About it v0.94.5_03.01
- Game version changed to "0.94.5"!!!
- After hearing from you about the NPC's slow sobering up and your roommates waking up drunk again in the morning, we began to look for the cause. The maximum blood alcohol content of an NPC, like an MC, is 12 units. Sobering up occurs at the rate of 1 unit per hour. Thus, it takes about 12 hours to get rid of the maximum amount of alcohol in the blood, and sleep absolutely does not count. We have redesigned the game mechanics of the NPC, increasing the coefficient of blood alcohol reduction at night. In addition, we have redesigned the alcohol state display for NPCs. Now the alcohol state of an NPC begins to be displayed. when the amount of alcohol in the blood is more than 3 units. This should reduce the number of constantly drunk NPCs that are available for interactions. In addition, we have made sobering up the MC faster when she is asleep.
- After analyzing your comments and recommendations, made a new gameplay mechanic for eating roommate food. We redesigned the invitation for roommates to spend time together over a meal. Also, now roommates, when they are hungry, will contact the MC about cooking or inviting her to eat in the kitchen together. Female roommates, unlike male roommates, consume less food and are less picky if the MC refuses to cook. When NPC roommates approach the MC about food, various interactions have been made that can both strengthen the relationship and try to destroy it.
- We made it possible for the MC to order home delivery of ready-to-eat food.
- After studying your wishes, we changed the game mechanics of watching TV in the MC's apartment and made a new game mechanic of watching TV together with a roommate. The MC can now join his roommate when he watches TV. Likewise, roommates can join the MC when she watches TV or leave her while watching TV together as they see fit. The MC, while watching TV, has been given the option of inviting the roommate to join her and spend time together. All of these changes and additions also apply to female NPC roommates. Watching TV together reflects well on the relationship and makes roommate behavior more realistic.
- As you requested, we made it possible for NPCs to give MC cell phones in addition to jewelry and gifts. Now NPCs at the start of a date can give an MC a cell phone that is more expensive and better than the one she is using. The likelihood of such a gift will depend on the NPC's financial situation and the value of the relationship with the MC.
- If NPCs invite the MC to their home, the MC, now, moves to the area of the city where the NPC resides.
- Continued to work on the game mechanics of the flight attendant. On long flights, like real flight attendants, the MC will now rest in hotels before the start of the next shift if her plane is not at the airport of the city where she resides. The main achievement at this point was the new gameplay mechanics of the parallel accounting of time that remains until the start of the next MC shift. We also created a framework for the MC's stay in the hotel, displaying the main interactions with the world around her depending on the time of day.
- As promised, she would now be able to have a good time by the pool or use her vacation time as she saw fit. We had to take a lot of things and variables into account, which took a lot of time. Not all of the interactions are available at this time, but we are still working on it.
- Rest in the hotel is while available in test mode. You can get acquainted with the new game mechanics on the start page of the game.
If you have any requests or suggestions, we look forward to your comments.
Thank you so much for YOUR support !!!