft parts for washing, cleaning ....
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You will love the 3080 as I love mine as it is a beastThank you for your interest in the story this means a lot to me.
Jack took his computer in for a 3080 graphics card upgrade, and ran into problems. Yesterday was the second time he received his computer and spent 12 hours last night reinstalling DAZ assets (at least the first pass of asset installation). This morning Jack will be doing masonry construction on the Adams' Estate. Some time around noon (Pacific Time) Jack will check on the second pass of DAZ asset installation. If all this goes well he will spend the balance of the day installing other applications that he uses on a fairly regular basis.
Tomorrow Jack will test the rendering capability of his 'new' machine, and experiment some before proceeding with renders that are suitable for his friends here on the fan art thread. I expect that Jack will begin to post more story sometime next week.
Humbly, Jack.
100%We have already discussed the type of house Sophia should live in. Looking for something else I found something pretty close to the type of climate in San Alejo and pretty much what the floor, the interior of such a house should look like. But even in this asset, chairs should have removable soft parts for washing, cleaning ....
You must be registered to see the links
View attachment 1914116
I went back and deleted my replies to the troll as you're right, this is about FAN ART. I should be careful not to feed the trolls.let us get back to fan art and leave the other stuff for the main thread View attachment 1914040 View attachment 1914041
I don't recall those types of chairs having removable soft parts for cleaning in real life. At least not the ones I was around. Nice asset anyhow.We have already discussed the type of house Sophia should live in. Looking for something else I found something pretty close to the type of climate in San Alejo and pretty much what the floor, the interior of such a house should look like. But even in this asset, chairs should have removable soft parts for washing, cleaning ....
You must be registered to see the links
View attachment 1914116
Well, you tried ...and thanks for continuing to do so.let us get back to fan art and leave the other stuff for the main thread View attachment 1914040 View attachment 1914041
Did you read what you wrote? You actually clearly identified yourself as a wanna be!I love comment section "toughguys" like you, so thank you for your reaction. It tells me you're among those I was referring to with the effeminate and callow description. You identify with young boys who need protection and can't stand up for themselves. Nothing wrong with it, I just don't understand it, I'm not judging toughguy, to each his own. The thing I DO know is when someone gets tough in an anonymous thread section, they're true badasses in person, every damn time lol.
Welcome back Jack!Thank you for your interest in the story this means a lot to me.
Jack took his computer in for a 3080 graphics card upgrade, and ran into problems. Yesterday was the second time he received his computer and spent 12 hours last night reinstalling DAZ assets (at least the first pass of asset installation). This morning Jack will be doing masonry construction on the Adams' Estate. Some time around noon (Pacific Time) Jack will check on the second pass of DAZ asset installation. If all this goes well he will spend the balance of the day installing other applications that he uses on a fairly regular basis.
Tomorrow Jack will test the rendering capability of his 'new' machine, and experiment some before proceeding with renders that are suitable for his friends here on the fan art thread. I expect that Jack will begin to post more story sometime next week.
Humbly, Jack.
Agreed..!let us get back to fan art and leave the other stuff for the main thread
Nice catch mate.Old Dog, I examined the bedroom curtains in more detail (after re-installing part 1 of the game and taking more screenshots) and I think I have nailed down what he changed about them. They're the same curtains and door, nothing replaced, but he changed the transparency of the curtains and he altered the limits on them so they could be closed further. First, a screenshot from the game...
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Notice the pattern on the curtains (you can adjust this) and how transparent they are. More importantly, notice the wrinkles at the bottom of the curtains. Now compare this to this render I just did...
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The pattern and curtain wrinkles are the same, so it's the same curtain, only my pattern doesn't show up as well due to a poor background, but that's my fault. Still need to add in the houses and sky. Anyhow... then there's the door handles which you can see are the same as the in game screenshot below...
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Note that all my screenshots were taken from around Day 17 in the story, just to make certain I caught any changes he may have made after Day 1.
Now to change the limits on the curtains so they can close all the way, you need to select the curtains (duh), and then in the parameter tab, under the "Actor" section, you click on the gear icon under "Open Drapes" and adjust the limits. I adjusted the lower limit to -86.0 which allows them to close perfectly (you can also just turn limits off completely, but I like this)...
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To make the curtains more transparent, like in the game, you need to click on the curtains (again, duh), go to t he Surfaces Tab and then in the "Geometry" section, you adjust the "Cutout Opacity". I set mine to 0.80 which seems about right, but that's anyone's guess. In this section you can also adjust the Horizontal and Vertical Tiles, which adjusts how many times the texture is repeated on the curtains, in this case, 20 times each way. If you look, you can see where it repeats, it doesn't look like t he Dev changed the tiling, just the opacity (how transparent it is), but this is useful to know about as I used it to recreate a wall. Adjusting the tiling offset can help you line two seperate objects up and eliminate seams between them, anyhow...
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