Dude, are you serious? I mean... really serious?
First of all Vicky's face looks much more vivid than on the earlier renders! On the first one she doesn't even have skin reflections! So what the hell are you talking about? Plus it's an upscaled render and not real 1080p!
Secondly there are orange color bulbs near the wall:
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This is what gives the wall a little more orange touch! Plus a white wall has a great albedo which makes light reflection glow more on it then it would on a dark surface!
Thirdly this coffee shop has a glass roof! So sunlight comes in also from above!
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Is it comprehensible now? Is there more? Maybe the dispersion of the window of the car outside is physically wrong or maybe the density of air relative to the sunny time zone has to cause other light arrays in the room?
Do you guys really have nothing better to do then trying forcefully to find any bullshit to bitch about and put my work down? Since it's not the first time! But yeah, you're actually a "big fan" and you actually don't wanna criticize anything, right?
I'm not bitching about anything, I think that my criticism was respectful and constructive. I don't know if you are in an stressful moment or what, but I never tried to put your work down, actually I praised some virtues of it. The fact that I consider myself a fan and I like your work it doesn't mean that I have to love all your renders. Why I express myself about this render? Because it seems to me too artificial (plastic) and I explained my reasons.
The matter with Vicky's face isn't about the lighting, it's about that her face looks with lack of volume and relief. Look this examples:
In both cases I prefer the first photos, because the more photoshopped ones lose three-dimensionality, you can see it in the contourns of the nose, lips and eyes, therefore, they look unnatural. That's why I used the term plastic.
Today we see a lot of highly photoshopped images in magazines and internet, many people prefer those, that's why there are too many, it's a matter of taste. I like the more realistic ones, that's all.
Respecting to the orange light, it also looks artificial to me.
Thirdly this coffee shop has a glass roof! So sunlight comes in also from above!
Actually, this statement gives me the reason. Why? Because the sunlight is more powerful than the bulb light, so the atmospher and colour of the light reflecting in the wall should be given by the sunlight (a cold or white one) and not by the bulb light (a warm or orange one). There's a technical term known as colour temperature: "The colour or warmth of light is ranked on a scale, The
Kelvin scale, the warmer the colour the lower the colour temperature. Candles being around 2000
degrees Kelvin (k) while daylight typically 5500 –
6500k. The majority of LEDs are produced to be either 2700k, 2800k,
3000k, 4000k or 5000k." That means that the daylight has more colour temperature than the bulb lights, so that's what decide mostly what will be the colour in the wall.
I will give you some real examples:
In other words, the higher amount of sunlight, the lesser amount of orange in the walls.
Could we get a place with the light divided as you have it? With orange and white light? Yes, but the sunlight should be very low, it should iluminate vaguely the walls and there should be a great amount of bulb light, not like you did it:
You have said yourself that you pay many attention to the details, so I think that discussing this things isn't something bad or a way to attack you or your work. These topics can be interesting. I value your work and your effort, what I'm saying is that maybe sometimes you exceed the elements implemented, to my taste. Can you prefer a more artificial look to your game? Absolutely, it's your taste. That's all. When someone expresses that he has another aesthetic taste it doesn't mean that you are wrong or you need to change.