DeviantFun

Active Member
Dec 20, 2018
813
1,678
211
I think I am missing something with the last update.

I went through the whole weekend with Clyde and a coupld of chats with the doctor, now I am tasked with exploring the infirmary but there is nothing there, I checked at every time slot of every day of the week.

Any ideas?
 

Incogman

Newbie
Mar 2, 2025
16
14
22
I think I am missing something with the last update.

I went through the whole weekend with Clyde and a coupld of chats with the doctor, now I am tasked with exploring the infirmary but there is nothing there, I checked at every time slot of every day of the week.

Any ideas?
Devs already posted in the thread to say that's where the current free update ends.
 
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Reactions: DeviantFun

as5354

Member
Feb 23, 2024
146
30
96
It's really strange that this game isn't popular on f95, but the developer has over 3,000 paid members. I'd like to ask what caused this situation? Is the story content, gameplay and sexual content of the game rich? Is the animation good enough?
 

DeviantFun

Active Member
Dec 20, 2018
813
1,678
211
It's really strange that this game isn't popular on f95, but the developer has over 3,000 paid members. I'd like to ask what caused this situation? Is the story content, gameplay and sexual content of the game rich? Is the animation good enough?
well much of the action is still images, there are animations tho.

My gut feeling is that there are a bit too many characters and their stories are mostly not intertwined, so you get a bunch of half stories here and there, that even if "completed" feel a bit empty.

I also think that the MC is a bit of a goody two shoes, I mean I get that he is respectful and kind but some times (last update for example) he feels like a pushover that only aim to please no matter how he is treated.
I personally disliked the last update with a passion and previously the femdom content that is necessary to access some other great scenes, but that is just personal preference I guess.

However, you asked why it might not be popular so I gave you the "bad", but in reality there is a lot of good in this game, the variety of situations and different characters can keep you interested for hours.
The art is pleasing, the sex scenes have a good range of kinks for all to enjoy and almost all the characters are endearing.
 
Last edited:
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Reactions: Young_Naughty

as5354

Member
Feb 23, 2024
146
30
96
well much of the action is still images, there are animations tho.

My gut feeling is that there are a bit too many characters and their stories are mostly not intertwined, so you get a bunch of half stories here and there, that even if "completed" feel a bit empty.

I also think that the MC is a bit of a goody two shoes, I mean I get that he is respectful and kind but some times (last update for example) he feels like a pushover that only aim to please no matter how he is treated.
I personally disliked the last update with a passion and previously the femdom content that is neccessary to access some other great scenes, but that is just personal preference I guess.

However, you asked why it might not be popular so I gave you the "bad", but in reality there is a lot of good in this game, the variety of situations and different characters can keep you interested for hours.
The art is pleasing, the sex scenes have a good range of kinks for all to enjoy and almost all the characters are endearing.
The number of animations is insufficient and the story is not perfect. It is indeed difficult to please f95 users. However, it has 3,000 paying members, which is much better than those developers who only have a few hundred paying members. This game should have something unique.
 

bottom_bitch

New Member
Apr 6, 2022
12
15
118
This has already been asked probably in the past, but will there ever be anymore male love interests. I know the general fanbase of this game isn't REALLY invested in that content, so im sure you guys aren't... but im just curious! Particularly ones from the game and maybe even a love interest that tops?
 

Young_Naughty

Active Member
Game Developer
Dec 19, 2018
902
2,006
407
This has already been asked probably in the past, but will there ever be anymore male love interests. I know the general fanbase of this game isn't REALLY invested in that content, so im sure you guys aren't... but im just curious! Particularly ones from the game and maybe even a love interest that tops?
We really, REALLY want to add a route for Clyde. And currently we're still figuring out as to how the relationship could start for him and MC and we want to give an opportunity to players to play through his route (or at least the beginning of his route) without any romance stuff, so that you can be friends with him, without necesseraly becoming lovers. That means we'll have to create more variations in Clyde story for people to pick whichever way they want to swing. And that, of course, means a lot more work than a regular update. Hope this reasoning makes sense.

We added more interactions for Clyde in 'Overhaul, First Taste' exactly for that reason, to lay groundwork for his personal story, on top of which we could build an actual romantic route.
 

g.elliot666

Newbie
Nov 4, 2020
16
21
135
Impossible to enter the library again
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/helper/utility/navigate.rpy", line 149, in <module>
  File "game/script/location/library/main.rpy", line 20, in execute
  File "game/script/location/library/main.rpy", line 20, in execute
  File "game/script/location/library/main.rpy", line 21, in execute
  File "game/script/location/library/main.rpy", line 48, in execute
  File "game/script/location/library/main.rpy", line 57, in execute
  File "game/script/location/library/main.rpy", line 60, in <module>
NameError: name 'library_andre_xray_triggered' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script.rpyc", line 26, in script call
  File "helper/utility/navigate.rpyc", line 149, in script
  File "renpy/ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/helper/utility/navigate.rpy", line 149, in <module>
  File "renpy/exports.py", line 3413, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 2687, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 480, in visit_all
    callback(self)
  File "renpy/display/core.py", line 2687, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/screen.py", line 491, in per_interact
    self.update()
  File "renpy/display/screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/script/location/library/main.rpy", line 20, in execute
  File "game/script/location/library/main.rpy", line 20, in execute
  File "game/script/location/library/main.rpy", line 21, in execute
  File "game/script/location/library/main.rpy", line 48, in execute
  File "game/script/location/library/main.rpy", line 57, in execute
  File "game/script/location/library/main.rpy", line 60, in <module>
NameError: name 'library_andre_xray_triggered' is not defined

Windows-10-10.0.22621 AMD64
Ren'Py 7.7.1.24030407
ACADEMY34 v0.28.1.3
Thu May 15 07:00:08 2025
 

g.elliot666

Newbie
Nov 4, 2020
16
21
135
Impossible to do assignment
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script/story/legacy/computer_stuff/homework/assignments.rpy", line 20, in <module>
NameError: name 'can_write_meteorology_essay' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script.rpyc", line 22, in script call
  File "script/story/legacy/computer_stuff/homework/assignments.rpyc", line 19, in script
  File "renpy/ast.py", line 1618, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "renpy/exports.py", line 1075, in menu
    condition = renpy.python.py_eval(condition)
  File "renpy/python.py", line 1209, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 1202, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script/story/legacy/computer_stuff/homework/assignments.rpy", line 20, in <module>
NameError: name 'can_write_meteorology_essay' is not defined

Windows-10-10.0.22621 AMD64
Ren'Py 7.7.1.24030407
ACADEMY34 v0.28.1.3
Thu May 15 07:02:03 2025
 

isabefwefffdsfs

New Member
May 18, 2025
2
0
1
i got this, how do u fix it?

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/helper/utility/navigate.rpy", line 149, in <module>
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 21, in execute
File "game/script/location/library/main.rpy", line 48, in execute
File "game/script/location/library/main.rpy", line 57, in execute
File "game/script/location/library/main.rpy", line 60, in <module>
NameError: name 'library_andre_xray_triggered' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 26, in script call
File "helper/utility/navigate.rpyc", line 149, in script
File "renpy/ast.py", line 823, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/helper/utility/navigate.rpy", line 149, in <module>
File "renpy/exports.py", line 3413, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 2165, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 2687, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 480, in visit_all
callback(self)
File "renpy/display/core.py", line 2687, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/screen.py", line 491, in per_interact
self.update()
File "renpy/display/screen.py", line 697, in update
self.screen.function(**self.scope)
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 21, in execute
File "game/script/location/library/main.rpy", line 48, in execute
File "game/script/location/library/main.rpy", line 57, in execute
File "game/script/location/library/main.rpy", line 60, in <module>
NameError: name 'library_andre_xray_triggered' is not defined
 
Last edited:

dothreadonme

New Member
Jan 22, 2019
11
7
109
For everyone in here with the not defined errors, you can solve them relatively simply.
Simply rollback to the moment before the crash, open the console, and define whatever variable is undefined as whatever it should be.
This doesn't fix all errors, though. I cannot get Yun to actually help with the meteorology assignment.
 
Last edited:
  • Hey there
Reactions: Young_Naughty

dothreadonme

New Member
Jan 22, 2019
11
7
109
So after ripping the code I figured out that the meteorology homework is bugged, it calls the essay way before it's supposed to, skipping your homework progress past where it needs to be to get actual progress on the route. There are scenes at meteorology_homework_prog = 3 and =6, where you can talk to Yun, but the essay sets the value to 9 or 10. As a result, the call to show Yun's scenes doesn't happen.
By simply using the console after doing homework to fix the value to where it should be (1 more than before doing the homework) you can fix the homework problems.
 
  • Thinking Face
Reactions: Young_Naughty

Ryuben

Newbie
Mar 4, 2019
28
24
102
Hey, the library became unavailable for me. I'll paste traceback logs and my save so dev can debug :)



I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/helper/utility/navigate.rpy", line 149, in <module>
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 21, in execute
File "game/script/location/library/main.rpy", line 48, in execute
File "game/script/location/library/main.rpy", line 57, in execute
File "game/script/location/library/main.rpy", line 60, in <module>
NameError: name 'library_andre_xray_triggered' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 26, in script call
File "helper/utility/navigate.rpyc", line 149, in script
File "renpy/ast.py", line 823, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/helper/utility/navigate.rpy", line 149, in <module>
File "renpy/exports.py", line 3413, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 2165, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 2687, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 480, in visit_all
callback(self)
File "renpy/display/core.py", line 2687, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/screen.py", line 491, in per_interact
self.update()
File "renpy/display/screen.py", line 697, in update
self.screen.function(**self.scope)
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 21, in execute
File "game/script/location/library/main.rpy", line 48, in execute
File "game/script/location/library/main.rpy", line 57, in execute
File "game/script/location/library/main.rpy", line 60, in <module>
NameError: name 'library_andre_xray_triggered' is not defined

Windows-10-10.0.19041 AMD64
Ren'Py 7.7.1.24030407
ACADEMY34 v0.28.1.3
Mon May 19 08:40:57 2025
 
  • Like
Reactions: Young_Naughty

isabefwefffdsfs

New Member
May 18, 2025
2
0
1
Hey, the library became unavailable for me. I'll paste traceback logs and my save so dev can debug :)



I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/helper/utility/navigate.rpy", line 149, in <module>
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 21, in execute
File "game/script/location/library/main.rpy", line 48, in execute
File "game/script/location/library/main.rpy", line 57, in execute
File "game/script/location/library/main.rpy", line 60, in <module>
NameError: name 'library_andre_xray_triggered' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 26, in script call
File "helper/utility/navigate.rpyc", line 149, in script
File "renpy/ast.py", line 823, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/helper/utility/navigate.rpy", line 149, in <module>
File "renpy/exports.py", line 3413, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 2165, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 2687, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 480, in visit_all
callback(self)
File "renpy/display/core.py", line 2687, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/screen.py", line 491, in per_interact
self.update()
File "renpy/display/screen.py", line 697, in update
self.screen.function(**self.scope)
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 21, in execute
File "game/script/location/library/main.rpy", line 48, in execute
File "game/script/location/library/main.rpy", line 57, in execute
File "game/script/location/library/main.rpy", line 60, in <module>
NameError: name 'library_andre_xray_triggered' is not defined

Windows-10-10.0.19041 AMD64
Ren'Py 7.7.1.24030407
ACADEMY34 v0.28.1.3
Mon May 19 08:40:57 2025
i got this too
 

Young_Naughty

Active Member
Game Developer
Dec 19, 2018
902
2,006
407
Aww they don't have X-rays to find. Also,

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script/story/andre_route/b/j/andre_route_b_j.rpy", line 306, in <module>
  File "game/data/entities/calendar.rpy", line 80, in nextTime
  File "game/helper/utility/events.rpy", line 76, in resolve_triggers
  File "game/helper/utility/events.rpy", line 76, in <lambda>
  File "game/data/entities/cutscene.rpy", line 271, in get_available
  File "game/data/entities/cutscene.rpy", line 271, in <lambda>
  File "game/data/entities/cutscene.rpy", line 159, in get_available
  File "game/data/entities/cutscene.rpy", line 159, in <genexpr>
  File "game/helper/utility/navigate.rpy", line 24, in cutscene_days
  File "game/helper/utility/navigate.rpy", line 30, in did_cutscene
AttributeError: 'literal' object has no attribute 'ran'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script/story/andre_route/b/j/andre_route_b_j.rpyc", line 306, in script
  File "renpy/ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script/story/andre_route/b/j/andre_route_b_j.rpy", line 306, in <module>
  File "game/data/entities/calendar.rpy", line 80, in nextTime
  File "game/helper/utility/events.rpy", line 76, in resolve_triggers
  File "game/helper/utility/events.rpy", line 76, in <lambda>
  File "game/data/entities/cutscene.rpy", line 271, in get_available
  File "game/data/entities/cutscene.rpy", line 271, in <lambda>
  File "game/data/entities/cutscene.rpy", line 159, in get_available
  File "game/data/entities/cutscene.rpy", line 159, in <genexpr>
  File "game/helper/utility/navigate.rpy", line 24, in cutscene_days
  File "game/helper/utility/navigate.rpy", line 30, in did_cutscene
AttributeError: 'literal' object has no attribute 'ran'

Windows-10-10.0.19041 AMD64
Ren'Py 7.7.1.24030407
ACADEMY34 v0.28.1.3
Thu May  8 17:51:49 2025
This popped up when I did the andre hang out in library. Not sure what to do
Hi! We just uploaded a new patched free version on that should have fixed this bug! Sorry it took so long...
 

Young_Naughty

Active Member
Game Developer
Dec 19, 2018
902
2,006
407
Hey, the library became unavailable for me. I'll paste traceback logs and my save so dev can debug :)



I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/helper/utility/navigate.rpy", line 149, in <module>
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 21, in execute
File "game/script/location/library/main.rpy", line 48, in execute
File "game/script/location/library/main.rpy", line 57, in execute
File "game/script/location/library/main.rpy", line 60, in <module>
NameError: name 'library_andre_xray_triggered' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 26, in script call
File "helper/utility/navigate.rpyc", line 149, in script
File "renpy/ast.py", line 823, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/helper/utility/navigate.rpy", line 149, in <module>
File "renpy/exports.py", line 3413, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 2165, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 2687, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 480, in visit_all
callback(self)
File "renpy/display/core.py", line 2687, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/screen.py", line 491, in per_interact
self.update()
File "renpy/display/screen.py", line 697, in update
self.screen.function(**self.scope)
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 20, in execute
File "game/script/location/library/main.rpy", line 21, in execute
File "game/script/location/library/main.rpy", line 48, in execute
File "game/script/location/library/main.rpy", line 57, in execute
File "game/script/location/library/main.rpy", line 60, in <module>
NameError: name 'library_andre_xray_triggered' is not defined

Windows-10-10.0.19041 AMD64
Ren'Py 7.7.1.24030407
ACADEMY34 v0.28.1.3
Mon May 19 08:40:57 2025
Thanks to your save file we managed to fix the bug and release the patched up free new version! It's available on .
 
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