Ok, finally got around to really playing the game again. Used my speedup a lot, if you want it, you can find it here.
Some bugs got removed. The wifespy app Icon now showing that a new msg is availlable is a great help. There is a bug with the sons screen in the wifespy app once he changes his avatar, can be ignored in game but should of course be fixed. Paths are still mostly independant from each other, which leads to inconsistencies (MC ok with his wife fucking someone in path 1, but not ok with her fucking someone in path 2). Doubt that this can be changed, as it would require quite complex dependencies if a path can advance or not. So I think I'll live with it.
Some scenes got some slight changes, or maybe I had forgotten them. In general it was engaging, even if the MC comes across like a gullible wimp. Still one of the few games I can spend hours on, even with speedup. Text in the fuckstagram app can not easily be read when the wife chats with greg, maybe change that. Also add some sort of highlight for image/video links in messages so it is easier to notice them when skipping.
What I would also like is some sort of code or so at the beginning of a message to which path the message belongs (could be turned on/off in some optios, heck give me a variable verboseMsgs I can simply set to true). Some can be read from context but not all of them.
Also I would like it, if a path is blocked by a user decision, that the path info should not read "end of content" but instead "you chose a different path". Would make it easier to check which pathes were chosen in a playthrough.
Think it would also be good to split up the nieces path at the XY choice with paul instead of jumping to specific steps.
Some bugs got removed. The wifespy app Icon now showing that a new msg is availlable is a great help. There is a bug with the sons screen in the wifespy app once he changes his avatar, can be ignored in game but should of course be fixed. Paths are still mostly independant from each other, which leads to inconsistencies (MC ok with his wife fucking someone in path 1, but not ok with her fucking someone in path 2). Doubt that this can be changed, as it would require quite complex dependencies if a path can advance or not. So I think I'll live with it.
Some scenes got some slight changes, or maybe I had forgotten them. In general it was engaging, even if the MC comes across like a gullible wimp. Still one of the few games I can spend hours on, even with speedup. Text in the fuckstagram app can not easily be read when the wife chats with greg, maybe change that. Also add some sort of highlight for image/video links in messages so it is easier to notice them when skipping.
What I would also like is some sort of code or so at the beginning of a message to which path the message belongs (could be turned on/off in some optios, heck give me a variable verboseMsgs I can simply set to true). Some can be read from context but not all of them.
Also I would like it, if a path is blocked by a user decision, that the path info should not read "end of content" but instead "you chose a different path". Would make it easier to check which pathes were chosen in a playthrough.
Think it would also be good to split up the nieces path at the XY choice with paul instead of jumping to specific steps.