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About it v0.95.2_21.07
- Thanks to your comments, the bug with buying term papers at the university has been fixed. These papers are needed for successful task of exams at the end of each session, if MC didn't do them on her own or didn't attend classes at the university. When purchasing, the message displayed incorrect information about the amount of money spent. We also remind you that the cost of coursework depends on the MC's intelligence. The lower her intelligence, the easier it is for NPCs to trick her and demand more money. The same principle applies when MC tries to sell her coursework.
- At your request we have made it possible to buy phones in communication salons with a choice of payment by cash or bank card. If you like the new mechanics, we will gradually introduce it in other stores of the city.
- After receiving your comments, we have completely redone the NPC intoxication accounting and display of their state depending on the amount of alcohol drunk. Now the evaluation of each NPC's intoxication state occurs at the moment of the MC's address to him and is synchronized with the display of this NPC during interaction. Also corrections were made to the game mechanics of NPC intoxication.
- Solved another problem that had been bugging us for a long time and we even had to remove NPC reactions to some events while having fun with the MC. We had to re-do this game mechanic. Now, if during the fun with MC will happen embarrassment, it will have a great effect on the relationship with NPCs. NPCs now have the ability to end the fun on their own initiative and even get rid of the MC's company. If the MC wished to gain any financial interest from the fun, it will hardly be possible. Likewise, this mechanic now also works when interacting with female NPCs. Those players who do not use cheats and play at the maximum real level, will have to pay more attention to preparing MC for fun.
- As you asked, now when renting or buying an apartment, all the money that MC has is taken into account. By default, the required amount is first deducted from the bank card. If this money is not enough or there is no money on MC's account, then the money that MC has in his wallet and kept at home is summed up and then the amount of buying or renting a property is deducted from this amount.
- After receiving your comments, we have made changes to the game mechanics of MC weight change by increasing the weight gain values per day with a normal three meals a day.
- Changed upward the values of variables that track MC's acquisition of dependence on alcohol or drug use.
- Having carefully considered your wishes, we have changed the probability of contracting venereal diseases for MC, if she leads a promiscuous sex life. We remind you that in the cheat menu you can turn off in the game sexually transmitted diseases.
- Fixed a bug where NPCs that were described as drunk during introductions turned out to be sober when you interacted with them later.
- After careful consideration of your comments and suggestions, we have added one more event to the game. Now, if an MC walks around the neighborhood in the evening or is in the park while intoxicated, male NPCs may consider her easy prey and try to possess her. This can also happen if the MC has a reputation in the neighborhood as an easily available girl. In both cases, male NPCs will be more persistent in seeking her attention and will often ignore her attempts to rid themselves of their presence. Their treatment of the MC will be less gallant than in the dating option, and they may be aggressive because they are intoxicated. The MC will have to go along with them and take some time during the interaction to try and convince them that she does not want to be in their company. If the player on the contrary will seek such adventures, it is worth considering the fact that the reputation of the MC in the neighborhood will deteriorate. We also remind you that the safest neighborhoods in the city are the Central and Western districts.
- Also, now if the MC drunkenly strolls through unfavorable neighborhoods at late hours, there is an increased chance of being robbed.
- At your request, added a hotel to the Airport location. If MC works as a flight attendant, cheap and regular rooms will always be available for her, but she will have to pay for the accommodation herself. Now, if the MC's shift ends late, she doesn't have to try to get home, she can rest in a hotel until morning.
- As you requested, improved control over the MC's natural needs when dating or interacting with NPCs.
- According to your recommendations, we changed the effect of oral hormonal contraceptives, as well as redesigned the game mechanics of their automatic application.
- Various minor fixes, improvements and edits.
Thank you so much for YOUR support !!!