The "problem" is that what you (correctly) say only happens if Dylan defends Sophia in the park, the other outcome is them simply coming back home without Sophia thinking about that.
So if we want to combine the outcomes of the 3rd task and the run in the park we have 6 different possible levels of interaction with Aiden for the next task:
| Sophia in control
(Aphrodite refused) | Sophia "aroused" by the task
but still in control (refused Ares's touch) | Sophia's angry (but yet enjoyed and aroused) |
Sophia playing along to avoid
confrontation | | | |
No particular change of attitude | | | |
A nightmare.
That's why in my previous post I was wondering how it will play out, if it will resolve in few different dialogues that somehow reunite the paths on a common path, or these will lead to some different events or even branches. Considering how he tends to "reset" things from one event to another, I'm more for the first option, even because the other will add a lot of complexity to the game (at least for my tastes).
As for the task, I don't think it is yet time for the toys. I think it is one obvious choice at some point for future tasks in the classroom, but I feel it's too early for that. Even considering the increased pace of events of this PD I would still be more conservative for the 4th task.
The only exception could be in relation with the next Morello event, the comfortable solution. I could see a more challenging task like the toy that serves as a sort of "point of no return": you refuse and let Morello take care of it (if the pre-conditions are met), or you go through it and deal with the consequences, until the next possible way out on PD 18.
(not saying that Morello happens only if you refuse, we don't have that intel, i'm talking about player's choices)