- Jul 25, 2024
- 26
- 57
Three out of three 5*/5* reviews for a VN with AI CG, dayum, what's going on here, will download for sure
The reviews are ridiculous and the game isn't that good. "Disco Elysium but in my favorite setting?" Give me a fucking break, this has nothing to do with DE. I wouldn't be surprised if it was the dev manipulating the rating himself.Three out of three 5*/5* reviews for a VN with AI CG, dayum, what's going on here, will download for sure
Try it out and see if you like it, there is not much content for now so it should not take long.Three out of three 5*/5* reviews for a VN with AI CG, dayum, what's going on here, will download for sure
I mean everyone has different tastes so they might have liked what you did not. It is certainly within possibility I would say.The reviews are ridiculous and the game isn't that good. "Disco Elysium but in my favorite setting?" Give me a fucking break, this has nothing to do with DE. I wouldn't be surprised if it was the dev manipulating the rating himself.
Either way, someone needs to humble this game's rating a bit. Myself to the rescue I guess.
It kinda has something similar to DE though. I won't review the game myself since it feels like a demo, basically, but I liked its idea and dialogues. I'd even say, really liked.The reviews are ridiculous and the game isn't that good. "Disco Elysium but in my favorite setting?" Give me a fucking break, this has nothing to do with DE. I wouldn't be surprised if it was the dev manipulating the rating himself.
Thank you.It kinda has something similar to DE though. I won't review the game myself since it feels like a demo, basically, but I liked its idea and dialogues. I'd even say, really liked.
Rather play as the chosen one than some weak ass pussy.Played it through. Things that could be changed for better, in my humble opinion:
1. As said before —"choiceless" choises: fight with bear, Evelyn scene.
Bear — that "fight" description wasn't even needed, because the choice in its core is "to end the game" and player only wastes time. You don't wan't players to waste their time, you want them to spend it with pleasure.
Suggestion: rock-paper-scissors fight system. You have description of bear's attack and choices with side to evade to. Make decreasing reaction time-line (like in QTE moments in the game "Wolf Among Us") so it feels more intense. Give character for example 3 or 2 HP, i.e. small room for error. And story wise, when after few evade-sequences, when the Principle arrives, it will make more sense that he feels / sees potential in MH — he survived encounter with a magic beast. I beg you not to make MH "The Chosen One" without him actually doing surprising things and earning and proving that status from THE GOD himself. Also you could do "Run" choice likewise, make player choose where to run, i.e. think fast and click fast, he shouuld feel intense, because the situation IS intentese.
Evelyn — two choices leading to the exacts same dialog, i.e. event sequence, when in a good written story different choices should matter and should create at least small and different story-branches or different ways to the main point (in global story or relations-between-characters-story).
Suggestion: think through your characters' personality first, then play the interaction in your head as MH and as the character. It might help you understand how they will interact irl, lol. And then build your dialog choices. Also, if you want RP here, give MH varying personality choices, decide, for example 3 routes "Cool kid", "Kind guy" or "Shut-in nerd" that will affect other characters as well. He was dissapointed with his high school life and university was his "new life starting" moment, make your story matter, you can play it out like this here, it's his new life, literally, he can be whatever he wants now and more players may bond stronger with him if they can choose what they like, don't decide for players, make them decide for themselves.
2. Useless descriptions
Why do you need to describe me a character's apperance if I can see her/his picture and see how she/he looks like. It may work in book, but not in the game, you have visual channel of perception here, consider this, please. Demoness' description was literally description of her art, which I can see with my own eyes. This is a problem, because player will think that the writer is bad or that the writer thinks, that the player is blind or stupid. If you want to describe a character, describe those parts that we can't see, actions or gestures (if you won't animatethem), small body movements ("her chest rapidly goes up and down from excitement" or smthng like this). Everything except what we can actually see on the screen, because it's needless.
3. Minigames
As Jesse Schell said in his book "The art of game design", game has 4 elements: story, style, technology and mechanics. And they must support and complete each other. First decide what mechanics, simply said minigames will be used for different routes (warrior, mage, priest), make them from paper and play test it, you will se how it works and if it's actually interesting. Second, decide how it will loook, i.e. style. Magic-shooting training with archer-targets look not so good, imho. Also don't forget about story, because throwing minigame at player immediately after he clicks "go to lecture" without any explanation (thanks to warrior classes for having at least key-pressing tutorial) and seeing how MH then says "I learned a lot about magic today" feels very incoherent. We need to understand as a player why are we doing those arrows or clicking those targets.
4. Another "The Chosen" guy
I mentioned it above and want to emphasize — please, don't make character just "The Chosen" and so that he then gain everything just because God said that he is "special". Youshould prove it to us readers/players through his story, character development and actions. Don't turn your story into another stereotyped isekai anime, please, I beg you (I can forgive you that truck in the beginning, ok, it's sort of a meme at this point). And I know it's demo and story didn't even started so to speak, but I am looking a few steps ahead.
5. Priest minigame where? XD
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I mixed everything a little but that's it.
I'm not trying to offence you, guys. You did not bad for beginners (as I understood), but there is a lot to learn and improve. Don't be lazy about searching info and improve your skills. There are a lot of videos on writing stories, characters and gamedesing on Youtube, it's free, use it wisely.
Also remember: it is good when people critisize your work (except some woke bs), because complaining — is caring. The thing is dead when nobody cares.
And I hope you're not trying to make some cash from patreon and then leave with abandoned 0.0.3v game. Don't be like this, please.
Best regards.
the plot and the mechanics are wonderful, keep going.Yeah sorry we are quite new to these things so we were not able to write a good description. We will fix it along with the thumbnail, in a new update in probably 2 weeks. Thank you for your suggestion.
Thank you, we are glad you liked it.the plot and the mechanics are wonderful, keep going.
and i would be really happy if you improve H-scenes by adding interactionand sounds, in future versions of course. good luck in development
this is the reason i will try it out. Instead of giving in to hatred you replied in sincerity and that makes me feel a little bit more assured you really like your own game.I mean everyone has different tastes so they might have liked what you did not. It is certainly within possibility I would say.
And no there is no 'manipulation' going on.
But man, why the anger, I mean this is just a small game that is in its very start phase. It has room to change and grow.
Thank you anyways for not leaving a 1 star review considering the hatred you have for this game.