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Dec 7, 2017
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I tried my hand at brute forcing a name replacer while waiting for an in game to be added, but just couldn't get it working. I'm posting what I ended up with for anyone else who wants to give it a go. DISCLAIMER I have no idea what I am doing and unless you do it's probably not a good idea to run, even edited, random powershell scripts from strangers on the internet. They have the capability do serious damage to your system.

The idea was to use unren to decompile and unencrypt all the rpy files, then have a powershell script that finds all the rpy files within the 'game' folder, and after some filtering replace all the names. The replacer works and testing on just freya/thorin seemed to work fine in game, quest screens and dialogue were replaced.

However all hell broke loose when trying the rest. In particular renpy labels and sombras store were a problem, plus other issues that I couldn't identify as im not familiar with renpy debugging and the call stack wasnt particularly helpfull. Attached is a txt file version of the ps1 script. Feel free to use as you wish, although if anyone gets something working I would vey much appreciate you posting the result. Script was made with v0.19.1.2, it is possible new versions break stuff more than they already were.
 

Young_Naughty

Active Member
Game Developer
Dec 19, 2018
908
2,014
407
I tried my hand at brute forcing a name replacer while waiting for an in game to be added, but just couldn't get it working. I'm posting what I ended up with for anyone else who wants to give it a go. DISCLAIMER I have no idea what I am doing and unless you do it's probably not a good idea to run, even edited, random powershell scripts from strangers on the internet. They have the capability do serious damage to your system.

The idea was to use unren to decompile and unencrypt all the rpy files, then have a powershell script that finds all the rpy files within the 'game' folder, and after some filtering replace all the names. The replacer works and testing on just freya/thorin seemed to work fine in game, quest screens and dialogue were replaced.

However all hell broke loose when trying the rest. In particular renpy labels and sombras store were a problem, plus other issues that I couldn't identify as im not familiar with renpy debugging and the call stack wasnt particularly helpfull. Attached is a txt file version of the ps1 script. Feel free to use as you wish, although if anyone gets something working I would vey much appreciate you posting the result. Script was made with v0.19.1.2, it is possible new versions break stuff more than they already were.
Thank you for putting in the effort! Your experience with implementing this feature is more or less reflective of our own, since the game wasn't built around it. The reason our own implementation is taking so long is because we have to go through the majority of existing code and rework it in a way, that would allow for such customization. While it was short sighted of us to do things the way they are now, at the time we couldn't even imagine that these changes would be necessary.

We'll do our best to patch this feature in asap.
 

Xypher

Well-Known Member
May 1, 2017
1,366
1,596
376
Since A34 is going for OC designs now, any chance for the game to be available on Steam? As a way to support the devs?

I understand the game is free at times, there are also a couple free AVNs on Steam platform.
 

Young_Naughty

Active Member
Game Developer
Dec 19, 2018
908
2,014
407
Since A34 is going for OC designs now, any chance for the game to be available on Steam? As a way to support the devs?

I understand the game is free at times, there are also a couple free AVNs on Steam platform.
The game is indeed coming to Steam! As soon as we flash out the UX and rework outdated content, we'll publish it there.
 
Dec 7, 2017
35
41
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Thank you for putting in the effort! Your experience with implementing this feature is more or less reflective of our own, since the game wasn't built around it. The reason our own implementation is taking so long is because we have to go through the majority of existing code and rework it in a way, that would allow for such customization. While it was short sighted of us to do things the way they are now, at the time we couldn't even imagine that these changes would be necessary.

We'll do our best to patch this feature in asap.
I very much appreciate the struggle after giving it a go myself, so much stuff is hardcoded that an entirely automated approach seems unlikely, especially since I didn't go through the effort of understanding the logic of the game code. Every new filter I added lead to some new error, most of my attempts I didn't keep so i didnt have them to put in the file. The hardest features to add are unplanned ones.

I'm curious what approach you took to changing the names initially, how much was automated similar to my approach and how much was pasting in replaced dialogue snippets and manually editing variables? I noticed the migrate files seem to have some automated migration between the names which is how I easily made the list of migration names. My assumption was that that was for saved game variables rather than game code, however I dont have any experience with renpy so I wansn't sure.
 
Jan 11, 2020
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The game is indeed coming to Steam! As soon as we flash out the UX and rework outdated content, we'll publish it there.
Out of curiosity, for the hypothetical Steam version, would it be identical to the base version (aka public release rate), or equal to a patreon rank? Secondly, would it offer Hi-Res as a DLC?
 

Young_Naughty

Active Member
Game Developer
Dec 19, 2018
908
2,014
407
Out of curiosity, for the hypothetical Steam version, would it be identical to the base version (aka public release rate), or equal to a patreon rank? Secondly, would it offer Hi-Res as a DLC?
It would be Hi-Res, but identical to the free version. Not because we are greedy, but because our Patron-releases sometimes cause issues that take weeks to resolve and patch, since we don't have enough testing capabilities to check every single bit of every update ourselves, especially when it comes to old saves or unintentional effects on other parts of the game. We would much rather prefer keeping Steam version as functional as our game could be, so no rushed releases there.
 

Young_Naughty

Active Member
Game Developer
Dec 19, 2018
908
2,014
407
Will there be more Tracer content in the future? She's my favorite, canon be damned!!
Absolutely, we are reworking her route to get her closer to our current quality standards, but we'll keep her cheery and overly energetic nature. We'll keep her story fast-paced to match her character, but it won't be a "thanks for the homework, meet me at the pool" kind of deal.

I also attached updated design of Tracer (now named Sonya) below. It's just a reference for inner use, so don't mind difference between in-game art style, and this one.

You don't have permission to view the spoiler content. Log in or register now.
 

Xypher

Well-Known Member
May 1, 2017
1,366
1,596
376
Since everything is getting reworked to OC designs. Will the Overwatch setting and lore get reworked as well as OC? Don't know if this was asked before so apologies for repeating it.
 
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Alternation62

Member
Mar 7, 2019
385
265
247
Hey, when does Mei get back with the feedback on the homework? I can't see her after class so does she contact me? If so, what triggers it? And yes, I know I can just play her scenes, but I want to experience her story.
 

Young_Naughty

Active Member
Game Developer
Dec 19, 2018
908
2,014
407
patreon release optimized.gif

Yun, Animation Update — $20 Release // Lovense support!

It's finally time to open a new chapter in the history of ACADEMY34!

This step, while might seem miniscule, is a huge leap for us as developers. You have no idea how proud we are of the fact, that after a whole year of non-stop grinding we actually got to the point, where our plans are starting to become a reality. This animation pack is merely a setting stone in on already ongoing efforts to bring as much of our game into motion as we could possibly afford. From here on out — the only way is forward!

This particular Animation Pack offers two handcrafted animated sequences for the latest Yun update, and while it's obviously much less than we usually offer, we needed to start somewhere. Later on, as we promised, we'll make sure to add animations to as many major releases to raise the value of those updates even higher as a way to thank you for supporting us throughout the years!

But that's not all!

We have finally enabled Lovense integration for all your toys!
This is only a test run, limited to Yun's scenes from the latest Epilogue update, but we will integrate many more in coming weeks. And it does work in tandem with new animations!

To connect your toy, open in-game menu at the top right of the screen, click the Lovense button on the second page of the menu and scan the QR-code using your Lovense app on your phone. That's it! Now you can play any of the Yun's latest scenes and enjoy them in a whole new immersive way!

In the meantime, we are also working to finally implement name changing feature and we expect it to be done in coming weeks. On top of that, we are looking into the possibility of finally implementing fully functional Web-based version of our game, which would allow you to play it in browser with no need to download the game itself, including on iPhones! We will keep you informed regarding our success, so stay tuned!



Important note: In case animations are not displayed as part of the "Let me drown in your breasts" scene, make sure that animations are enabled in your in-game settings. It's an option at the bottom left.



DOWNLOAD:
> <
MORE INFO:
> <



If you enjoy what we do and would like to take part in shaping our game's future, be sure to and get access to this and every upcoming closed testing, as well as many other rewards!
 
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ShiShi!

Active Member
Nov 28, 2017
525
667
254
Bookmarked.

Fingers crossed for pregnancy content since devs said they haven't crossed it off yet afaik.
 

Vilh

Newbie
Dec 5, 2019
36
69
77
Yo guys: In the tasks list it says that in order to go through Aurelie's route (I'm assuming that's Widowmaker) I have to survive Week 1, but after 4-5 weeks she's nowhere to be found. Already have Sonya's sex loop available, already banged Andre. Is it a bug, or am I missing some prerequisites for her encounter?
 
3.40 star(s) 52 Votes