- Jul 3, 2021
- 4,464
- 22,100
Old Dog, I examined the bedroom curtains in more detail (after re-installing part 1 of the game and taking more screenshots) and I think I have nailed down what he changed about them. They're the same curtains and door, nothing replaced, but he changed the transparency of the curtains and he altered the limits on them so they could be closed further. First, a screenshot from the game...
Notice the pattern on the curtains (you can adjust this) and how transparent they are. More importantly, notice the wrinkles at the bottom of the curtains. Now compare this to this render I just did...
The pattern and curtain wrinkles are the same, so it's the same curtain, only my pattern doesn't show up as well due to a poor background, but that's my fault. Still need to add in the houses and sky. Anyhow... then there's the door handles which you can see are the same as the in game screenshot below...
Note that all my screenshots were taken from around Day 17 in the story, just to make certain I caught any changes he may have made after Day 1.
Now to change the limits on the curtains so they can close all the way, you need to select the curtains (duh), and then in the parameter tab, under the "Actor" section, you click on the gear icon under "Open Drapes" and adjust the limits. I adjusted the "Min" limit to -86.0 which allows them to close perfectly (you can also just turn limits off completely, but I like this)...
To make the curtains more transparent, like in the game, you need to click on the curtains (again, duh), go to the Surfaces Tab and then in the "Geometry" section, you adjust the "Cutout Opacity". I set mine to 0.80 which seems about right, but that's anyone's guess. In this section you can also adjust the Horizontal and Vertical Tiles, which adjusts how many times the texture is repeated on the curtains, in this case, 20 times each way. If you look, you can see where it repeats, it doesn't look like the Dev changed the tiling, just the opacity (how transparent it is), but this is useful to know about as I used it to recreate a wall. Adjusting the tiling offset can help you line two seperate objects up and eliminate seams between them, anyhow...
Notice the pattern on the curtains (you can adjust this) and how transparent they are. More importantly, notice the wrinkles at the bottom of the curtains. Now compare this to this render I just did...
The pattern and curtain wrinkles are the same, so it's the same curtain, only my pattern doesn't show up as well due to a poor background, but that's my fault. Still need to add in the houses and sky. Anyhow... then there's the door handles which you can see are the same as the in game screenshot below...
Note that all my screenshots were taken from around Day 17 in the story, just to make certain I caught any changes he may have made after Day 1.
Now to change the limits on the curtains so they can close all the way, you need to select the curtains (duh), and then in the parameter tab, under the "Actor" section, you click on the gear icon under "Open Drapes" and adjust the limits. I adjusted the "Min" limit to -86.0 which allows them to close perfectly (you can also just turn limits off completely, but I like this)...
To make the curtains more transparent, like in the game, you need to click on the curtains (again, duh), go to the Surfaces Tab and then in the "Geometry" section, you adjust the "Cutout Opacity". I set mine to 0.80 which seems about right, but that's anyone's guess. In this section you can also adjust the Horizontal and Vertical Tiles, which adjusts how many times the texture is repeated on the curtains, in this case, 20 times each way. If you look, you can see where it repeats, it doesn't look like the Dev changed the tiling, just the opacity (how transparent it is), but this is useful to know about as I used it to recreate a wall. Adjusting the tiling offset can help you line two seperate objects up and eliminate seams between them, anyhow...
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