- Aug 26, 2017
- 1,986
- 8,438
One of the coolest events, I hope we will see her again in red lingerie, many times.I think it's because of your avatar.He is losing control when Sophia wear the red lingerie.
One of the coolest events, I hope we will see her again in red lingerie, many times.I think it's because of your avatar.He is losing control when Sophia wear the red lingerie.
I want more,much more.To see her wear that lingerie and after some teasing take it off, leaving only the stockings:happyblushOne of the coolest events, I hope we will see her again in red lingerie, many times.
I agree:happyblush I'm sure we will get it all .... but not soon.I want more,much more.To see her wear that lingerie and after some teasing take it off, leaving only the stockings:happyblush
I can wait.after all 3 years ago I started to play SU,now we finaly will get the first character with full content next month.Sadly it's not Wonder WomanI agree:happyblush I'm sure we will get it all .... but not soon.
Look, I am not a competitor who's trying to put down your game here. I am just a user who played many games and who's able to compare. I don't know anything about rendering and coding. But I think I have a couple of eyes to see and decide if something is good or not. I believe that you are trying hard to do a better work but I think you need to improve your skills more and more. As you said you started from zero. And believe me, judging by the quality you are delivering, you still have a long way to go. I'll show you some examples and not from the first release :You're right that some of the first renders in the game aren't very well done! It's easy to explain. I started from zero and had to learn a lot and gain experience. At the time I was creating the first game day, I think I didn't even know 5% of what I know now! Nobody starts as a pro! Starting with game day 2 the renders are getting better and better!
And you and many others are misinterpreting the term "quality of a render". There are two things which define the quality of a render. 1) The sharpness of the image and noise level what is actually the easiest thing how to simulate a high quality render, if you have the money to afford a 10k-15k $ PC! All the very high supported devs are having so sharp renders because most of them are rendering in 4K (takes about 16x more time than rendering in 720p!) and then scaling down to 1080p. That gives the renders this sharp "high quality look"! And I think many are also often using "preset light sets", what makes all renders pretty bright but on the other hand reduces the noise to zero! I don't do that because I want to achieve a natural realistic light look by often meticulously adjusting the light by myself for every scene. 2) The level of detail. This includes everything else, like right hair position/movement; authentic flawless poses; authentic expressions; adjusted and edited clothes; clothes variety; some unique edited clothes; (adjusted) backgrounds everywhere, many of them elaborately manual designed and composed together; diverse background people cars, animals etc.; authentic lighting; a lot of unique manual created locations; a lot of added and manual adjusted unique props; special effects; unique sound effects; natural skin effects; authentic changing day time; changing clock time, natural body squeezes; undressed clothes on the ground, etc. etc. etc.! This is all to what I pay the highest attention to, next to paying attention to a very low noise rendering, what would be even easier if I'd render in 4K and then scaling down! And furthermore post-editing all renders in Photoshop. All that you can see from about day 2 on in particular. So I didn't lie with my intention of "developing my own ambitious, realistic, detail-oriented, quality-focused adult game"! It's exactly my focus!
And anyway I wanted to redo some of the worst renders of day 1! Some of them I already redid. Here are some examples:
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
who is the character?I can wait.after all 3 years ago I started to play SU,now we finaly will get the first character with full content next month.Sadly it's not Wonder Woman
To make a screenshot, just press the "S" button in game XDLook, I am not a competitor who's trying to put down your game here. I am just a user who played many games and who's able to compare. I don't know anything about rendering and coding. But I think I have a couple of eyes to see and decide if something is good or not. I believe that you are trying hard to do a better work but I think you need to improve your skills more and more. As you said you started from zero. And believe me, judging by the quality you are delivering, you still have a long way to go. I'll show you some examples and not from the first release :
View attachment 165534
Frankly, You think that's a good render?
can you see the disproportion between the head and the body? a very big head and a child body. how can you put such a horror in your game when you pretend you are meticulous and perfectionist?
View attachment 165538
check this one please especially the ass. isn't an amateur work?
View attachment 165540
Or that one. check the MC posture and the hip position. you think that's realistic? she looks like a disabled person.
View attachment 165545 View attachment 165546 View attachment 165548 View attachment 165550
look at these terrific renders. very bad hair position, disproportionate body (the water effect doesn't do that), The MC looks more like a bad designed doll than like a human.
I am not saying here that your whole game is bad or all your renders are terrific. Actually AWAM is in the top 10 in my opinion. but i don't like when some people (especially the suspicious Farrah and Robin85) scream that it's the best ever and the renders are all amazing. such compliments will slow down your progress and learning.
If you really want to make an "ambitious, realistic, detail-oriented, quality-focused adult game" you still have a lot to learn especially from older games and more experienced devs. and as I said last time you can learn a thing or two about nice renders and very realistic characters from Anna exciting affection (sleepdeep).
thanks for the trick. I'll do next timeTo make a screenshot, just press the "S" button in game XD
Lust and Passion's renders are good enough. Don't make him take even more time trying to master someone else's aesthetic. His release schedule is shaky enough as it is.you still have a lot to learn especially from older games and more experienced devs. and as I said last time you can learn a thing or two about nice renders and very realistic characters from Anna exciting affection (sleepdeep).
First, constructive criticism is always a positive way to help someone grow. Not wanting to sound rude to you, I think you're being a bit unfair to his work, because his job, in my view, is better than many games I've played around. In my opinion, what really makes a good game is the fun it gives you, but of course a quality story accompanied by beautiful graphics and gameplay also make a difference. The question is: Can you make a better game than his? If you can, then do and show how to do it.Look, I am not a competitor who's trying to put down your game here. I am just a user who played many games and who's able to compare. I don't know anything about rendering and coding. But I think I have a couple of eyes to see and decide if something is good or not. I believe that you are trying hard to do a better work but I think you need to improve your skills more and more. As you said you started from zero. And believe me, judging by the quality you are delivering, you still have a long way to go. I'll show you some examples and not from the first release :
View attachment 165534
Frankly, You think that's a good render?
can you see the disproportion between the head and the body? a very big head and a child body. how can you put such a horror in your game when you pretend you are meticulous and perfectionist?
View attachment 165538
check this one please especially the ass. isn't an amateur work?
View attachment 165540
Or that one. check the MC posture and the hip position. you think that's realistic? she looks like a disabled person.
View attachment 165545 View attachment 165546 View attachment 165548 View attachment 165550
look at these terrific renders. very bad hair position, disproportionate body (the water effect doesn't do that), The MC looks more like a bad designed doll than like a human.
I am not saying here that your whole game is bad or all your renders are terrific. Actually AWAM is in the top 10 in my opinion. but i don't like when some people (especially the suspicious Farrah and Robin85) scream that it's the best ever and the renders are all amazing. such compliments will slow down your progress and learning.
If you really want to make an "ambitious, realistic, detail-oriented, quality-focused adult game" you still have a lot to learn especially from older games and more experienced devs. and as I said last time you can learn a thing or two about nice renders and very realistic characters from Anna exciting affection (sleepdeep).
Sadly not even Batgirl,Huntress,Hawkgirl,Raven or Starfire.It is Terra.who is the character?
lame.Sadly not even Batgirl,Huntress,Hawkgirl,Raven or Starfire.It is Terra.
This also works in other Renpy games. And "H" hide interfacelame.
You must be registered to see the links
How you don't know about that?Didn't you read the help in every Ren'Py game?lame.
You must be registered to see the links
i know the H key.This also works in other Renpy games. And "H" hide interface
so, if i'm not misunderstanding only better dev is allowed to give its opinion. in that case when you go to a restaurant and even if they give you shit to eat, you are not allowed to say a word since you are not a better chief? I wasn't unfair to the dev. I said that his game is among my favorite but if I see something wrong I have right to express my opinion. and all what I said about the renders was true. only a blind person cannot see it.First, constructive criticism is always a positive way to help someone grow. Not wanting to sound rude to you, I think you're being a bit unfair to his work, because his job, in my view, is better than many games I've played around. In my opinion, what really makes a good game is the fun it gives you, but of course a quality story accompanied by beautiful graphics and gameplay also make a difference. The question is: Can you make a better game than his? If you can, then do and show how to do it.
His release schedule is and will be shaky anyway. regarding Anna, it's your opinion even if I don't share it. it's a matter of taste. I will not contradict you like people do here. Whenever someone criticizes AWAM there is a watchdog band that eats him rawLust and Passion's renders are good enough. Don't make him take even more time trying to master someone else's aesthetic. His release schedule is shaky enough as it is.
Besides, Anna isn't all that much better, especially when you're nitpicking proportions in your examples, lol!
Carl,Patricia's husband?i know the H key.
how many male options sophia has in the game?Liam,dylan,sam,the male teacher,the university guys, the grandfathers the movers,the black janitor, the thugs, her class and maybe neil (sam and julia father) and the director.people complain about the lesbian content.
and the couple we meet in the big introduction andy and cathy.that two must be swingers.Carl,Patricia's husband?
If his release schedule is shaky anyway, then why add even more time-intensive processes to it? XDHis release schedule is and will be shaky anyway. regarding Anna, it's your opinion even if I don't share it. it's a matter of taste. I will not contradict you like people do here. Whenever someone criticizes AWAM there is a watchdog band that eats him raw