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Fan Art A Wife And Mother Fan Art

4.60 star(s) 11 Votes

nexer

Forum Fanatic
Feb 5, 2019
4,598
18,604
We have already discussed the type of house Sophia should live in. Looking for something else I found something pretty close to the type of climate in San Alejo and pretty much what the floor, the interior of such a house should look like. But even in this asset, chairs should have removable soft parts for washing, cleaning ....

1657290514922.png
 

Jack Adams

Active Member
Mar 1, 2019
528
4,455
Jack no longer publishes his story ??? :cry:
We don't see it anymore, I really loved his story !!!:cry:
Thank you for your interest in the story this means a lot to me.
Jack took his computer in for a 3080 graphics card upgrade, and ran into problems. Yesterday was the second time he received his computer and spent 12 hours last night reinstalling DAZ assets (at least the first pass of asset installation). This morning Jack will be doing masonry construction on the Adams' Estate. Some time around noon (Pacific Time) Jack will check on the second pass of DAZ asset installation. If all this goes well he will spend the balance of the day installing other applications that he uses on a fairly regular basis.
Tomorrow Jack will test the rendering capability of his 'new' machine, and experiment some before proceeding with renders that are suitable for his friends here on the fan art thread. I expect that Jack will begin to post more story sometime next week.
Humbly, Jack.
 

Old Dog

Message Maven
Donor
Jul 20, 2017
15,970
98,968
We have already discussed the type of house Sophia should live in. Looking for something else I found something pretty close to the type of climate in San Alejo and pretty much what the floor, the interior of such a house should look like. But even in this asset, chairs should have removable soft parts for washing, cleaning ....

View attachment 1914116
Looks really nice and I would change the table to a long wooden one and if I could remove the two walls as well.
Now to find the asset
 
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Old Dog

Message Maven
Donor
Jul 20, 2017
15,970
98,968
Thank you for your interest in the story this means a lot to me.
Jack took his computer in for a 3080 graphics card upgrade, and ran into problems. Yesterday was the second time he received his computer and spent 12 hours last night reinstalling DAZ assets (at least the first pass of asset installation). This morning Jack will be doing masonry construction on the Adams' Estate. Some time around noon (Pacific Time) Jack will check on the second pass of DAZ asset installation. If all this goes well he will spend the balance of the day installing other applications that he uses on a fairly regular basis.
Tomorrow Jack will test the rendering capability of his 'new' machine, and experiment some before proceeding with renders that are suitable for his friends here on the fan art thread. I expect that Jack will begin to post more story sometime next week.
Humbly, Jack.
You will love the 3080 as I love mine as it is a beast
 

HulaMaster

Member
Mar 26, 2020
123
131
We have already discussed the type of house Sophia should live in. Looking for something else I found something pretty close to the type of climate in San Alejo and pretty much what the floor, the interior of such a house should look like. But even in this asset, chairs should have removable soft parts for washing, cleaning ....

View attachment 1914116
100%
 
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Night Hacker

Forum Fanatic
Jul 3, 2021
4,580
22,326
let us get back to fan art and leave the other stuff for the main thread View attachment 1914040 View attachment 1914041
I went back and deleted my replies to the troll as you're right, this is about FAN ART. I should be careful not to feed the trolls. ;)

Beautiful render as always. Thanks for your livingroom asset, I was missing quite a few things for t hat, but I used the error message to locate it all. Two of the images took some searching. They were loaded from a folder on your desktop (I think I know your first name now ;) mums the word). Anyhow, nicely done, I REALLY loved how you created the sunlight coming in through the window. I may learn a thing or two from how you do things.

I'll probably do more work on learning to do better lighting as that is key to a good looking scene.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,580
22,326
We have already discussed the type of house Sophia should live in. Looking for something else I found something pretty close to the type of climate in San Alejo and pretty much what the floor, the interior of such a house should look like. But even in this asset, chairs should have removable soft parts for washing, cleaning ....

View attachment 1914116
I don't recall those types of chairs having removable soft parts for cleaning in real life. At least not the ones I was around. Nice asset anyhow.
 

Whitekink

Member
Apr 17, 2022
435
797
let us get back to fan art and leave the other stuff for the main thread View attachment 1914040 View attachment 1914041
Well, you tried :rolleyes:...and thanks for continuing to do so.
Much appreciated, ta.

Ok. maybe that didn't read right. I meant you tried to get the forum back to the fan art, but was immediately followed by another 'main thread' comment, which was why I highlighted your comment in red.
Nothing to do with your excellent renders.
 
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Deleted member 3325933

Engaged Member
Jan 30, 2021
2,734
6,771
I love comment section "toughguys" like you, so thank you for your reaction. It tells me you're among those I was referring to with the effeminate and callow description. You identify with young boys who need protection and can't stand up for themselves. Nothing wrong with it, I just don't understand it, I'm not judging toughguy, to each his own. The thing I DO know is when someone gets tough in an anonymous thread section, they're true badasses in person, every damn time lol.
Did you read what you wrote? You actually clearly identified yourself as a wanna be!

"The thing I DO know is when someone gets tough in an anonymous thread section, they're true badasses in person, every damn time lol."

I cracked up. You have einstein written all over you!

1657297896296.png
 
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Deleted member 3325933

Engaged Member
Jan 30, 2021
2,734
6,771
Thank you for your interest in the story this means a lot to me.
Jack took his computer in for a 3080 graphics card upgrade, and ran into problems. Yesterday was the second time he received his computer and spent 12 hours last night reinstalling DAZ assets (at least the first pass of asset installation). This morning Jack will be doing masonry construction on the Adams' Estate. Some time around noon (Pacific Time) Jack will check on the second pass of DAZ asset installation. If all this goes well he will spend the balance of the day installing other applications that he uses on a fairly regular basis.
Tomorrow Jack will test the rendering capability of his 'new' machine, and experiment some before proceeding with renders that are suitable for his friends here on the fan art thread. I expect that Jack will begin to post more story sometime next week.
Humbly, Jack.
Welcome back Jack!
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,580
22,326
Old Dog, I examined the bedroom curtains in more detail (after re-installing part 1 of the game and taking more screenshots) and I think I have nailed down what he changed about them. They're the same curtains and door, nothing replaced, but he changed the transparency of the curtains and he altered the limits on them so they could be closed further. First, a screenshot from the game...
AWAM-In Game Curtains.jpg
Notice the pattern on the curtains (you can adjust this) and how transparent they are. More importantly, notice the wrinkles at the bottom of the curtains. Now compare this to this render I just did...
AWAM-Curtain Render1.jpg
The pattern and curtain wrinkles are the same, so it's the same curtain, only my pattern doesn't show up as well due to a poor background, but that's my fault. Still need to add in the houses and sky. Anyhow... then there's the door handles which you can see are the same as the in game screenshot below...
AWAM-InGame-Door.jpg
Note that all my screenshots were taken from around Day 17 in the story, just to make certain I caught any changes he may have made after Day 1.

Now to change the limits on the curtains so they can close all the way, you need to select the curtains (duh), and then in the parameter tab, under the "Actor" section, you click on the gear icon under "Open Drapes" and adjust the limits. I adjusted the "Min" limit to -86.0 which allows them to close perfectly (you can also just turn limits off completely, but I like this)...
AWAM-Drapes1.jpg

To make the curtains more transparent, like in the game, you need to click on the curtains (again, duh), go to the Surfaces Tab and then in the "Geometry" section, you adjust the "Cutout Opacity". I set mine to 0.80 which seems about right, but that's anyone's guess. In this section you can also adjust the Horizontal and Vertical Tiles, which adjusts how many times the texture is repeated on the curtains, in this case, 20 times each way. If you look, you can see where it repeats, it doesn't look like the Dev changed the tiling, just the opacity (how transparent it is), but this is useful to know about as I used it to recreate a wall. Adjusting the tiling offset can help you line two seperate objects up and eliminate seams between them, anyhow...
AWAM - Curtain settings.jpg
 
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Old Dog

Message Maven
Donor
Jul 20, 2017
15,970
98,968
Old Dog, I examined the bedroom curtains in more detail (after re-installing part 1 of the game and taking more screenshots) and I think I have nailed down what he changed about them. They're the same curtains and door, nothing replaced, but he changed the transparency of the curtains and he altered the limits on them so they could be closed further. First, a screenshot from the game...
View attachment 1914392
Notice the pattern on the curtains (you can adjust this) and how transparent they are. More importantly, notice the wrinkles at the bottom of the curtains. Now compare this to this render I just did...
View attachment 1914393
The pattern and curtain wrinkles are the same, so it's the same curtain, only my pattern doesn't show up as well due to a poor background, but that's my fault. Still need to add in the houses and sky. Anyhow... then there's the door handles which you can see are the same as the in game screenshot below...
View attachment 1914396
Note that all my screenshots were taken from around Day 17 in the story, just to make certain I caught any changes he may have made after Day 1.

Now to change the limits on the curtains so they can close all the way, you need to select the curtains (duh), and then in the parameter tab, under the "Actor" section, you click on the gear icon under "Open Drapes" and adjust the limits. I adjusted the lower limit to -86.0 which allows them to close perfectly (you can also just turn limits off completely, but I like this)...
View attachment 1914402

To make the curtains more transparent, like in the game, you need to click on the curtains (again, duh), go to t he Surfaces Tab and then in the "Geometry" section, you adjust the "Cutout Opacity". I set mine to 0.80 which seems about right, but that's anyone's guess. In this section you can also adjust the Horizontal and Vertical Tiles, which adjusts how many times the texture is repeated on the curtains, in this case, 20 times each way. If you look, you can see where it repeats, it doesn't look like t he Dev changed the tiling, just the opacity (how transparent it is), but this is useful to know about as I used it to recreate a wall. Adjusting the tiling offset can help you line two seperate objects up and eliminate seams between them, anyhow...
View attachment 1914408
Nice catch mate.
I normally just change the textures o the drapes but nice to know
 
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4.60 star(s) 11 Votes