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About it v0.99.1_20.03
- Finalized the new game mechanics of fun with single male NPCs. Let's break down its main points to make it clear what you can meet now in the game.
- The form of interaction with NPCs has acquired the form of dialog, where each party can put forward their wishes or suggestions. In some interactions there is a struggle for the initiative, which gives the opportunity to dictate their terms and requirements.
- The beginnings of each interaction are clearly marked. It is no longer the case that, having offered their option, NPCs or MCs immediately change their opinion and offer some other interaction.
- The NPC's character type, now plays an important role and affects the NPC's behavior during fun.
- The first character type will have very low initiative. In most cases, the MC herself will have to determine how the entire party will be run. These NPCs will usually ask for her permission if they have a desire to change something or try something new. They will easily agree to her suggestions and will be easily persuaded to abandon their intentions if they don't please the MC. They will be more concerned with wanting to please the MC, but they will also try to enjoy the process. Their desire to obey will be their main characteristic, although they will be just as capable of surprising the MC during some interactions by showing their persistence. In addition, this type of NPC can take the initiative if the MC is heavily intoxicated and has no control over his body.
- The complete opposite of the first type of character, will be the third type of NPC. They are active, understand what they want to get from the MC and rarely change their principles and beliefs. They will always strive to possess the initiative and try to achieve their goals by any means necessary. The MC will have to be very careful and cautious, as refusal or attempted resistance can cause a negative reaction and provoke the use of force from the NPC. They will never ask for permission and will care little about the MC's condition. Resourceful, confident and prone to dominance they will persevere towards their intended goal. The MC will only be a way of satisfying their desires and only the rare moments when she has the initiative again will give her the opportunity to change anything in the process of having fun. Although for the most part she is given a passive role, she has plenty of opportunities to curb that temper and try to achieve her goals during the fun. Everything will depend on the player as he wants to see and how he understands the role of his main character. If he wishes, she can be just a privateer of the process or choose the side of one of the elements, which will converge in the battle of interests.
- The most unpredictable, as you have already realized will be the second type of character, who is constantly changing and is at the mercy of his sexual desire. He can combine and demonstrate the behavior of the two types of NPCs described above. Indecisiveness at any moment can be replaced by persistence. It is very difficult to predict what he will offer and how he will react to the MC's actions. His mood is constantly changing, the desire to obey is replaced by the desire to dominate and this causes some dissonance in the process of fun. MC can use this feature for their own purposes or just enjoy the process by giving all the initiative to the NPC.
- Immediately answer your question whether it will be possible to change the characters of NPCs. Although they are virtual, they are adult personalities that are formed by the environment and have a certain life experience. The player can only try to determine the type of character based on the behavior of NPCs during fun and decide whether he wants to continue to communicate with him further or not. It is not worth wasting time trying to change someone, while missing the chance to meet your real soul mate. The game will keep generating NPCs until you find the image that will satisfy all your wishes.
- We added new interactions that will be available for NPCs with a certain type of behavior and set of preferences. We tried to keep the whole gamut of interactions during fun and make it so that the player can have a new experience every time. Even if the MC will have fun with the same NPC, it will not be a copycat experience and will give her new sensations. The new mechanics allow you to generate countless variations in NPC behavior based on a large number of variables that track their moods, preferences, and the goals they are pursuing.
- NPCs have been given a more improved intelligence model that allows them to better control the MC and understand her level of arousal. They will now strive to better please her and more skillfully plan their next actions. They will also be able to try to slow down their climax if they realize they have the opportunity to bring the MC to orgasm.
- After carefully considering your comments and requests, we have removed the limit on the number of orgasms an MC can experience while having fun with a single male NPC. After the scheduled climaxes, the MC will be able to experience fun, but it will be more difficult to do so. This will depend on the skill and temperament of her partner and other factors affecting the process.
- We have added one more innovation and now MC will be able to better understand the level of arousal of her partner by focusing on his scale, which will be similar to the MC arousal scale already present in the game. The arousal scale of male NPCs will not be available immediately. The MC will have to gain a certain amount of experience having fun with NPCs to start getting a better understanding of their behavior and motivations.
- New mechanics for scoring pleasure points while having fun, improved time control, the ability to let your partner rest while caressing your hands and other smaller mechanics make the fun more realistic and intense.
- To answer the question about fetishes for NPCs, they don't work yet, but will definitely appear as soon as we make animations and edit this game mechanic.
- We are also continuing to work on the ability to change the preferences and behavior of roommates by lowering their activity level. It is likely that MC will also be able to change their character and make them obey. Basically, it will all be about the middle variant of the NPC character.
- Made a new animation for the game mechanics of watching other NPC pairs who also take part in the fun. Edited and removed pictures from the game that had been replaced by animations and were no longer used. This made it possible to significantly reduce the size of the game.
- All animations added to the game are not the final solution. We try to convey maximum information with minimum file size, so as not to increase the size of the game. Creating animations requires a lot of time. Currently we are trying to determine the optimal amount of animation and options for its display.
- Edited and fixed bugs in the game mechanics of watching other NPC pairs.
We hope that we have done a lot of work and you will like it. Of course, we will have to edit some things, but if you approve the new version of fun with single male NPCs, then we can continue to work on other variants of fun to realize all your recommendations and wishes.
- Various fixes, improvements and edits.
Thank you so much for YOUR help and support!!!