- Mar 18, 2019
- 606
- 308
I back after 2 year and seems like lots of contest good game
Thats not how this works....can the dev not just get a 4090 and render everything in 10 seconds?
Could be a continuation arc of part 1 of sophia/pos
I think the Sophia/POS cliffhanger is around 130 to 140 out of these 290 renders. May be a continuation of part 1. After 140 renders the Sophia/Dylan salon event could happen.
10 hours per frame? o.0So lets say each frame tales 10 hours
This was an example. Also depends on the Rig quality etc. Avatar 1 was i think 100 hours per frame on Super Computers XD10 hours per frame? o.0
One frame would basically be 1 render. 24 frames per second = 240 frames for a 10 second animation. That's 240 renders. L&P has bought a computer for this task alone (according to him), and it's equipped with 2x 3090ti's with NVLink, so a single frame is rendered within a couple minutes and in some cases even seconds depending on the scene, not hours. lolThats not how this works....
If you for example want to render an animation in 24 frames for one second you need to render EVERY FRAME. So lets say each frame tales 10 hours
24 ×10 = 240 hours for o e second × 10 so 2400 hours for a 10 second Animation
The only thing that would come out of an update to RTX 4090 cards is a flimsy explanation of why the conversion to the new cards means a two-week delay for the next update.One frame would basically be 1 render. 24 frames per second = 240 frames for a 10 second animation. That's 240 renders. L&P has bought a computer for this task alone (according to him), and it's equipped with 2x 3090ti's with NVLink, so a single frame is rendered within a couple minutes and in some cases even seconds depending on the scene, not hours. lol
L&P's animations should only take a couple hours of render time. Difficult to say how long exactly, but considering a single 3090ti can render a 3min short at 24fps with 4320 frames (which is used for Benchmarks) within ~25 hours using Blender, you can be very certain that it's not taking him weeks or months to render a couple short animations, especially since he's using two linked GPU's.
Now, the RTX 4090 can be up to twice as fast compared to a single 3090ti in certain scenarios, but for L&P's purposes I'd say it'd be a waste of money. Could be worth it for his animations, but even that is very questionable as he's not creating movies or shortfilms. It's only a couple second long animations for the most part.
It's going to be more like ~4.5 renders per day, ~5.4 if you count scene creation and rendered scenes @ 100%, the time he spends actually creating and rendering.He's saving it from becoming the new slowest dev-cycle with that amount if we're looking at raw numbers, but that's about it. 290 renders with a release around the 4th would still end up being 3.8 renders a day, which is terrible. Especially for an update without animation, so no extra work on that front.
For comparison: 0.161 was his slowest ever with 3.4 renders a day, and that update had 2 animations (30 fps) with a total
length of 9 seconds. Animations have always caused a huge delay since their introduction to the game. With that in mind, 290 renders and no animations are a laughable amount for the time it took this time around.
All things considered, it's basically still the slowest he's ever been. Not sure if I'd call that "not bad".
From memory Jules only really realised it herself about a week ago. So while Ellie and Sophia (and us as players) obviously know, I'm not sure if she's come out to her family yet.Sam knows that his sister is lesbian
40% down in speed[QUOTE="
Edit:
2019: 2775 renders total
2020: 2328 renders total
2021: 1872 renders total
2022: 1646 renders total
Is moving....
How do you get that number? Dev-cycle started November 22nd, and a release around the 4th of February would be 75 days of development. 290 renders in 75 days are 3.86 renders per day. We always count from one release to another.It's going to be more like ~4.5 renders per day
Wholly crap, being rather new to this game i didn't know how atrocious this was, reading the post you linked was shocking...How do you get that number? Dev-cycle started November 22nd, and a release around the 4th of February would be 75 days of development. 290 renders in 75 days are 3.86 renders per day. We always count from one release to another.
https://f95zone.to/threads/a-wife-and-mother-v0-175-lust-passion.5944/post-4284722
Here's numbers for every release since this project has started.
Our wording might be off. It's not like he's creating 3.86 renders per day, but more like the players are getting 3.86 renders for each day they had to wait until release.