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About it v0.97.8_15.09
- Game version changed to "0.97.8"!!!
- Thanks to our friend and patron BBZ01, we have continued working on improving the game's translation, fixing bugs and improving game mechanics
- Roommates, especially unemployed ones, were given the ability to ask the MC for money.
- After receiving comments and requests from you indicating that NPC roommates with addictions were losing their jobs too often, we removed the old game mechanics and made a new one. The chance of roommates losing their jobs has become much less.
- After studying your comments and requests, we made a game mechanic for the interaction between the establishment administrator and the MC when she works as a waitress. We tried to make it so that he does not interfere with her doing her job and interacts with her when there are no customers.
- In piercing tattoo parlors it is now possible to pay with a bank card if the MC does not have enough cash.
- It is now possible to pay with a bank card in jewelry stores and stores with branded cosmetics.
- Dependent cohabitants with a certain type of character can now be aggressive. This must now be taken into account when interacting with them. Male NPCs can take money and jewelry from MC to satisfy their needs.
- A new game mechanic has been made that allows NPCs to have real spouses and MCs to meet and interact with them. New NPCs will also appear in the menus of neighborhoods or entrances of houses where the MC lives, and you can build separate storylines with them. These NPCs will automatically become new acquaintances of the MC, with whom you can exchange phone numbers and spend time. When displaying information about such a character, a link to the character with whom they live together will be indicated.
- If the MC tries to start cohabiting with an NPC who is living with another NPC, her demands to break up the relationship will not be met instantly. It will take some time for the NPC to decide to break off his relationship with another NPC for the sake of cohabiting with the MC. You will have to keep your relationship with him at a high level, otherwise NPCs will start to doubt and get out of MC's control. Things won't be as straightforward as before and it may take a few dates to realize what's really going on. If successful, the MC will receive a message that the NPCs have broken up.
- When visiting an NPC, the door may be opened by another NPC also living in that apartment and, depending on the level of relationship with the MC, offer her interaction.
- Many changes have been made to the game code to better integrate the new NPC marriage game mechanics.
- Made and added game mechanics that allow NPCs living together and simultaneously interacting with MC to show their jealousy, on her certain actions.
- Made and added game mechanics that take into account the life cycle of spouses, their absence or presence in the apartment, as well as the ability to join and interact with the MC if they appear in the apartment after she arrives.
- Now, if MC calls the police to the home, she can not only use them to send unwanted guests out, but also to complain about the housemates. In this way, the MC can free up a slot for new acquaintances, significantly downgrading her relationship with NPC neighbors and quickly severing relations with them. It should be understood that if an NPC lives with any other NPC, the MC will break relations with both of them.
- After studying your comments and requests, we have redone the game mechanic of communicating with customers when MC works in a strip club.
- According to your wishes, MC will be able to eat the food she took from an establishment while working there as a dishwasher when she lives in the dorm.
- Made it possible to go to a skating rink in winter and skate not only with single NPCs, but also with a group. The MC can now get a proper offer from them or suggest them to spend time at the rink in winter.
- In mixed companies, female NPCs can also invite the MC to go to the dance floor with them when they are in establishments.
- After carefully considering your comments, we have reduced the number of relationship points that can be lost if the MC refuses intimacy with an NPC. We have also taken your request into account and now take into account whether the NPC is in a relationship with the MC or if they have just met, which also affects the amount of relationship points reduction if the MC refuses. Now NPCs do not immediately lose interest in the MC, but continue to meet her to get to know her better and try to seduce her again.
- Having carefully studied your comments and wishes, we have redone the game mechanics of flirting. Especially the moment when MC flirts with all NPCs in the group at the same time. Now the sexual orientation and relationship level of all NPCs who interact with MC are taken into account, as well as their preferences. The MC is informed of the result of his actions, taking into account the opinions of every NPC that is in the group. Random, which used to do this before, no longer affects the opinion of the NPCs. At the same time the following will happen - some NPCs will show interest in the MC's actions and their relationship level with the MC will grow, but there may be NPCs in the group who will not like the MC's actions and their relationship level will drop.
- With the new game mechanics that allow MCs to go visit NPCs, the treat mechanics have been redone. NPCs will not always be willing to treat an MC who has come to visit them. This will depend on their relationship level and randomization. Fixed a bug with treats at NPC establishments and apartments where the MC would receive a notification that NPCs were treating her, but no alcohol or food was available.
- According to your recommendations, we have made changes to inviting MC to visit NPCs interacting with her. Now, if a single male NPC wants to be alone with MC and invites her to visit, he no longer brings her to an apartment where there are other NPCs who also join them and interact with MC ignoring her wishes.
- Given the new game mechanics that allow MC to visit NPCs, the game mechanics of stealing, which was possible after NPCs got drunk or were spoiled by MC to the point of unconsciousness, have been revamped. If the MC finds money and valuables in an NPC's apartment or hotel room, she has several options for further development of events. Misappropriation of someone else's property will now have consequences for MC in the form of falling relations with NPCs, who will be suspicious of everyone with whom they had interaction the day before the event. Thus MC's actions may lead to a breakdown of relations with all NPCs who were present on the date and deprive her of the opportunity to stay overnight in the NPC's apartments.
- Fixed a bug with the ability to ask a male NPC to take the MC home. Also added this option if MC is with a male NPC in a sauna, hotel room or in his apartment. Also MC can choose a specific male NPC from the company and ask him to walk him home and thus stay alone with him.
- Revamped the suggestions MC on a date with an NPC to move to another location. Now when the NPC refuses, the list of offers is not lost and you can immediately offer another option. Suggestions for roommates now also work.
- Made it possible for NPC to offer her a ride in a car while walking with MC.
- Made it possible for MC to offer them a car ride while walking with the NPC.
- Made and added an event that can happen when MC rides a car with an NPC. Now the MC needs to be careful when she agrees to ride in a car with an NPC. This is especially true for male NPCs who are unfamiliar. They may take MC out of town to a deserted place and take advantage of her helpless situation.
- Various fixes, improvements and edits.
Thank you so much for YOUR support !!!