Domek03

New Member
Dec 1, 2022
2
0
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Whatever you want. It's for your notes about your friend if you don't want to cheat and look at their stats. You can ask them questions about their age, marital status, income and if they like anal or group sex so I use it to populate with what they tell me or what I find out from what they do.
Ahh get it now ty!
 

AlanStalker

New Member
Jan 31, 2020
14
6
86
GL improved the Sex Mechanics?
Yes.. And to be honest, until now and according to my own opinion, it's the best Sex Mechanic even If you compare It to High Graphic Game. I can say, It is the best sex mechanic in the world right now. And the best part, It is still improving..

"About It" have a superiority in generated world, people, and environtment. I also can say that in term of "Generated Mechanism", "About It" is the best game in the world right now.

"Girl Life" have a superiority in "Sex Mechanism" and "Storyline".

I'm imagining If "About It" can use "Girl Life" power, and "Girl Life" also use "About It" power.
Because, we need both of them. We need a good Generated environtment and a good storyline and a vast variation in sex also.
 

BBZ01

Active Member
Apr 26, 2021
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Yes.. And to be honest, until now and according to my own opinion, it's the best Sex Mechanic even If you compare It to High Graphic Game. I can say, It is the best sex mechanic in the world right now. And the best part, It is still improving..

"About It" have a superiority in generated world, people, and environtment. I also can say that in term of "Generated Mechanism", "About It" is the best game in the world right now.

"Girl Life" have a superiority in "Sex Mechanism" and "Storyline".

I'm imagining If "About It" can use "Girl Life" power, and "Girl Life" also use "About It" power.
Because, we need both of them. We need a good Generated environtment and a good storyline and a vast variation in sex also.
Both games look at different things.
GL is focused on the last year at school and the university content is now expanding. It's also story line focused so the characters you can date have their own story arc (I write 1 of them).
About_It is after school and there are no story arcs. Each NPC has randomly generated characters and traits (for sex and in general day to day stuff).
Therefore, as you can see, it's not really possible to merge them...
 

BBZ01

Active Member
Apr 26, 2021
795
546
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Any walkthrough for this game or cheat mod
There's no walkthrough as it's a completely sandbox game.
If you click on the 'wheel' in the 'Additional desc' you'll see 'A quick guide to the game' and below that the 'Cheat menu'.
 
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AlanStalker

New Member
Jan 31, 2020
14
6
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Both games look at different things.
GL is focused on the last year at school and the university content is now expanding. It's also story line focused so the characters you can date have their own story arc (I write 1 of them).
About_It is after school and there are no story arcs. Each NPC has randomly generated characters and traits (for sex and in general day to day stuff).
Therefore, as you can see, it's not really possible to merge them...

I know. And I didn't talk about merging both of them. I talk about use their power.
E.g.:

"About It" can develop some storyline based on it's environtment, because It is it's superiority. It would be different from "Girl Life" that developed storyline based on "Named NPC". Maybe "About It" storyline could based on neighbourhood, workplace, aqcuintance, or maybe just make a lot of small "quest" based on the environtment.

Those quest Will be different depends on what job we choose, where we live, what kind of NPC is our boyfriend, etc. If we make it like that, those small quest can shape a unique storyline itself. So, we can get a "Generated" storyline and every player would play different storyline.

And "Girl Life" can use "About It" power to generate the environtment. So, we can populate the "Girl Life" world and make it more alive.

A good idea isn't It.
 

about_it

Well-Known Member
Game Developer
Aug 7, 2020
1,055
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Continuing to balance the game mechanics of having fun with male NPCs, ran into a bug where NPCs were trying to DP without noticing that the MC holes were still quite narrow. Had to go back to the hole elasticity mechanic and even added this.

Снимок экрана 2025-04-29 171423.png
 
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BBZ01

Active Member
Apr 26, 2021
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I know. And I didn't talk about merging both of them. I talk about use their power.
E.g.:

"About It" can develop some storyline based on it's environtment, because It is it's superiority. It would be different from "Girl Life" that developed storyline based on "Named NPC". Maybe "About It" storyline could based on neighbourhood, workplace, aqcuintance, or maybe just make a lot of small "quest" based on the environtment.

Those quest Will be different depends on what job we choose, where we live, what kind of NPC is our boyfriend, etc. If we make it like that, those small quest can shape a unique storyline itself. So, we can get a "Generated" storyline and every player would play different storyline.

And "Girl Life" can use "About It" power to generate the environtment. So, we can populate the "Girl Life" world and make it more alive.

A good idea isn't It.
The 2 games are fundamentally different in construction GL relies mainly on writers writing quests for NPCs. Trust me that's a whole lot of work to write, code and test. E.G. If you play Natasha's love path on GL 1 date with her took hours to write (including checking and changing etc to ensure it fits character etc; some have variations depending on the MC's clique). It then has to be coded and tested. Then play time for it is maybe 5-10 minutes... It's100% up to the developer but I'd suggest that's not practical here.
About_It is, as you've identified, is it's environment generation and that would cause issues with the fixed storylines used in GL.
In any event I'm sure the developer will consider your suggestion.
 

AlanStalker

New Member
Jan 31, 2020
14
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The 2 games are fundamentally different in construction GL relies mainly on writers writing quests for NPCs. Trust me that's a whole lot of work to write, code and test. E.G. If you play Natasha's love path on GL 1 date with her took hours to write (including checking and changing etc to ensure it fits character etc; some have variations depending on the MC's clique). It then has to be coded and tested. Then play time for it is maybe 5-10 minutes... It's100% up to the developer but I'd suggest that's not practical here.
About_It is, as you've identified, is it's environment generation and that would cause issues with the fixed storylines used in GL.
In any event I'm sure the developer will consider your suggestion.
Yup. This time I agree 100% with you B. I thought someone to write the story is our main problem in "About It".

Actually, storyline that doesn't fit in "About It" environtment can be solved by make it like a lot of small questline like I said before.
But, someone to write that story is really really our main problem. Even If we use AI to write that "small questline", we still need someone to code It.
 

trutrutru709

New Member
May 1, 2023
6
2
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Yup. This time I agree 100% with you B. I thought someone to write the story is our main problem in "About It".

Actually, storyline that doesn't fit in "About It" environtment can be solved by make it like a lot of small questline like I said before.
But, someone to write that story is really really our main problem. Even If we use AI to write that "small questline", we still need someone to code It.

I think that the storyline is definitely not needed here, a bunch of games with a storyline where you have to find a guide to understand how to properly start the quest. The lack of a plot is what distinguishes this game from all the others. I like it for this.
 
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AlanStalker

New Member
Jan 31, 2020
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I think that the storyline is definitely not needed here, a bunch of games with a storyline where you have to find a guide to understand how to properly start the quest. The lack of a plot is what distinguishes this game from all the others. I like it for this.
There is an old "words of wisdom" that I learn a couple of years ago.
"When men watch a movie, they look for sex scene. And when men watch porn, they look for story" ^_^

So, why don't we have both..
I think, a Generated storyline is a good idea. Generated storyline Will still have those "distinguish" element like you said before. But, we still need some writers. And that's a big problem of course.
 
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Apr 6, 2021
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Not sure about this but pretty sure the game is moddable... if you would like to have a storyline, then make a mod, or look for a storyteller let them know about these games... i think the devs are doing a great job at implementing mechanics, and as someone who tried to make a small mod in qsp I can tell you it takes a lot of time, imagine dealing with a storyline too, moreover if this story have different paths?... There are many games around with the same style that are being developed or abandoned, I can guess why those were abandoned. Seriously I don't know why they just don't use the same "platform" and add story/quest content to an existing game, instead of trying to tackle everything at once. I believe this game to be doing a good job in deepening the mechanics, and in that regard it had already surpassed Glife which feels stagnant for quite some time in this department.

So, if someone has the skills of a storyteller it might be a good idea to contact the devs so you can get some insights in how to make use of the mechanics that the game is currently offering and the basic functions of qsp itself, for real the most basic functions are not hard to understand if you have little knowledge in programming.
 

kaczy091

Member
May 27, 2018
496
352
251
I wanted to have some scenes in the office, so I got a job as an assistant, what do I have to do to have some content with boss Maxim?
 
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