Guys take a look at this
https://f95zone.to/threads/blender-daz-studio-pro.104502/
https://f95zone.to/threads/blender-daz-studio-pro.104502/
God, for a second I thought it only said "unpaid" and I was going to lose my mind.Guys take a look at this
https://f95zone.to/threads/blender-daz-studio-pro.104502/
The fact that he is still using Genesis 3 models surprised me but not in a good way.I didn't realize that he was using Genesis 3 models.
Straight dinner-time kitchen counter scissorin', huh??I heard from an inside source that this update has a hidden sex scene between the mom and daughter.
Good God!! I love Caroline!!!I love when people like you make such bold statements. I guess you haven't played Milfy City in a long time, cause the game looks like this:
View attachment 319719
Easy to make no mistakes with light when you don't use light at all.
Wel if you read his patreon description, you would know that from the very beginning he has taken into consideration the position of the sun with respect to the time of the day, where the shadows should fall based on that, the environment in general is important to him.You don't have permission to view the spoiler content. Log in or register now.
About all the lighting COINCIDENCES some nerds pointed out. You have doomed all of us to longer development cycles. Once the dev reads this thread he will be forced to forever consider the location of celestial bodies before finalizing the render.
Next we'll have a menstrual cycle thrown in somewhere. That'd be a weird tag to see on this thread.
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That would mean he finished more than 20 story days, so.... In 15 years? He'll have time to implement it.Next we'll have a menstrual cycle thrown in somewhere. That'd be a weird tag to see on this thread.
It's been years since I've read L&P's patreon. I'll get right on it. Lighten up, have some fun.Wel if you read his patreon description, you would know that from the very beginning he has taken into consideration the position of the sun with respect to the time of the day, where the shadows should fall based on that, the environment in general is important to him.
And if you really compare them to the environments of other games you can clearly see how engaging or lifelike the environments are in this game.
Sophia is from what we can tell is EJ Adora and Dylan is primarily Tween Ryan 7, so both Gen 3. That Tween Ryan 7 is designed for characters at most 12 years old may be why he "looked a bit off".The fact that he is still using Genesis 3 models surprised me but not in a good way.
But maybe it's just some of them, wouldn't surprise me if Dylan is Gen 3 and Sophia Gen 8.
Dylan always looked a bit off to me.
Guys take a look at this
https://f95zone.to/threads/blender-daz-studio-pro.104502/
Could someone explain to me what is meant by this? Export daz models to blender?I think that post basically confirmed he is adding animations. No real reason to export daz models to blender unless they're making animations or doing modeling/sculpting, which doesn't make sense.
You can export daz3d models/characters ( and other things, like props or environments ) to other 3D programs. Blender is another 3D program. Lot's of people use multiple 3D programs on their work, since certain programs are better for certain tasks. Like Blender is a lot better at making animations than daz3d.Could someone explain to me what is meant by this? Export daz models to blender?![]()
Blender is a 3D modeller, a good one, like Maya, 3dsmax.Could someone explain to me what is meant by this? Export daz models to blender?![]()
Love the eyelashesBlender is a 3D modeller, a good one, like Maya, 3dsmax.
DazToBlender is a script created by DAZ to export a character (ex: EJ Adora our Sophia) to Blender.
What happens? This script creates a file that Blender can read it. Also this script can colect all maps and gives to the other program (Blender), the links to all maps a character needed (normals, displacement , bump, transparency....).
You can export poses, morphs for a character but also props (houses, cars, ...)
DAZ has a his own 3DModeller (Hexagon) but isn't at same level.
Have to say that Blender3.0 has a new Render engine: CyclesX, very fast and more than all, Blender has a physics part (simulation for clothes with diff kind of materials: leather, silk, denim,....), wind, ......
Animations also
Have to say that is easier to pose in DAZ than Blender.
This is the type of problems that occur when exporting from DAZ to Blender, and this DazToBlender script isn't updated for Blender3.0 .
View attachment 1584334
This render is made in Blender3.0, my old pc. As you see a good one, good denoiser
You can export daz3d models/characters ( and other things, like props or environments ) to other 3D programs. Blender is another 3D program. Lot's of people use multiple 3D programs on their work, since certain programs are better for certain tasks. Like Blender is a lot better at making animations than daz3d.
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Does that mean I have to design models in DAZ3D first and then export to blender? That I directly design models with blender does not work? That seems to be very laborious, right?Blender is a 3D modeller, a good one, like Maya, 3dsmax.
DazToBlender is a script created by DAZ to export a character (ex: EJ Adora our Sophia) to Blender.
What happens? This script creates a file that Blender can read it. Also this script can colect all maps and gives to the other program (Blender), the links to all maps a character needed (normals, displacement , bump, transparency....).
You can export poses, morphs for a character but also props (houses, cars, ...)
DAZ has a his own 3DModeller (Hexagon) but isn't at same level.
Have to say that Blender3.0 has a new Render engine: CyclesX, very fast and more than all, Blender has a physics part (simulation for clothes with diff kind of materials: leather, silk, denim,....), wind, ......
Animations also
Have to say that is easier to pose in DAZ than Blender.
This is the type of problems that occur when exporting from DAZ to Blender, and this DazToBlender script isn't updated for Blender3.0 .
View attachment 1584334
This render is made in Blender3.0, my old pc. As you see a good one, good denoiser
No character used in DAZ was created in DAZ. Too dificult. The process is in reverse, from 3DModeller to DAZDoes that mean I have to design models in DAZ3D first and then export to blender? That I directly design models with blender does not work? That seems to be very laborious, right?![]()