HeelsMaiden
Member
- Mar 22, 2019
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How good is the stewardess simulator part of this game? Have been looking for one and I wonder if those who have played it can share some thoughts.
No idea.walkthrough?
That's a great idea! We could really add different dialogs corresponding to the location of the NPC interactions. For example, in a cafe or restaurant, the MC can ask a friend for a recipe or discuss some familiar NPC and find out some details. You have to think it through well. The complexity of the implementation is not intimidating, but there are points in the game that also require attention.New comment because it's separate stuff.
An idea for expanding the random dialogue with the NPCs i have that might be rough and tough to implement, if at all, is to make it helpful to the PC. A new girl into the city might have issues finding everything, so conversations with others might mention objectives in the city to visit, with women focused more on girly stuff like clothing and jewelry shops and men with the more manly stuff like the car dealership and date spots. Fluff basically.
Another thing would be to give rare, limited bonuses to the PC from time to time from conversations.
- a sale at a specific or random store that will be activated for a short period of time that day or longer, giving the PC the occasional opportunity to buy things cheaper
- an upcoming concert, art gallery or theatre show mini-event they might invite or hint to be invited
- a sure job opening at a specific location in town for a limited time period
- gossip about other specific NPCs you've met like whether they have an STD or their preferences
- offer to go to the gym, dance studio, jogging at the park or swimming at the beach with a raised gain in stats from doing it together
- etc.
We've been dreaming of an artist for a long time. We need at least 100 male and 100 female NPC characters for the game. We need to visualize NPCs by age and affluence, which is not an easy task. We have nothing to offer, and enthusiasm runs out quickly. Everything is left to plans and hopes for a better future. I absolutely agree that it's better to look at a character than to read his description.Would it be possible for the devs to add customizable NPCs to the game? Or just add some simple, random NPCs you could add custom portraits to?
Yes, pregnancy has a place in the game. The most difficult question, what to do with the baby, has not yet found an answer. Now we are trying to re-visualize the MC, according to the wishes and ideas of the players. This is not an easy task for QSP. We will share the results soon to get your reaction.Is pregnancy implemented in this game? Also will tattoos and piercings be implemented soon? And finally would it be difficult to implement a homeless prostitution route (i.e. selling yourself in a slum like area for a very low amount) as well as living as a homeless person (i.e. living in an abandoned house with others)?
What about using a bounty system? Like, post some descriptions of the NPCs, and people can email or post an image or images for said NPC and they get some form of reward to be determined by you and the other dev(s).We've been dreaming of an artist for a long time. We need at least 100 male and 100 female NPC characters for the game. We need to visualize NPCs by age and affluence, which is not an easy task. We have nothing to offer, and enthusiasm runs out quickly. Everything is left to plans and hopes for a better future. I absolutely agree that it's better to look at a character than to read his description.
In order for the Gypsies not to pester MC, you need to increase MC intelligence. If she stops looking stupid, she will stop attracting the attention of gypsies. She doesn't need a maximum level. She only needs 20 units. Agree, that's not too much not to look stupid.Why when I'm trying to walk in every district the only interaction during the day is "gypsy woman"?
And "Move on" or "Run away..." doesn't work so the only option - to give money. I hope that this is a bug and it will be fixed in future? Because not having ability to walk away and always geting meeting with gypsy in every district (I would understand if taht happend in railway station and some crapy district) is very strange, there should be other interactions.
When started the game in Character Setting selected Intellect 50, then in library read science books and played chess and after ingame few weeks reached 100. So is there some other intelligence stat? Or 100 intellect made character stupid again?In order for the Gypsies not to pester MC, you need to increase MC intelligence. If she stops looking stupid, she will stop attracting the attention of gypsies. She doesn't need a maximum level. She only needs 20 units. Agree, that's not too much not to look stupid.
Thanks for answer, for playing I used old save wich was made on older version, probably that was a problem.Facts are stubborn things. You see, in order for the gypsies to molest the GG, you need three things. The GG's intelligence must be below or equal to 20, she must look better than a bum, and she must have money in her purse. The three conditions must be met simultaneously. The money cheat doesn't work on anything.
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You can check the value of intelligence here.
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Try to update the game to the latest version and do not use old saves, which contain some of the old code and may work with errors.
Since the MC's body is rendered, would this be the reason why it would be difficult to implement tattoos and piercings at this point in time? Also would this mean that the game would slowly shift to having its own rendered cutscenes? Great job with the game so far btw, I am thoroughly enjoying it!New publication on Patreon today. Join our patrons and get these updates now.You must be registered to see the links
You can also, without any registration, support our project here:You must be registered to see the links
About it v0.93.9_03.08
- Game version changed to "0.93.9"!!!
- Made a new body for the MC.
- Made in-game mechanics to display changes to the MC's body.
Old version:
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New version:
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- MC changes can now be viewed not only from the back but also from the front, a special pointer has been added for body rotation.
- Changes in MC weight from 40 to 110 kg are tracked.
- Tracked hair color.
- Tracks the size of the chest.
- The degree of pubic hairiness of the MC is tracked.
- To realize this idea we had to create about 130 new images and make them interact with each other. We will not specify the number of renderings, as many attempts ended in failure.
- Understanding your impatience, we created a special test, where you can see all MC body options and evaluate the work of the new game mechanics.
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We look forward to your feedback and comments. If you approve of the work done, we will make body options for the MC who likes sports, as well as a pregnancy display. If you have ideas or suggestions, please specify exactly what needs to be fixed in the MC's body rendering.
Thank you very much for YOUR help and support !!!
Sooner or later we will have to switch to our own content, because many platforms for supporting game designers do not recommend using photos of live people. And freely available images don't always reflect the idea or convey the meaning of what's going on. Unfortunately, QSP does not allow to superimpose one image over another, and we cannot yet make a fundamental breakthrough in the subject of tattoos and piercings. It looks like it will be local images for now. The search for solutions to this problem continues. I must say. it is very costly both in terms of time and resources. So we do not promise to do it very quickly.Since the MC's body is rendered, would this be the reason why it would be difficult to implement tattoos and piercings at this point in time? Also would this mean that the game would slowly shift to having its own rendered cutscenes? Great job with the game so far btw, I am thoroughly enjoying it!