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PietruccioTheHilander

Forum Fanatic
Jul 17, 2019
5,773
14,251
I'm f@...king sorry! But what the f@...k is this nonsense!
LP removes side work and removes characters such as Emma, but for an event where there is no Sophia - and these are the main characters of this game!, he makes 500-600 renders + animation! But No, this does not affect the production time of the update and the game itself! What a Nonsense!!!

I really like Ellie, i don’t mind Dylan, the new brunette is just fire, but 600 renders for this event, what the hell LP!!?
actually in two months he made 300 renders, and cuts away useless things :ROFLMAO:
 

lupogba6

Member
Sep 6, 2021
492
996
I'm f@...king sorry! But what the f@...k is this nonsense!
LP removes side work and removes characters such as Emma, but for an event where there is no Sophia - and these are the main characters of this game!, he makes 500-600 renders + animation! But No, this does not affect the production time of the update and the game itself! What a Nonsense!!!

I really like Ellie, i don’t mind Dylan, the new brunette is just fire, but 600 renders for this event, what the hell LP!!?
agreed
dude is planning to remove
side jobs and other plots that has sophia in it and are more exciting

and at the same time planning to keep events that arent important and making them one of the biggest events if not the biggest event so far

makes absolute no sense to me
 
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Molwe

New Member
May 14, 2018
6
18
Lets use logic 300/8=37.5 renders per week for 9-10 h per day with no weekends. At this point for years of development hes experienced developer for sure what should make him do more for the same time frame. Something doesnt line up here i think he perceives his subs as morons idk
 

mentosa

Active Member
Dec 5, 2021
592
1,698
agreed
dude is planning to remove
side jobs and other plots that has sophia in it and are more exciting

but planning to keep events that arent important and making them one of the biggest events if not the biggest event so far

makes absolute no sense to me
He is a fucking idiot who is panicking, because he created something he will not be able to finish without a massive disappointment. Seems like being good at renders does not make you a genius.

We probably will never see a gangbang (if old hospital guys gets abandoned, aidens story just goes to slow), all-night sex marathons with condoms laying around, any kind of NTR, or - god forbid - creampies and impregnation. That's why I stoped my financial support long time ago.
 

Radoslaw Wolf

Well-Known Member
May 23, 2017
1,927
6,089
why doesnt someone just make their own version
For the same million reasons no one starts their own car factory or even dealership just because currently the waiting time is too long. Or establish their own town cause the mayor is an arrogant asshole.
Like you all claim that you can do better
As a regular here, I'm quite positive no one has virtually ever claimed that.

So, if the game "is in the hands of the fans", it is only through this:
That's why I stoped my financial support long time ago.
Many of us here did the same. Unfortunately, most of his pledgers are either unaware, or simply don't understand how the adult world works.
 
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Lust & nipple

Member
Apr 23, 2023
271
1,372
I'm f@...king sorry! But what the f@...k is this nonsense!
LP removes side work and removes characters such as Emma, but for an event where there is no Sophia - and these are the main characters of this game!, he makes 500-600 renders + animation! But No, this does not affect the production time of the update and the game itself! What a Nonsense!!!

I really like Ellie, i don’t mind Dylan, the new brunette is just fire, but 600 renders for this event, what the hell LP!!?
This solution is just fucking stupid, few people need it at all, I'd rather watch the most uninteresting characters for me but with mc Sophia than watch dylan mc adventures
 

tofhdns

Well-Known Member
Jan 25, 2021
1,714
4,105
One thing in advance: the development is not slower than before.
> This developer reduced his workload from an average of 7 renderings per day to an average of 4 renderings per day.

At the moment i already have over 300 renders for this event ready.
> This developer spent 300 renders to create the scene where Dylan leaves his room and arrives at Christine's sofa.

And i estimate that it will be at least between 500 and 600 renders in the end. Plus 2-3 HQ animations (one around 20-25 sec) and the script is around 30 word pages.
> As I have said repeatedly, it would be better to do script work in advance, and animation work can be partially automated. And this developer said he doesn't do animation work himself.
Additionally, increasing the number of renderings is only meaningful during the same task period.
If the work period increases equally as the number of renderings increases, it is meaningless.

Plus there are 5 characters involved! All this makes the work on it
It's incredibly time-consuming and is the reason why it seems to be progressing so slowly.
> Despite many criticisms, this developer continues to create and delete one-off characters, which causes inefficiency in the work.
There are already too many abandoned and forgotten characters, and if Marie and Emma or members of the Dance squad had been added instead of the two female college students who don't have names 'yet', the story would have been more multi-layered and tense.


Plus, when you take into account how extremely high the quality of my work is, you can imagine that this even means extra effort.
> The pride and vanity of this developer.

There's really a lot going on in this update. And I mean really A LOT! Funny things, hot and very hot things and I'm really working on it to the hilt.
> This developer showed 'hot' tits, 'abyss' tits, 'sexy' tits, 'artistic' tits and 'erotic' impotent Sam.

i will release this month some clearly more interesting teasers where i explain further what is one of the reasons for the large number of renders for this event.

Usually updates have between 200-300 renders. With which I would be already finished.
> If that were the case, the final scene would have been Dylan sitting on the sofa and watching TV.

The last events of the evening are just special and therefore require more work. Special also because that's where important sticking points for the Dylan/Sophia and Dylan/Ellie relationship happen.
> This developer said the same thing before the last update.
At the time, some die-hard fans spread fantasies about what was "a special, difficult, complex task that required more work," but the result was the same bathtub scene. Image quality improved.


So don't think I'm taking it easy or anything. I worked on it an average of 9-10 hours a day in October! Monday till Sunday. And will try to get to 10-12 hours a day in November.
> I've pointed this out before, but if this is true, it means that this developer worked all month.
This developer may have been busy working for a short period of time.
But I can't believe he worked all month.

Furthermore, I'm planning a very special post this month where I want to enlighten you about a few things and explain how things really stand. Because very many unfortunately do not understand this business and the situation at all. Especially my situation.
> 'Very special post' = ??

> Added: This developer didn't say anything about Steam work.
As I said before, this developer most likely hasn't started working on Steam yet.
 
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Radoslaw Wolf

Well-Known Member
May 23, 2017
1,927
6,089
I think 1 update=1 scene is bad idea he give too much time for details he make too much renders per scene and after every update he take 1 week holiday so progress become slower
What if I told you he changed that, and it's not a joke, to speed things up?
It used to be a day per update, then a half of a day, then a third of a day, then a quarter of a day, before he eventually decided to switch to a 10th of a day - but more frequent updates. Well, he didn't lie about the 10th of a day part at least :sneaky:
 

tofhdns

Well-Known Member
Jan 25, 2021
1,714
4,105
One thing in advance: the development is not slower than before.
> This developer reduced his workload from an average of 7 renderings per day to an average of 4 renderings per day.

At the moment i already have over 300 renders for this event ready.
> This developer spent 300 renders to create the scene where Dylan leaves his room and arrives at Christine's sofa.

And i estimate that it will be at least between 500 and 600 renders in the end. Plus 2-3 HQ animations (one around 20-25 sec) and the script is around 30 word pages.
> As I have said repeatedly, it would be better to do script work in advance, and animation work can be partially automated. And this developer said he doesn't do animation work himself.
Additionally, increasing the number of renderings is only meaningful during the same task period.
If the work period increases equally as the number of renderings increases, it is meaningless.

Plus there are 5 characters involved! All this makes the work on it
It's incredibly time-consuming and is the reason why it seems to be progressing so slowly.
> Despite many criticisms, this developer continues to create and delete one-off characters, which causes inefficiency in the work.
There are already too many abandoned and forgotten characters, and if Marie and Emma or members of the Dance squad had been added instead of the two female college students who don't have names 'yet', the story would have been more multi-layered and tense.


Plus, when you take into account how extremely high the quality of my work is, you can imagine that this even means extra effort.
> The pride and vanity of this developer.

There's really a lot going on in this update. And I mean really A LOT! Funny things, hot and very hot things and I'm really working on it to the hilt.
> This developer showed 'hot' tits, 'abyss' tits, 'sexy' tits, 'artistic' tits and 'erotic' impotent Sam.

i will release this month some clearly more interesting teasers where i explain further what is one of the reasons for the large number of renders for this event.

Usually updates have between 200-300 renders. With which I would be already finished.
> If that were the case, the final scene would have been Dylan sitting on the sofa and watching TV.

The last events of the evening are just special and therefore require more work. Special also because that's where important sticking points for the Dylan/Sophia and Dylan/Ellie relationship happen.
> This developer said the same thing before the last update.
At the time, some die-hard fans spread fantasies about what was "a special, difficult, complex task that required more work," but the result was the same bathtub scene. Image quality improved.


So don't think I'm taking it easy or anything. I worked on it an average of 9-10 hours a day in October! Monday till Sunday. And will try to get to 10-12 hours a day in November.
> I've pointed this out before, but if this is true, it means that this developer worked all month.
This developer may have been busy working for a short period of time.
But I can't believe he worked all month.

Furthermore, I'm planning a very special post this month where I want to enlighten you about a few things and explain how things really stand. Because very many unfortunately do not understand this business and the situation at all. Especially my situation.
> 'Very special post' = ??

> Added: This developer didn't say anything about Steam work.
As I said before, this developer most likely hasn't started working on Steam yet.
Oh, I forgot this.

In the past, fans of this game complained that the update cycle was too long and asked this developer to shorten the update period.

And the developer said he would reduce the workload and shorten the update period.

Later, the update period was recover again, but the workload did not recover.

And as anyone who has ever worked on a project knows, most people prefer rendering 300 images in 3 months rather than 100 in a month.
The intensity of work is never the same.
 
3.20 star(s) 489 Votes