Feb29thSpecify at least release date
Aren't you listening. These kind of "protests" have been going on for almost 2 years now. What has it changed, absolutely nothing. It never has, it never will. All that you succeed in showing is that you are too desperate.I say again, Please stop flattering and let the protests be heard in this process
LOL unknowingness at its best again in this troll contaminated forum! I checked these animations just for fun from the latest update and explain you how things really are my friend."The animations we're working on are supposed to be of higher quality and not such you see in other games of this kind" lp said, man this mofo is delusional just like putin is, he really is broken from reality... i mean look at these devs from Savior game this is a quote from their last patreon post...
"Usually, 60 frame animation takes 1 or 2 days to render."
So these guys are doing 60fps animations and here comes this wannabe dev with his 24 fps animations to tell us that is something unseen, geez what a delusional prick...
I'm just replying directly to you using your comment not commenting on it is the update out or are we waiting for more animationsLOL unknowingness at its best again in this troll contaminated forum! I checked these animations just for fun from the latest update and explain you how things really are my friend.
These are 1-2 sec loop animations done with Daz Studio! And not that they're not 60 fps! I hardly believe that this is even 20 fps! It's totally easy quick back and forth movements without any realistic body effects or anything extraordinary at all! Plus there are no volumetrics or any other effects used!
So, 1-2 days for 60 fps animations? OK, then let's talk about the real deal comparing to my scenes and upcoming animations. You got 10 seconds animations with volumetrics and blooming effects. And you don't use amateur programs for the animation like Daz Studio but Blender. And here you use Cycles for rendering. So, please render a 10 seconds long animation with 60 fps, volumetric effects in Blender using Cycles with even two 3090 RTX, at least 10k samples per frame, with denoiser (lower than 10k samples would usually give aweful results) and look how far you will get in 1-2 days LOL! Have fun!
And it's not just the rendering per se which comes only at the very end, it's the freaking hard creation of a realistic and detailed animation!
But main thing, first just talking bullshit again with zero knowledge of the stuff, right?
But I keep quiet. Sooner or later everyone will form his own opinion on my upcoming and future animations
I can answer on that. The update is not out yet. It will be in the last third of March. A post was made just last page from his patreon where L&P mentioned that.I'm just replying directly to you using your comment not commenting on it is the update out or are we waiting for more animations
It's your art, your game and you are in your right to do whatever you want artistically. But also you should know by now that your game is more than 4 times larger than a standard one, so, you should form a team of devs with at least three more artists in the making renders department. Deliver the less important scenes to other artists, so you can finish your game with all the features that you like in a coherent time. Right now, at the actual pace, your game will take more than 18 years more to be completed, being generous.LOL unknowingness at its best again in this troll contaminated forum! I checked these animations just for fun from the latest update and explain you how things really are my friend.
These are 1-2 sec loop animations done with Daz Studio! And not that they're not 60 fps! I hardly believe that this is even 20 fps! It's totally easy quick back and forth movements without any realistic body effects or anything extraordinary at all! Plus there are no volumetrics or any other effects used!
So, 1-2 days for 60 fps animations? OK, then let's talk about the real deal comparing to my scenes and upcoming animations. You got 10 seconds animations with volumetrics and blooming effects. And you don't use amateur programs for the animation like Daz Studio but Blender. And here you use Cycles for rendering. So, please render a 10 seconds long animation with 60 fps, volumetric effects in Blender using Cycles with even two 3090 RTX, at least 10k samples per frame, with denoiser (lower than 10k samples would usually give aweful results) and look how far you will get in 1-2 days LOL! Have fun!
And it's not just the rendering per se which comes only at the very end, it's the freaking hard creation of a realistic and detailed animation!
But main thing, first just talking bullshit again with zero knowledge of the stuff, right?
But I keep quiet. Sooner or later everyone will form his own opinion on my upcoming and future animations
It would be better to play 0.155 & 0.160. We would get at least a little more game time. It would be depressing to play 0.155 having (my guess) 5 mins of game time and then again wait for the next update 2 months and again all the criticisms to release the next update faster and having little patience. The real goal is to release more game time in a shorter period. If this cycle continues of releasing game on a per update basis taking average of 2 months for the whole update, there will be more frustration from the patreons as well as the people here.LOL unknowingness at its best again in this troll contaminated forum! I checked these animations just for fun from the latest update and explain you how things really are my friend.
These are 1-2 sec loop animations done with Daz Studio! And not that they're not 60 fps! I hardly believe that this is even 20 fps! It's totally easy quick back and forth movements without any realistic body effects or anything extraordinary at all! Plus there are no volumetrics or any other effects used!
So, 1-2 days for 60 fps animations? OK, then let's talk about the real deal comparing to my scenes and upcoming animations. You got 10 seconds animations with volumetrics and blooming effects. And you don't use amateur programs for the animation like Daz Studio but Blender. And here you use Cycles for rendering. So, please render a 10 seconds long animation with 60 fps, volumetric effects in Blender using Cycles with even two 3090 RTX, at least 10k samples per frame, with denoiser (lower than 10k samples would usually give aweful results) and look how far you will get in 1-2 days LOL! Have fun!
And it's not just the rendering per se which comes only at the very end, it's the freaking hard creation of a realistic and detailed animation!
But main thing, first just talking bullshit again with zero knowledge of the stuff, right?
But I keep quiet. Sooner or later everyone will form his own opinion on my upcoming and future animations
You know all of that and still will manage to deliver an update 2 months late according to your own schedule.LOL unknowingness at its best again in this troll contaminated forum! I checked these animations just for fun from the latest update and explain you how things really are my friend.
These are 1-2 sec loop animations done with Daz Studio! And not that they're not 60 fps! I hardly believe that this is even 20 fps! It's totally easy quick back and forth movements without any realistic body effects or anything extraordinary at all! Plus there are no volumetrics or any other effects used!
So, 1-2 days for 60 fps animations? OK, then let's talk about the real deal comparing to my scenes and upcoming animations. You got 10 seconds animations with volumetrics and blooming effects. And you don't use amateur programs for the animation like Daz Studio but Blender. And here you use Cycles for rendering. So, please render a 10 seconds long animation with 60 fps, volumetric effects in Blender using Cycles with even two 3090 RTX, at least 10k samples per frame, with denoiser (lower than 10k samples would usually give aweful results) and look how far you will get in 1-2 days LOL! Have fun!
And it's not just the rendering per se which comes only at the very end, it's the freaking hard creation of a realistic and detailed animation!
But main thing, first just talking bullshit again with zero knowledge of the stuff, right?
But I keep quiet. Sooner or later everyone will form his own opinion on my upcoming and future animations
what do you mean you can't wait lokesh ? He's not gonna release the update just because u said u cant waitCan't wait any more plz say when he will release 0.155
Don't worry the game was in the testing phase and probably this week it will come out the new chapterThe same developer whose last update was released on 31st August 2021, right ? How many months is that. 7 months now, i believe, without an update ?
Thread Updated: 2021-11-20The same developer whose last update was released on 31st August 2021, right ? How many months is that. 7 months now, i believe, without an update ?
Oh we are not talking about L&P in the message. It's another developerThread Updated: 2021-11-20
Release Date: 2021-11-19
Developer: Lust & PassionYou must be registered to see the links-You must be registered to see the links
Censored: No
Version: 0.150