- Aug 15, 2019
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And Network problem will appear at 11:59pm of 2nd MaySo May 2nd at 11:59 pm hawaiian time.
And Network problem will appear at 11:59pm of 2nd MaySo May 2nd at 11:59 pm hawaiian time.
Anyone new to AWAM & playing for the first time could be impressed. It has high quality renders with an attention to detail, as a refreshing change from the majority of corruption games. There were so many possibilities & potentially several hours of game play. There was the slow burn which helped to distinguish this VN/game, (VN= as it was when I started playing 6 years ago), from average 3D porn. Early in the development of AWAM there existed a veneer of realism, not often present in other games. It had the "class" that the developer claimed in his mission statement & a very individual method of tale telling. Back then the proliferation of characters, kinks & storylines almost seemed to be an advantage, with something for everyone. As for my own POV, having played a large number of games, AWAM looked set to become THE great 3D adult game, making full use of the artistic medium's potential in a way that was unique, as well as long overdue. Overall, in comparison to 3D sex gaming norms, this was not straightforward porn but a piece of genuine erotica. It was as if, at last, there existed a 3D erotic fiction, written by a grown-up for grown-ups. It carried on in this style for the first couple of years. Here was a developer with creativity, vision & ambition. Interest was & remains high. AWAM is a success story, judging by the Dev's ability to maintain a paying consumer base, while occasionally working on a game, where even the personalities of the main characters are not consistent but which, nevertheless attracts & retains a hard core of uncritical fans, for whom L&P is worthy only of congratulations & gratitude. If 1 render was released every 5 years, there'd still be many to sing the developer's praises.
Regrettably, with the exception of high quality renders, none of the above is now the case. AWAM proved too big a project for one person. Promises to recruit a team once particular targets had been achieved turned out not only to be untrue but resulted in targets, once met, having the goalposts moved. Several changes, over a number of years, in the pace of development announced as the means to speed up, had the opposite effect, as AWAM slowed to the current situation, of one event on one day taking 2 & a half months. AWAM's ending is thus estimated as being anywhere from the 2050s to 2070. Slowness helped to destroy the continuity & coherence of the various routes & plot threads, which themselves became riddled with plot-holes. Characters disappearing anywhere from 5 to 11 years are now the norm, making immersion from a player's POV impossible. There are various other examples of unforced errors, traceable with a trawl through this thread.
Even the accomplished writing skills, often in evidence, no longer seem to be applied, Sophia & Sam's encounter in his bedroom being, from my POV, the latest evidence of the complete abandonment of any attempt at realism. There is now a second MC, (the original MC's son), despite "2 MCs" being a contradiction in terms. AWAM is now average teen porn, reduced to the level of 2 virgin schoolboys engaged in an improbably manufactured 'race' to see how far they can get in their sexual relationships with their favourite MILF & as we've seen, being mightily impressive, when the opportunity arises. AWAM is now all about wish fulfilment for the under-18 audience, "where the market is."
If you stay with this game for a while, you'll see what I mean. That's if you've got 30-40 years to spare. I stick around for 2 reasons, i) curiousity, to see how bad this can get & ii) quality renders, still a cut above the rest. So, I'll end with the most positive thing I can still honestly say about this once-great game.
Well, not always, there were some bad and shitty events in my opinion, but there were some damn hot and original ones, I literally haven't seen that in other games (Aiden's tasks 3)Brother this game is running over just our imagination
Everyone is waiting for their imaginations came true in upcoming years but we always get disappointed by L&P
Well for the fourth time, L&P confirms that this Sophia/Dylan event part 1 will have HOT CONTENT, based on previous material and knowledge I think we can tell 3 possible SUPER HOT scenarios that could occurhot stuff
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Watch the hype guys, it is part 1 out of 2 and probably Lust will leave us wanting more.
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I'm sure it will, but I hope he delivers and that there's some hot content in part 1 as he said.
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Lol there definitely is, so don't worry about this. Plus it's pretty story heavy where you learn more about Sophia's/Dylan's past and expand Sophia's and Dylan's relationship further. And additionally the renders and characters look even better than before.
April 29-may 2nd was said by LP. But let’s be honest it’s going to be may 2ndThe end of April is near. As I recall, it was said that april will be release month for 185. Please, no delays, pleeease! ^__^
It is possible on April 29th, with the last 15% of development taking 1-2 days, and the testing and coding phase taking 2 days.
To be fair recently he has started giving himself a safety net with the dates even though he knows he can release the update on the first day itself. It seems to be the case since the last 2-3 updates.It is possible on April 29th, with the last 15% of development taking 1-2 days, and the testing and coding phase taking 2 days.
But how many months will that one image take?No, the first part will consist of 400 images and the second part will consist of exactly one image. So don't worry!!!
Aiden and Cuck is part of the gameWell, not always, there were some bad and shitty events in my opinion, but there were some damn hot and original ones, I literally haven't seen that in other games (Aiden's tasks 3)
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p.s Just as an example of the brightest representatives of good and bad events
The Xavier update had 42 or 43 pages.So, ~4.7 renders/day assuming a release around the 2nd of May. Not the slowest he's ever been, but certainly very far away from the fastest.
I wonder what happened to the script though? Went from 16 MS-Word pages up to 26. I thought he had the event fully planned out, prepared, written and so on..? So basically when L&P says he's cutting down/reducing stuff to make the development go faster, he really means that he's adding even more so that it's getting slower. Okay.
Oh, on a sidenote; 26 pages with 416 renders makes me think that the next update may have huge walls of text. Wasn't the Xavier (Aiden's 3rd task) update ~900 renders with 27 pages or something? Oh boy..
This surprised me too.I wonder what happened to the script though? Went from 16 MS-Word pages up to 26. I thought he had the event fully planned out, prepared, written and so on..? So basically when L&P says he's cutting down/reducing stuff to make the development go faster, he really means that he's adding even more so that it's getting slower. Okay.
I think this is good news. I expect Sophia to have a lot of internal conflict/dialogue, so I'm glad that there's a lot of text. It would be not believable if they'd do the hot stuff right away, whatever it is.Oh, on a sidenote; 26 pages with 416 renders makes me think that the next update may have huge walls of text. Wasn't the Xavier (Aiden's 3rd task) update ~900 renders with 27 pages or something? Oh boy..
I'm sort of curious about the MS-Word pages. He commented that he could translate 2 to 2.5 pages a day with his translator/proofreader and has an outline format, as he noted, which should have taken him between 10 to 13 days to translate this update. If he keeps this pace up which he is currently 6 days at 85%, he will translate 26 pages in under ten days. Did he start using AI to tell his story, or Did he rush it, but he said it was a heavy story too? ....hmmm, It feels like something is off here.So, ~4.7 renders/day assuming a release around the 2nd of May. Not the slowest he's ever been, but certainly very far away from the fastest.
I wonder what happened to the script though? Went from 16 MS-Word pages up to 26. I thought he had the event fully planned out, prepared, written and so on..? So basically when L&P says he's cutting down/reducing stuff to make the development go faster, he really means that he's adding even more so that it's getting slower. Okay.
Oh, on a sidenote; 26 pages with 416 renders makes me think that the next update may have huge walls of text. Wasn't the Xavier (Aiden's 3rd task) update ~900 renders with 27 pages or something? Oh boy..