The game is only version 0.0775 right now, so obviously there's plenty more content planned. However, considering there's multiple hours of content right now, I think there's enough content to get an idea of the style and outline, and write a review.
There's a lot of good in this game. The models are great, the characters and story are fleshed out from beat to beat, and it's obvious that the creator is passionate and dedicated to realizing a vision in this game. Some of the sensual scenes are quite spicy and well written. There is good writing in this game. However, there are pacing problems in at least two ways.
First, although the creator of A Wife and Mother does a good job of making their characters feel alive with histories and interests, I think there's sometimes too much time given to banter. For example, there's a scene where the mother and her sister are going to the gym to workout, and probably about 500 words are given to topics of how the kids are doing, what hairstyles they're doing lately, and various fashion choices. While this is absolutely organic and how people would likely pass the time in real life, it's not at all interesting or important to the story. If the kids were brought up because the mom had conflicted thoughts, or if fashion were brought up because the mom were dressing sluttier and the sister noticed it, this might be interesting writing. But no. This is literally just small talk to fill space and waste time.
Second, there are unskippable sound clips, transitioning scenes, and other things that literally double this game's playtime. For example, there's a scene where the mother goes to take a swim in the pool, and to convey this movement (and, probably more likely, to show her bathing suit in different angles) the creator adds four different still shots of the mother, with each one having a mandatory two second show time. At another point, I had to stare at one of the character's sports cars while a sound clip of engine revving played for five seconds. I appreciated these effects the first couple of times, I recognize that some people probably still dig them every time, and the creator is no doubt proud of his compositions, but I don't think mandatory delays are ever a good idea.
Overall, I still enjoyed A Wife and Mother and think if the story and code were edited with an eye for brevity, it would be an excellent game. In its current state, however, I'd be reluctant to recommend it.