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Edgar_P

Newbie
Jun 25, 2020
24
33
I think most of you, probably due to the majority of the VN's here, look at this game from a wrong point of view, in my oppinion. You see each and every character introduced as a potential LI, a route or a branch. Now, the way I see it is that there are only 3 or 4 LI's, aside from Liam, namely Dylan, Ellie, Sam and potentially Patricia. All other encounters are there to enhance Sophia's sexual frustration and horniness and to lower her resistance and perhaps add to one or more of the LI's future relations.
For instance, I see the sleep over party as a potential Sophie, Dylan and Ellie relationship. The Vicky/DeShawn encounter as a potential swinger relationship with Liam on GW path. Even the Dylan/Amber thing could be there to lower Sophia's resistance against a relationship with Sam. After all, one of her arguments is that Amber is an old friend and Sams mother, what if she found out, etc. Now if Sophia were to find out about Dylan and Amber, then that argument is no longer vaild.

When I play, I try to put myself in Sophia's shoes. Obviously she's brought up with high morals that she tries to live up to. A little bit over the top in my oppinion since few would be so shy in front of her own sister and being naked in a public shower among other women, though it does seem that Gen Z suffers from that. Nevertheless her moral values is a part of who she is and they have seemingly not been a problem before. These are her guidelines as wife and mother. Now, after they've moved to the west coast, she finds herself overwashed by wave after wave of temptations that push against those values, and she fails constantly, depending on our choices.
Now the interesting part are those bashed upon inner monologues. To me, they are what makes this game realistic. To know what I mean by that we must establish the difference between Real life realistic and believable realistic. The latter being realistic in the setting or environment. Like somethings are realistic in a fantasy magic world but not in RL. But even if it's a fantasy magic world, not everything is realistic. For instance, how easy and fast Rey learned and mastered both the lightsaber and the force in episode 7-9 of Starwars, isn't realistic in a perspective of episode 1-6.
To return to Sophia and her monologues. She strive to live up to her moral values, fails and consequently feels misarable and remorseful. Despite what some might believe, this is not something that will go away just because you fail an X number of times and then you are"over it", you have crossed the line, no turning back. A lot of VN's do it just like that. Mother sees the son's mornig wood, three days later they have sex, day after she feels remorse and need to think about, a day later she's thought about and everything is ok. That's not a believable realistic story. What I find so interesting is that Sophia knows she's weak, she's adamant at keeping her morals as wife and mother, yet she makes excuses for her actions like: "It's to build his/her confidence" "It's only for education" "It's for his/her best". All to justify her own actions regarding her morals. Yet afterwards she still feels she's kind of tricked herself, hence the remorse.

Now to conclude with my early statement. I don't see a number of routes/paths/branches. I see a sexually frustrated woman that finds herself in a number of sexually tempting situation that she, if we chose so, miserably fails to not give in to. Who despite that still tries to be the wife and mother she wants to be with her moral values .
 

Savilesavile

Member
Jun 15, 2020
283
495
I think most of you, probably due to the majority of the VN's here, look at this game from a wrong point of view, in my oppinion. You see each and every character introduced as a potential LI, a route or a branch. Now, the way I see it is that there are only 3 or 4 LI's, aside from Liam, namely Dylan, Ellie, Sam and potentially Patricia. All other encounters are there to enhance Sophia's sexual frustration and horniness and to lower her resistance and perhaps add to one or more of the LI's future relations.
For instance, I see the sleep over party as a potential Sophie, Dylan and Ellie relationship. The Vicky/DeShawn encounter as a potential swinger relationship with Liam on GW path. Even the Dylan/Amber thing could be there to lower Sophia's resistance against a relationship with Sam. After all, one of her arguments is that Amber is an old friend and Sams mother, what if she found out, etc. Now if Sophia were to find out about Dylan and Amber, then that argument is no longer vaild.

When I play, I try to put myself in Sophia's shoes. Obviously she's brought up with high morals that she tries to live up to. A little bit over the top in my oppinion since few would be so shy in front of her own sister and being naked in a public shower among other women, though it does seem that Gen Z suffers from that. Nevertheless her moral values is a part of who she is and they have seemingly not been a problem before. These are her guidelines as wife and mother. Now, after they've moved to the west coast, she finds herself overwashed by wave after wave of temptations that push against those values, and she fails constantly, depending on our choices.
Now the interesting part are those bashed upon inner monologues. To me, they are what makes this game realistic. To know what I mean by that we must establish the difference between Real life realistic and believable realistic. The latter being realistic in the setting or environment. Like somethings are realistic in a fantasy magic world but not in RL. But even if it's a fantasy magic world, not everything is realistic. For instance, how easy and fast Rey learned and mastered both the lightsaber and the force in episode 7-9 of Starwars, isn't realistic in a perspective of episode 1-6.
To return to Sophia and her monologues. She strive to live up to her moral values, fails and consequently feels misarable and remorseful. Despite what some might believe, this is not something that will go away just because you fail an X number of times and then you are"over it", you have crossed the line, no turning back. A lot of VN's do it just like that. Mother sees the son's mornig wood, three days later they have sex, day after she feels remorse and need to think about, a day later she's thought about and everything is ok. That's not a believable realistic story. What I find so interesting is that Sophia knows she's weak, she's adamant at keeping her morals as wife and mother, yet she makes excuses for her actions like: "It's to build his/her confidence" "It's only for education" "It's for his/her best". All to justify her own actions regarding her morals. Yet afterwards she still feels she's kind of tricked herself, hence the remorse.

Now to conclude with my early statement. I don't see a number of routes/paths/branches. I see a sexually frustrated woman that finds herself in a number of sexually tempting situation that she, if we chose so, miserably fails to not give in to. Who despite that still tries to be the wife and mother she wants to be with her moral values .
Mate if in fifa or in call of duty you would pay just for introtuctions of players and guns, wouldn.t be happy.
 

dan_roger69

Active Member
Donor
Dec 1, 2021
857
2,466
I think most of you, probably due to the majority of the VN's here, look at this game from a wrong point of view, in my oppinion. You see each and every character introduced as a potential LI, a route or a branch. Now, the way I see it is that there are only 3 or 4 LI's, aside from Liam, namely Dylan, Ellie, Sam and potentially Patricia. All other encounters are there to enhance Sophia's sexual frustration and horniness and to lower her resistance and perhaps add to one or more of the LI's future relations.
For instance, I see the sleep over party as a potential Sophie, Dylan and Ellie relationship. The Vicky/DeShawn encounter as a potential swinger relationship with Liam on GW path. Even the Dylan/Amber thing could be there to lower Sophia's resistance against a relationship with Sam. After all, one of her arguments is that Amber is an old friend and Sams mother, what if she found out, etc. Now if Sophia were to find out about Dylan and Amber, then that argument is no longer vaild.

When I play, I try to put myself in Sophia's shoes. Obviously she's brought up with high morals that she tries to live up to. A little bit over the top in my oppinion since few would be so shy in front of her own sister and being naked in a public shower among other women, though it does seem that Gen Z suffers from that. Nevertheless her moral values is a part of who she is and they have seemingly not been a problem before. These are her guidelines as wife and mother. Now, after they've moved to the west coast, she finds herself overwashed by wave after wave of temptations that push against those values, and she fails constantly, depending on our choices.
Now the interesting part are those bashed upon inner monologues. To me, they are what makes this game realistic. To know what I mean by that we must establish the difference between Real life realistic and believable realistic. The latter being realistic in the setting or environment. Like somethings are realistic in a fantasy magic world but not in RL. But even if it's a fantasy magic world, not everything is realistic. For instance, how easy and fast Rey learned and mastered both the lightsaber and the force in episode 7-9 of Starwars, isn't realistic in a perspective of episode 1-6.
To return to Sophia and her monologues. She strive to live up to her moral values, fails and consequently feels misarable and remorseful. Despite what some might believe, this is not something that will go away just because you fail an X number of times and then you are"over it", you have crossed the line, no turning back. A lot of VN's do it just like that. Mother sees the son's mornig wood, three days later they have sex, day after she feels remorse and need to think about, a day later she's thought about and everything is ok. That's not a believable realistic story. What I find so interesting is that Sophia knows she's weak, she's adamant at keeping her morals as wife and mother, yet she makes excuses for her actions like: "It's to build his/her confidence" "It's only for education" "It's for his/her best". All to justify her own actions regarding her morals. Yet afterwards she still feels she's kind of tricked herself, hence the remorse.

Now to conclude with my early statement. I don't see a number of routes/paths/branches. I see a sexually frustrated woman that finds herself in a number of sexually tempting situation that she, if we chose so, miserably fails to not give in to. Who despite that still tries to be the wife and mother she wants to be with her moral values .
No wonder you are a newbie :LOL:. Wait a few more years.
 
Last edited:

Jack Adams

Active Member
Mar 1, 2019
528
4,455
I think most of you, probably due to the majority of the VN's here, look at this game from a wrong point of view, in my oppinion. You see each and every character introduced as a potential LI, a route or a branch. Now, the way I see it is that there are only 3 or 4 LI's, aside from Liam, namely Dylan, Ellie, Sam and potentially Patricia. All other encounters are there to enhance Sophia's sexual frustration and horniness and to lower her resistance and perhaps add to one or more of the LI's future relations.
For instance, I see the sleep over party as a potential Sophie, Dylan and Ellie relationship. The Vicky/DeShawn encounter as a potential swinger relationship with Liam on GW path. Even the Dylan/Amber thing could be there to lower Sophia's resistance against a relationship with Sam. After all, one of her arguments is that Amber is an old friend and Sams mother, what if she found out, etc. Now if Sophia were to find out about Dylan and Amber, then that argument is no longer vaild.

When I play, I try to put myself in Sophia's shoes. Obviously she's brought up with high morals that she tries to live up to. A little bit over the top in my oppinion since few would be so shy in front of her own sister and being naked in a public shower among other women, though it does seem that Gen Z suffers from that. Nevertheless her moral values is a part of who she is and they have seemingly not been a problem before. These are her guidelines as wife and mother. Now, after they've moved to the west coast, she finds herself overwashed by wave after wave of temptations that push against those values, and she fails constantly, depending on our choices.
Now the interesting part are those bashed upon inner monologues. To me, they are what makes this game realistic. To know what I mean by that we must establish the difference between Real life realistic and believable realistic. The latter being realistic in the setting or environment. Like somethings are realistic in a fantasy magic world but not in RL. But even if it's a fantasy magic world, not everything is realistic. For instance, how easy and fast Rey learned and mastered both the lightsaber and the force in episode 7-9 of Starwars, isn't realistic in a perspective of episode 1-6.
To return to Sophia and her monologues. She strive to live up to her moral values, fails and consequently feels misarable and remorseful. Despite what some might believe, this is not something that will go away just because you fail an X number of times and then you are"over it", you have crossed the line, no turning back. A lot of VN's do it just like that. Mother sees the son's mornig wood, three days later they have sex, day after she feels remorse and need to think about, a day later she's thought about and everything is ok. That's not a believable realistic story. What I find so interesting is that Sophia knows she's weak, she's adamant at keeping her morals as wife and mother, yet she makes excuses for her actions like: "It's to build his/her confidence" "It's only for education" "It's for his/her best". All to justify her own actions regarding her morals. Yet afterwards she still feels she's kind of tricked herself, hence the remorse.

Now to conclude with my early statement. I don't see a number of routes/paths/branches. I see a sexually frustrated woman that finds herself in a number of sexually tempting situation that she, if we chose so, miserably fails to not give in to. Who despite that still tries to be the wife and mother she wants to be with her moral values .
Edgar,
You make a strong case for "the development of Sophia's sexual expression as she moves through encountered temptations" would be the conceit of the story. I do not see any need to offer any kind of rebuttal to this assertion. I also do not see how many here on this thread labelling defining decisions as paths to be wrong. When certain player decisions are made it opens Sophia's option to intimately interact with one supporting character while at the same time curtails Sophia's interactions with other characters. I will use the term 'path' as I can not think of a better word to describe what I what to say.
I believe that the reason that many call these choice paths is because it goes beyond with whom Sophia may be intimate with but also the potential consequences to her marriage and her long-term relationships. The consequences could potentially include divorce and even jail-time along a given path while these consequences would not exist on other paths. In this way the decisions made by the player would create entirely different experiences based on decisions made.
Again, the conceit of the story as you describe remains unchanged along all paths, but the themes could be very different from one path to the next.
Thank you for your insights, Jack.
 

tofhdns

Well-Known Member
Jan 25, 2021
1,714
4,105
I think most of you, probably due to the majority of the VN's here, look at this game from a wrong point of view, in my oppinion. You see each and every character introduced as a potential LI, a route or a branch. Now, the way I see it is that there are only 3 or 4 LI's, aside from Liam, namely Dylan, Ellie, Sam and potentially Patricia. All other encounters are there to enhance Sophia's sexual frustration and horniness and to lower her resistance and perhaps add to one or more of the LI's future relations.
For instance, I see the sleep over party as a potential Sophie, Dylan and Ellie relationship. The Vicky/DeShawn encounter as a potential swinger relationship with Liam on GW path. Even the Dylan/Amber thing could be there to lower Sophia's resistance against a relationship with Sam. After all, one of her arguments is that Amber is an old friend and Sams mother, what if she found out, etc. Now if Sophia were to find out about Dylan and Amber, then that argument is no longer vaild.

When I play, I try to put myself in Sophia's shoes. Obviously she's brought up with high morals that she tries to live up to. A little bit over the top in my oppinion since few would be so shy in front of her own sister and being naked in a public shower among other women, though it does seem that Gen Z suffers from that. Nevertheless her moral values is a part of who she is and they have seemingly not been a problem before. These are her guidelines as wife and mother. Now, after they've moved to the west coast, she finds herself overwashed by wave after wave of temptations that push against those values, and she fails constantly, depending on our choices.
Now the interesting part are those bashed upon inner monologues. To me, they are what makes this game realistic. To know what I mean by that we must establish the difference between Real life realistic and believable realistic. The latter being realistic in the setting or environment. Like somethings are realistic in a fantasy magic world but not in RL. But even if it's a fantasy magic world, not everything is realistic. For instance, how easy and fast Rey learned and mastered both the lightsaber and the force in episode 7-9 of Starwars, isn't realistic in a perspective of episode 1-6.
To return to Sophia and her monologues. She strive to live up to her moral values, fails and consequently feels misarable and remorseful. Despite what some might believe, this is not something that will go away just because you fail an X number of times and then you are"over it", you have crossed the line, no turning back. A lot of VN's do it just like that. Mother sees the son's mornig wood, three days later they have sex, day after she feels remorse and need to think about, a day later she's thought about and everything is ok. That's not a believable realistic story. What I find so interesting is that Sophia knows she's weak, she's adamant at keeping her morals as wife and mother, yet she makes excuses for her actions like: "It's to build his/her confidence" "It's only for education" "It's for his/her best". All to justify her own actions regarding her morals. Yet afterwards she still feels she's kind of tricked herself, hence the remorse.

Now to conclude with my early statement. I don't see a number of routes/paths/branches. I see a sexually frustrated woman that finds herself in a number of sexually tempting situation that she, if we chose so, miserably fails to not give in to. Who despite that still tries to be the wife and mother she wants to be with her moral values .
I'm not sure if you're saying "Sophia will stop having moral worrying at some point because of Dylan/Amber (Vicky/Deshaun)" or "Nevertheless she'll still have moral worrying all the way through."

And if this isn't a porn game, I also would say the same thing.
(Or if the creator of this game was someone other than L/P.)

"Sophia shouldn't have incest with Ellie or Dylan, and Dylan/Amber's relationship would benefit Sam with Sophia."
"A month is too short a time period for a person to change, so this game should be extended from 1 month to 1 year, or people should not expect Sophia to change."
"It doesn't make sense for a woman to have sex with many men, and three is the maximum." (Except for Liam)

Is that what you want?

I'm sure L/P would.

I like to have discussions in a cafe while wearing a suit too.
But I don't like wearing a suit and reading a philosophy book on the beach.

This is a porn game site and AWAM is a porn game.

(Nevertheless, or as you said, L/P will keep Sophia's moral dilame until the end of this game. Retreat and regret, retreat and regret, again, again, and again.)
 
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doccop63

Well-Known Member
Oct 16, 2022
1,079
1,693
I think most of you, probably due to the majority of the VN's here, look at this game from a wrong point of view, in my oppinion. You see each and every character introduced as a potential LI, a route or a branch. Now, the way I see it is that there are only 3 or 4 LI's, aside from Liam, namely Dylan, Ellie, Sam and potentially Patricia. All other encounters are there to enhance Sophia's sexual frustration and horniness and to lower her resistance and perhaps add to one or more of the LI's future relations.
For instance, I see the sleep over party as a potential Sophie, Dylan and Ellie relationship. The Vicky/DeShawn encounter as a potential swinger relationship with Liam on GW path. Even the Dylan/Amber thing could be there to lower Sophia's resistance against a relationship with Sam. After all, one of her arguments is that Amber is an old friend and Sams mother, what if she found out, etc. Now if Sophia were to find out about Dylan and Amber, then that argument is no longer vaild.

When I play, I try to put myself in Sophia's shoes. Obviously she's brought up with high morals that she tries to live up to. A little bit over the top in my oppinion since few would be so shy in front of her own sister and being naked in a public shower among other women, though it does seem that Gen Z suffers from that. Nevertheless her moral values is a part of who she is and they have seemingly not been a problem before. These are her guidelines as wife and mother. Now, after they've moved to the west coast, she finds herself overwashed by wave after wave of temptations that push against those values, and she fails constantly, depending on our choices.
Now the interesting part are those bashed upon inner monologues. To me, they are what makes this game realistic. To know what I mean by that we must establish the difference between Real life realistic and believable realistic. The latter being realistic in the setting or environment. Like somethings are realistic in a fantasy magic world but not in RL. But even if it's a fantasy magic world, not everything is realistic. For instance, how easy and fast Rey learned and mastered both the lightsaber and the force in episode 7-9 of Starwars, isn't realistic in a perspective of episode 1-6.
To return to Sophia and her monologues. She strive to live up to her moral values, fails and consequently feels misarable and remorseful. Despite what some might believe, this is not something that will go away just because you fail an X number of times and then you are"over it", you have crossed the line, no turning back. A lot of VN's do it just like that. Mother sees the son's mornig wood, three days later they have sex, day after she feels remorse and need to think about, a day later she's thought about and everything is ok. That's not a believable realistic story. What I find so interesting is that Sophia knows she's weak, she's adamant at keeping her morals as wife and mother, yet she makes excuses for her actions like: "It's to build his/her confidence" "It's only for education" "It's for his/her best". All to justify her own actions regarding her morals. Yet afterwards she still feels she's kind of tricked herself, hence the remorse.

Now to conclude with my early statement. I don't see a number of routes/paths/branches. I see a sexually frustrated woman that finds herself in a number of sexually tempting situation that she, if we chose so, miserably fails to not give in to. Who despite that still tries to be the wife and mother she wants to be with her moral values .
Sounds reasonable to me.
 

SubtleHustle

Member
May 11, 2017
427
724
Edgar,
You make a strong case for "the development of Sophia's sexual expression as she moves through encountered temptations" would be the conceit of the story. I do not see any need to offer any kind of rebuttal to this assertion. I also do not see how many here on this thread labelling defining decisions as paths to be wrong. When certain player decisions are made it opens Sophia's option to intimately interact with one supporting character while at the same time curtails Sophia's interactions with other characters. I will use the term 'path' as I can not think of a better word to describe what I what to say.
I believe that the reason that many call these choice paths is because it goes beyond with whom Sophia may be intimate with but also the potential consequences to her marriage and her long-term relationships. The consequences could potentially include divorce and even jail-time along a given path while these consequences would not exist on other paths. In this way the decisions made by the player would create entirely different experiences based on decisions made.
Again, the conceit of the story as you describe remains unchanged along all paths, but the themes could be very different from one path to the next.
Thank you for your insights, Jack.
I can only repeat my earlier statement in response.

TLDR: Inner-monologues should have more spicy reflection on previous escapades, instead of the cliche I can't believe I'm letting this stranger touch fabric when did I become the cock-obsessed slut. Introspection yes, but less LAME and less guilt depending on previous deeds.
 
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