- Dec 2, 2017
- 308
- 1,332
I think the player should know what's available for them to do and dialogue choices shouldn't be hidden or locked out. It's just annoying to me, it feels cheap and breaks immersion.You can repeat the try in the future (gonna be refused if not get better humor of her by indirect events, but if you keep failing eventually she'll just hate in this playthru beyond recovery)... But If you don't have the lewdness required and the locked option is not suggested, it's quite possible that after 2 or 3 times you visit the location and she only say that it's locked, you'll never return to it or even thing there is an event avaible (unless screenshots, trailer, forum... things that requiere an active user that wanna see the most content it can.
I understand that any player that really like the game will investigate all bend and turn, play multiple times etc.
But when designing a game you must design it for the average player, that one that if is bored in half hour will never return, etc.
So then, of course, the neverending game design wonderings... xD
What I like to see in a scenario like this is to keep the "advance on her" option, but create a different dialogue rejecting/flirting whatever and let the player know somehow he should come back another time and try another way, it just feels more natural.