Played it through. Things that could be changed for better, in my humble opinion:Yeah sorry we are quite new to these things so we were not able to write a good description. We will fix it along with the thumbnail, in a new update in probably 2 weeks. Thank you for your suggestion.
Thank you for the detailed suggestions, your opinions and areas of improvement. We will definitely be looking to improve the areas you mentioned. It seems to us like you want the game to have some rpg elements, the player deciding the personality of the MC. We also want the game to have rpg elements like you said that is why the choice with the bear was added as we felt like some people might have wanted to not run away. But as you said in the end it is a choiceless choice (there is basically only 1 correct choice). The problem for us now is there is not an overarching mechanic in which we can reward or punish or change depending on the players choices. The best we can for now is giving the player affection or attributes or small changes in the dialogue as you have expressed. These small dialogue changes can definitely be written better and longer as you said. We are also thinking of maybe integrating a personality system but it is pretty hard to set in stone a concrete system in this style of games. Before starting the game, we as in me and my partner had to choose between two choices. Will the game be route based where not everyone was romanceable at the exact same time or will it be more free and less route based. We ultimately choose the second option as we also wanted to integrate a map feature and the second choice was more suited for it. The problem with the second choice is as you said making the choices seem or be important. We will be looking to solve this issue. We honestly sidelined the priest side of things for the demo as you can feel. We will be working on improving the general feel of the game but it will definitely take some time. So thank you for your suggestions we value them deeply. We hope we can see more feedback like this in the future.Played it through. Things that could be changed for better, in my humble opinion:
I was also getting Disco Elysium vibes from the screen shots. That would be a cool mechanic to add to a porn game.this is disco elysium?
Hello and thank you for your review. Getting an outsiders opinion is really important for us as developing a game tends to create certain biases. So an opinion without our biases is certainly welcome. As you said the prologue and the death part is lacking in writing. Me and my partner are basically programmers and developers so we had no writing experience prior to this game and I wanna say being a writer is a different beast. We are improving along the way and the alter-ego system allows us to have some freedom which we otherwise couldn't have. We will be trying to improve the writing but it is quite hard and it will take some time.I went through all the content there is in the game so far. After reading Oturan767's post, one which I agree with, I thought I might as well share my thoughts on the game on top of what others had already wrote.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_other.rpy", line 586, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/cardSystem.rpy", line 166, in playCard
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 67, in script call
File "prologue.rpyc", line 374, in script call
File "prologue.rpyc", line 808, in script
File "C:\noneofyourbussiness\renpy\ast.py", line 2560, in execute
Say.execute(self)
File "C:\noneofyourbussiness\renpy\ast.py", line 615, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "C:\noneofyourbussiness\renpy\exports.py", line 1494, in say
who(what, *args, **kwargs)
File "C:\noneofyourbussiness\renpy\character.py", line 1394, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "C:\noneofyourbussiness\renpy\character.py", line 1045, in do_display
display_say(who,
File "C:\noneofyourbussiness\renpy\character.py", line 741, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "C:\noneofyourbussiness\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\noneofyourbussiness\renpy\display\core.py", line 2166, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\onneofyourbussiness\renpy\display\core.py", line 3208, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\noneofyourbussiness\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\noneofyourbussiness\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\noneofyourbussiness\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\noneofyourbussiness\renpy\display\screen.py", line 793, in event
rv = self.child.event(ev, x, y, st)
File "C:\noneofyourbussiness\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\noneofyourbussiness\renpy\display\transform.py", line 984, in event
rv = d.event(ev, cx, cy, st)
File "C:\noneofyourbussiness\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\noneofyourbussiness\renpy\display\behavior.py", line 2657, in event
return run(self.function, *self.args, **self.kwargs)
File "C:\noneofyourbussiness\renpy\display\behavior.py", line 388, in run
new_rv = run(i, *args, **kwargs)
File "C:\noneofyourbussiness\renpy\display\behavior.py", line 395, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 586, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/cardSystem.rpy", line 166, in playCard
File "C:\oneofyourbussiness\renpy\revertable.py", line 221, in __getitem__
rv = list.__getitem__(self, index)
IndexError: list index out of range
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
Acardia Afterdark: Thrones of Desire 0.16
Sat Dec 7 18:47:14 2024
We believe we have found the problem causing the exceptions, hotfix is on the way.I'm getting a lot of exceptions:
Yes it was the bear fight. thanksWe believe we have found the problem causing the exceptions, hotfix is on the way.
PRAISE ALL THE 7 HEAVENS! Harem with NO NTR is the only way, Mr. Dev.There will definitely be harem. Not sure about NTR right now and no not currently but we will add the option to skip the minigames. The mage minigame is pretty tiring as it is and we are aware of it. There are also plans for adding a card battler system for combat. That also will be skippable. But we will be first focusing on commissioning the characters and expanding the story and finishing the day-night cycle system.
Thank you for the questions and do tell us your suggestions if you have any.