Much of the games I like/liked playing are abandoned/on-hold, or are developed with crawling speed and ultimately heading also to previously mentioned status.
Why has that become such a frequently occurrence?
I will offer some explanation and you can add your opinion.
There is no ONE development tool. You need to do graphics and develop structure (code).
Renpy, which is mostly used, is too complex and requires coding skills, in some cases not so basic coding skills. There is no GUI tool.
DAZ is also complex if you went to have good renders. If you have custom graphics than it is even more complex and time consuming, but mostly developers use DAZ.
Most of the developers have modest gear and rendering takes a long time.
Behind most of the games is one developer. Developers are reluctant to cooperate, and there is no easy to find good help.
So because all of that developers get burned out or “real” life gets in the way.
I don’t think that there is a simple and easy solution.
Why has that become such a frequently occurrence?
I will offer some explanation and you can add your opinion.
There is no ONE development tool. You need to do graphics and develop structure (code).
Renpy, which is mostly used, is too complex and requires coding skills, in some cases not so basic coding skills. There is no GUI tool.
DAZ is also complex if you went to have good renders. If you have custom graphics than it is even more complex and time consuming, but mostly developers use DAZ.
Most of the developers have modest gear and rendering takes a long time.
Behind most of the games is one developer. Developers are reluctant to cooperate, and there is no easy to find good help.
So because all of that developers get burned out or “real” life gets in the way.
I don’t think that there is a simple and easy solution.