Bane71

Well-Known Member
Apr 21, 2020
1,887
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Many people say that the game has unnecessary renders, arcs and text. On the contrary, I often do not have enough information, I would like to know Sophia's thoughts at certain moments of the game. Sometimes she is simply obliged to give her assessment of what is happening, but nothing happens, we do not see Sofia analyzing the situation, although what is happening is not standard for her.

For example, this render:
1620287143285.png

The bully and, as some argue, the thug Aiden, takes Sofia into the unknown.
But, he gave Sophia his helmet, and when driving fast, Aiden himself is in danger. If during the ride Sofia pays attention to this, it will be correct and will give Aiden some positive features, which until this moment were very few.
This fact alone gives Sofia some reason to trust Aiden. Not to mention the fact that after the first two juicy tasks for her, it is only natural for Sofia to be curious and think about what task she has to complete? Will it be erotic enough or overly vulgar? Will she be ready to fulfill it?
Not to mention the fact that we are interested in the thoughts and feelings of Sophia at the moment of completing Aiden's tasks.

So, as they say to each his own! For some it is a lot, but for some it is not enough what L&P gives us. Therefore, I can only say to him, thank you!
 

Jude6

Member
Sep 17, 2017
383
1,218
meanwhile - in, killing time until the next Update news...

I made a Dialogue Mod

At the moment it's very basic, it only covers the events of (playable) Day 19, mostly because it took a whole week just to do those 4 scenes. If enough people like it then I will try and work backwards to do more.

If you play A Wife and Mother the way it's meant to be played (by actually reading everything) then please consider giving this Mod a try.
Any comments, criticism or notes about my nonexistent modding skills please send to me over DM. We want to avoid clogging up the thread any more than it already is.
Also, I only gave this a single proof-read, so if you find any spelling errors please also let me know over DM.

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PietruccioTheHilander

Conversation Conqueror
Jul 17, 2019
6,039
15,422
Many people say that the game has unnecessary renders, arcs and text. On the contrary, I often do not have enough information, I would like to know Sophia's thoughts at certain moments of the game. Sometimes she is simply obliged to give her assessment of what is happening, but nothing happens, we do not see Sofia analyzing the situation, although what is happening is not standard for her.

For example, this render:
View attachment 1181074

The bully and, as some argue, the thug Aiden, takes Sofia into the unknown.
But, he gave Sophia his helmet, and when driving fast, Aiden himself is in danger. If during the ride Sofia pays attention to this, it will be correct and will give Aiden some positive features, which until this moment were very few.
This fact alone gives Sofia some reason to trust Aiden. Not to mention the fact that after the first two juicy tasks for her, it is only natural for Sofia to be curious and think about what task she has to complete? Will it be erotic enough or overly vulgar? Will she be ready to fulfill it?
Not to mention the fact that we are interested in the thoughts and feelings of Sophia at the moment of completing Aiden's tasks.

So, as they say to each his own! For some it is a lot, but for some it is not enough what L&P gives us. Therefore, I can only say to him, thank you!
your point of view is correct, but we are playing an erotic VN, we are not doing sophia's psychoanalysis; knowing some of her thoughts is ok, but too many lines of text, dialogue, thoughts etc. become boring if not supported by other renderings (sophia's thoughts should be together with some images of her face in the helmet for example) and here we have a further lengthening of times
 
Jun 12, 2018
375
2,132
Many people say that the game has unnecessary renders, arcs and text. On the contrary, I often do not have enough information, I would like to know Sophia's thoughts at certain moments of the game. Sometimes she is simply obliged to give her assessment of what is happening, but nothing happens, we do not see Sofia analyzing the situation, although what is happening is not standard for her.



For example, this render:

View attachment 1181074



The bully and, as some argue, the thug Aiden, takes Sofia into the unknown.

But, he gave Sophia his helmet, and when driving fast, Aiden himself is in danger. If during the ride Sofia pays attention to this, it will be correct and will give Aiden some positive features, which until this moment were very few.

This fact alone gives Sofia some reason to trust Aiden. Not to mention the fact that after the first two juicy tasks for her, it is only natural for Sofia to be curious and think about what task she has to complete? Will it be erotic enough or overly vulgar? Will she be ready to fulfill it?

Not to mention the fact that we are interested in the thoughts and feelings of Sophia at the moment of completing Aiden's tasks.



So, as they say to each his own! For some it is a lot, but for some it is not enough what L&P gives us. Therefore, I can only say to him, thank you!
I'm looking forward to see her thoughts on 3rd task.
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Last edited:

Bane71

Well-Known Member
Apr 21, 2020
1,887
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your point of view is correct, but we are playing an erotic VN, we are not doing sophia's psychoanalysis; knowing some of her thoughts is ok, but too many lines of text, dialogue, thoughts etc. become boring if not supported by other renderings (sophia's thoughts should be together with some images of her face in the helmet for example) and here we have a further lengthening of times
and I understand you. It is in achieving a reasonable balance that the skill of the creator of AWAM manifests itself.
It's probably an artist rather than a businessman who takes on more of the L&P work, and I love that. :)
 
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Sabertooth__

Well-Known Member
Sep 23, 2020
1,407
7,731
Many people say that the game has unnecessary renders, arcs and text. On the contrary, I often do not have enough information, I would like to know Sophia's thoughts at certain moments of the game. Sometimes she is simply obliged to give her assessment of what is happening, but nothing happens, we do not see Sofia analyzing the situation, although what is happening is not standard for her.

For example, this render:
View attachment 1181074

The bully and, as some argue, the thug Aiden, takes Sofia into the unknown.
But, he gave Sophia his helmet, and when driving fast, Aiden himself is in danger. If during the ride Sofia pays attention to this, it will be correct and will give Aiden some positive features, which until this moment were very few.
This fact alone gives Sofia some reason to trust Aiden. Not to mention the fact that after the first two juicy tasks for her, it is only natural for Sofia to be curious and think about what task she has to complete? Will it be erotic enough or overly vulgar? Will she be ready to fulfill it?
Not to mention the fact that we are interested in the thoughts and feelings of Sophia at the moment of completing Aiden's tasks.

So, as they say to each his own! For some it is a lot, but for some it is not enough what L&P gives us. Therefore, I can only say to him, thank you!
I too don't have a problem with the number of renders it takes him to tell an event. If he thinks 1000 renders is necessary to tell an event then I am okay with it. The problem is him saying it's 500 and then taking it to 1000. Also If he says the updates will be bi-monthly then he should aim for that. For eg. If He aimed for 2 months of development and completion of the noon events. As long as he ticks both these boxes. I wouldn't care if he takes 500 renders to tell his story or 1500.
 

Dr.SigmundFap

Engaged Member
Apr 23, 2017
2,488
19,883
I too don't have a problem with the number of renders it takes him to tell an event. If he thinks 1000 renders is necessary to tell an event then I am okay with it. The problem is him saying it's 500 and then taking it to 1000. Also If he says the updates will be bi-monthly then he should aim for that. For eg. If He aimed for 2 months of development and completion of the noon events. As long as he ticks both these boxes. I wouldn't care if he takes 500 renders to tell his story or 1500.
But that's the problem. He said it himself; he doesn't know how many renders he needs until he starts to create the scene. So if he is telling you it will be 500, you may want to take that statement with a grain of salt as that result could multiple. Basically, he contradicting himself if he's telling you that it will be 500 renders vs. I can't tell you how many renders until I start the scene.

And for the time frame of two-month development at this point, he would probably have to release not time of day events but event within that time of day itself.
 

Bane71

Well-Known Member
Apr 21, 2020
1,887
8,022
But that's the problem. He said it himself; he doesn't know how many renders he needs until he starts to create the scene. So if he is telling you it will be 500, you may want to take that statement with a grain of salt as that result could multiple. Basically, he contradicting himself if he's telling you that it will be 500 renders vs. I can't tell you how many renders until I start the scene.

And for the time frame of two-month development at this point, he would probably have to release not time of day events but event within that time of day itself.
It can be understood and there is no contradiction in this. He makes an initial guess based on the information that he has at the time of the start of rendering, the amount of text and an approximate idea of how many drawings will be needed. And then, while working, he, as an artist, realizes that more drawings are required.
 

Old Dog

Board Buff
Donor
Jul 20, 2017
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It can be understood and there is no contradiction in this. He makes an initial guess based on the information that he has at the time of the start of rendering, the amount of text and an approximate idea of how many drawings will be needed. And then, while working, he, as an artist, realizes that more drawings are required.
If the dev planned out the events with say a storyboard,then he would have a better idea of how many renders he would need.
He had an estimate of 70 -80 renders for the prison but went over that amount by 20-30 renders and this is just poor planning on his part and those 20-30 extra renders add up to a lot of extra work.
Update 0.130 can easily be expected to come in at around 800 renders and the Aiden event will have over 250 renders of these
 
Last edited:

Deleted member 1023239

Well-Known Member
Nov 19, 2018
1,347
2,328
meanwhile - in, killing time until the next Update news...

I made a Dialogue Mod

At the moment it's very basic, it only covers the events of (playable) Day 19, mostly because it took a whole week just to do those 4 scenes. If enough people like it then I will try and work backwards to do more.

If you play A Wife and Mother the way it's meant to be played (by actually reading everything) then please consider giving this Mod a try.
Any comments, criticism or notes about my nonexistent modding skills please send to me over DM. We want to avoid clogging up the thread any more than it already is.
Also, I only gave this a single proof-read, so if you find any spelling errors please also let me know over DM.

You don't have permission to view the spoiler content. Log in or register now.
pardon if i'm a little bit demanding and greedy but we really need a hero who made a sex mod, pick everything from fan art, mover seduction arc, classroom sex, public sex with sam & dylan, nightclub gang bang, etc and then slip it right into this game and add some dialog since we all have limited lifespan to follow this game to become completed
 

Leldorin

Member
Nov 22, 2019
153
493
The lessons learned by the comparison, from my perspective, is that L&P needs to stop dwelling on the minutia and move the story forward. 42 pages of script for the events listed is probably going to be so much pretentious bullshit and very little of actual substance.
I don’t remember who, but someone pointed out a detail once about a book that Sophia was reading in her bed, being in slightly different position as it was the day before.
At first I thought :“Whoa. I didn’t see that, that’s great attention to detail...”
Realistically speaking, it makes sense.
But story or character wise, what does that tell me that I don’t already know ?

If the game was structured in a way where we weren’t able to see what was happening in their bedroom in the evening but only the moment she wakes up, then the book being in a slightly different place would be a way for us to extrapolate at what might or might not happen at night.(aka: not that much if Sophia is engaging in solitary activities despite being with her husband in bed).

What’s worse is that it’s a detail in a background that almost nobody would have seen if someone didn’t pointed out here(I certainly didn’t).

It would be like, the night when she’s spying on Neil and Amber having sex, a fly come in her bedroom.
Ok. Realistically speaking, it makes sense. She lets her windows open, a fly may enter...
Will that fly be important for the plot?
Will her presence reveals a part of Sophia character that we didn’t know before ?
Eh no... it’s just a fly that came in the bedroom because the window was open. It has zero consequences on anything.
 

Bane71

Well-Known Member
Apr 21, 2020
1,887
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If the dev planned out the events with say a storyboard,then he would have a better idea of how many renders he would need.
He had an estimate of 70 -80 renders for the prison but went over that amount by 20-30 renders and this is just poor planning on his part.
You're right. But each of us has two ways: we can criticize him for this, or we do not criticize him.
The L&P also has a choice, he may try to improve planning, or he may not change anything in his work.

Considering how many changes L&P has made to the quality of the game since its inception, I'm sure he will try to take steps to increase the speed of development and more precise planning of his work.
But as you can imagine, I could be wrong. :)
 

Old Dog

Board Buff
Donor
Jul 20, 2017
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You're right. But each of us has two ways: we can criticize him for this, or we do not criticize him.
The L&P also has a choice, he may try to improve planning, or he may not change anything in his work.

Considering how many changes L&P has made to the quality of the game since its inception, I'm sure he will try to take steps to increase the speed of development and more precise planning of his work.
But as you can imagine, I could be wrong. :)
The dev already has the hardware to speed up the development of the game and his idea of splitting up days has fallen flat.
It is his Scene Creation that kills the speed and if he had a proper plan laid out then maybe this would not be a problem.
 

Bane71

Well-Known Member
Apr 21, 2020
1,887
8,022
The dev already has the hardware to speed up the development of the game and his idea of splitting up days has fallen flat.
It is his Scene Creation that kills the speed and if he had a proper plan laid out then maybe this would not be a problem.
My friend, it is quite possible, but not a fact!

There are too many unknown factors that influence the process. :(
 
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Old Dog

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Jul 20, 2017
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My friend, it is quite possible, but not a fact!

There are too many unknown factors that influence the process. :(
I grant you that outside influences can affect the development of the game.
I am only talking about Scene Creation here because I know something about the subject,not as much as the dev though.
We know that he has more than enough firepower(computing power) he has two Asus 3090s that can render an image in minutes, even complex ones,so scene rendering should not be a problem for him.
So that leaves Created Scenes and we know that he can spend an obscene amount of time on this.
Aiden event, he spent a month creating this event,I wonder by how many renders he overshot his estimate?
30 minutes on lighting in certain situations/events.
P.S/P.T I know very little about
 

Dr.SigmundFap

Engaged Member
Apr 23, 2017
2,488
19,883
The dev already has the hardware to speed up the development of the game and his idea of splitting up days has fallen flat.
It is his Scene Creation that kills the speed and if he had a proper plan laid out then maybe this would not be a problem.
My friend, it is quite possible, but not a fact!

There are too many unknown factors that influence the process. :(
Bane, what is not a fact in that statement?
 

PietruccioTheHilander

Conversation Conqueror
Jul 17, 2019
6,039
15,422
But that's the problem. He said it himself; he doesn't know how many renders he needs until he starts to create the scene. So if he is telling you it will be 500, you may want to take that statement with a grain of salt as that result could multiple. Basically, he contradicting himself if he's telling you that it will be 500 renders vs. I can't tell you how many renders until I start the scene.

And for the time frame of two-month development at this point, he would probably have to release not time of day events but event within that time of day itself.
It can be understood and there is no contradiction in this. He makes an initial guess based on the information that he has at the time of the start of rendering, the amount of text and an approximate idea of how many drawings will be needed. And then, while working, he, as an artist, realizes that more drawings are required.
the funny thing is that the story has already been written, or am I wrong? so he should already know what happens, where and when ... therefore a +/- 10% of renders are correct. Or the story already written is something like: sophia is born, grows up, dies.
 
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Bane71

Well-Known Member
Apr 21, 2020
1,887
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Bane, what is not a fact in that statement?
" and if he had a proper plan laid out then maybe this would not be a problem. "

As far as I can understand, L&P has a plan.

Or I'm wrong?

It's just that L&P doesn't stick to it strictly and makes adjustments to it, depending on the creative need. Precisely because we do not know his creative intention, I am talking about many unknowns.

The game has a large variety of plots! There are interconnections and contradictions, therefore, when developing a game, it is necessary to simultaneously observe the correctness of the development of various plots, etc. etc. which negatively affects the speed of game creation. Plans, of course, have their own meaning, but they should not be overestimated either.
 
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