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HTML - Accidental Woman [v1.34.1 Cheats] [ThaumX]

  1. 1.00 star(s)

    Senpai_UwU

    Alright, this is a... very ambitious game. It has more game mechanics than most of the HTML games on this site combined. And as an avid gamer I want this to be a fun grindy experience but all that I get is a flood of tutorials and a sandbox game (If you can call a empty map populated by fundamentally unfinished NPCs) that leaves the player feeling underwhelmed. If this game is still up and running in late 2026 it maybe in a playable state. But until several quality of life changes are made and more than 2 characters (yes quite literally 2 characters) have anything other than a broken script and dogshit interfacing I will not be playing this game.

    Oh and the sex system is embarrassingly poor. I've seen the way the dev wrote the tutorial masturbation scene I know they can do better if they applied themselves.
  2. 3.00 star(s)

    kagez

    A+ for effort. I can't say the same for design, but I'd feel bad rating it too low, even though I'm hours in and not past the tutorial (I'm slow at reading and thorough and indecisive with character options).

    The theme is less my kind of thing (it's very much a MAN turning into a woman, instead of just playing a female character, and it heavily leans on that), but I'm ignoring that for rating purposes.

    It's self-aware about having walls of text explaining things, but tbh, I felt like on one image it could have saved like 20%+ of the text just not repeatedly referring to how long the text on it is, and more if it tried to reduce redundancy and say things more succinctly.

    A red flag to me was referring to 6000+ lines/characters (I forget) "content". There are people into that, but, for example, when it comes to RP I prefer the approach of not adding fluff just for the sake of making it longer, and having more "oomph" per word. Being longer isn't automatically better, but it's a subjective writing style point, and some people probably do like the same thing with equal amounts of descriptiveness said in 3-4 times as much words.

    I'm too impatient for that. (And yes I went over and set the options, of which there are many, and scattered in different places. Some of the limit the description of some things.) There are at least a couple quotes out there about how a good writer can say it with less. Some people rail against the idea and insist that means less detail, and it reminded me of those types a little.

    Anyways, I found there weren't many choices besides character creation, which was pretty decent if you take it as a CYOA (the new menu kind, not the old book kind, which these kinds of games sort of are like too, but more interactive/versatile). But again, I didn't get out of the prologue before getting frustrated and checking the reviews.

    I do appreciate the effort, a lot of people can't stick to a project and get so much done, but as honest feedback, I think there could be more time spent on design and working smarter, rather than sheer brute force hard work. In art, it helps a lot to make a sketch, and THEN do the line art over it, and THEN color it in. It's not the only approach, you can also paint in broad strokes to get the general composition down, and then go at adding detail. Both analogies I think hit on similar points.

    It can be helpful in other creative things, too. For writing, having an outline beforehand. For animation, there's storybooks and keyframing (and doing inbetween frames later, filling in more detail). Sometimes an extra layer too, like for game design, I feel like it's helpful to have something for general design as far as what you want in the game, then something else as far as how in general and broad human language you could implement it, and then maybe something more specific as far as implementation, before actually getting to coding it. Otherwise it's just way easy to get lost in the sauce, or even lose motivation and not be sure where you were going with it or what was initially cool/fun/interesting about it. And you just kind of stare at it, not sure what else to add.

    Good luck to the dev. It's now an awkward situation where the best move would probably be to take the lessons and start fresh with design and scope in better focus, except for now being pot committed and a lot of people have invested in it with the hopes of it improving. I don't envy the position, and am making mental notes to be careful about early access type stuff on anything I'm working on.
  3. 5.00 star(s)

    Lilian17

    really fun game, love all the customatization, would like to buy a new car tho
    played about 100h already
    good story, good city, good development would love more of character interaction
    lots of realism and lots of fetishes
  4. 3.00 star(s)

    reddwarf45

    As someone new to the game with the newest update, 1.34.1, I'm struggling to see why people are giving this both 1 stars and 5 stars.

    Accidental Woman has plenty of issues, but there is also a fairly average game there was well. Certainly not 5 stars totally amazing.

    This is not a FAP right away game, there's a lot of story.

    My game starts reasonably quickly on chrome, I don't have any long loading time issue.

    + range of kinks
    + job system is decently implemented
    + good character creation
    + good UI design for the most part, a few areas do need some TLC but overall it's functional and not a pain
    ++ I think this game has one of the best encyclopedia functions I've seen in a porn game. There are some minor areas for improvement, but for the most part it's incredibly detailed and helpful
    + detailed systems
    + map and navigation is generally well thought out
    + a lot of thought went into crafting the world
    + available transformations


    - HEAVY on the text, sometimes more than some text only games
    - Sometimes I feel like the dev is trying to write a book instead of a porn game
    - information get's lost in the wall of text
    - ALL OF THE SPELLING MISTAKES
    - jobs feel fairly shallow, there is content there but it doesn't seem to tie super well into the science experiment feel of the game. At least not for a while. It ends up feeling very impersonal at times.
    - clothing system is a bit overwhelming even on simple.
    - - strange combinations of art work that isn't standardized. Clothing system vs status vs face vs body. It's all different and makes everything feel strange
    - sex interactions need some serious attention. The system doesn't quite feel right.
    - social functions are kind of a mess and need some more work

    My time with this game was a bit all over, I tried a bit of everything and there is some good content here. But there's also plenty that needs to be worked on. As far as a life sim goes, it does many things well but falls short on others.

    With all the walls of text for story bits, important information is not highlighted or underlined to give it more focus. It's easy to miss an NPC telling you how to move certain kinks along or modify things as its usually a small amount of text sandwiched between a lot of other fluff.


    Why it's not a 4 star for me?

    Accidental Woman needs a lot of polish.
  5. 1.00 star(s)

    OneWayMissile

    I really love the character creation on this but thats all there is to it. The actual game is ridden with bugs, long loading times, lack of content, awful sex and dating system. This has been in development for at least 6 years and barely has anything interesting on it, I played this years ago and barely anything changed.
  6. 1.00 star(s)

    God of Debauchery

    This review is for v1.27.2

    I have played this game multiple times over the years, constantly hoping that it will get better at some point, but after so many years, the game feels just as bland and barebones as it was at the beginning, only now it has ai assets occasionally.
    There's a few more text walls and customization options that weren't there from several years ago, but aside from that, literally nothing has changed and the parts that are new are so buggy that you're better off not using them.

    The gameplay is an absolute chore with nothing making sense unless you have played the game before or are using a guide.
    If you don't know the exact pattern of daily options to follow, you will get a bad end in no time.
    If you forget to do some specific tasks that are barely mentioned in the many walls of text, you will get a bad end.
    if you don't follow the plot missions immediately, you will get a bad end.

    As far as the H content goes, it's literally just walls of text loaded with grammar errors and typos and some even completely getting the character and the NPCs mixed up.
    Playing as a futa?
    Well now the game has no idea who has a dick and what gender anyone is, making the ability to follow any sex scene absolutely impossible.

    Other people have been complaining about this game for years and none of their complaints have been addressed or fixed.
    I'd say maybe check it out once on easy mode with cheats enabled, and then never touch it again because there are no significant updates across multiple years of development.
  7. 1.00 star(s)

    retardo

    There's not much to it, you go through a ton of tutorials, then you stare at 50 stat screens.
    Game sets it up as a immersive life sim where you need to take care of yourself, work a job, upgrade to nicer neighborhoods, and buy furniture... which directly contrasts the tone of the intro where you're blackmailed by a science lab to become a test subject.
    You walk to the city and are instantly met with uncharacteristic scenes where your character is a whore despite your character setup choices, and sex themed names for all the locations which feels really out of place in a simulator game like this where your character kills themselves if you neglect their needs.
    Actually conversing with NPCS sucks too, with you only having two options most of the time, and NPCS never approach you or speak with you.
    The sex mechanics themselves are boring and uninspired. The latest update is nearly entirely focused on rewriting a already made location and scene, and hucow stuff which... isn't the basic scenes the game needs.
  8. 2.00 star(s)

    Satori6

    Bait and switch: the game

    It begins by showing you good quality 3D character renders throughout the intro/character creation, which takes about an hour.

    It offers you a myriad of options, both physical and psychological - it even does one of those pop psy tests-, and once you're excited about the possibilities it rewards you with...

    Yet another sandbox with the most generic 2D drawings and no art for the sex scenes: they're just a collection of buttons where you select what you're supposedly doing, paired with the unfriendliest UI ever.

    The character creation doesn't seem to mean a thing either: I created a character with low libido and then got a warning about being desperate for sex like 1 or 2 days into the game, and I couldn't get rid of it by masturbating.

    I had to fuck 3 strangers in order to take care of it, because NPCs suck at using that awful sex system and they'll cum 3 times while your orgasm meter is still below 25%.

    My character was also freaked out by a molester on the bus, but was willing to fuck with the first dog that appeared on the street. I don't mean that as an insult to the NPCs: I mean a literal dog.

    Normally I tell people to give it a try and see if there's something they like, but in this case I don't feel comfortable with that, seeing how the quick start mode is forcefully disabled, so there's no way to skip the hour-long intro.

    The game also features a mess of code, which makes normal variable editing unnecessarily convoluted.

    This game is the definition of form over function: lots of fancy text and window effects with nothing but disappointment beneath the surface.
  9. 2.00 star(s)

    sirneversleep

    The game is definitely interesting as a concept but its way too difficult to get to any interesting content. Character creation alone can take almost an hour, I'm here for fap worthy content, if I wanted a boring life simulator I would go play the sims
  10. 1.00 star(s)

    fqumods

    Bogged down by so many features and minutiae that don't actually have much depth or effect on the game. It's been around for years and there is still barely anything to do. Also, the intro with making burgers is obnoxious and annoying to go through every time you start a new game. It's not funny at all and the dev made that part unnecessarily elaborate for the lulz or whatever when it's nonsensical.

    Since people already pointed out other issues, I'll add that the writing in general is really bad and a slog to read. The dev has a weird and overly verbose writing style. I can deal with a lot of text but the writing is clunky and pretentious. It takes forever to get to the point and needs major revision.
  11. 5.00 star(s)

    shiromanoko

    I love this game, sometimes might be a bit luggy, excpecially when you are playing with cheats, but its ok.
    I am absolutely in love with characters visulising feature, but face parts could be better then they are for now.
  12. 5.00 star(s)

    James Cook 1232

    It's a fun game with many features and kinks, as of where the version stands I'd say it's pretty good, the development is a bit slow but the content and fixes that comes with each update is a pretty good amount overall. All in all its a great sandbox game so far and I'm excited to see where it continues to go.
  13. 1.00 star(s)

    42toall

    You have to endure long loading times, pointless waits for text to appear that don't even have performance effects. Destructive badend mechanism. Empty plot performances, restricting huge mechanisms. It's hard to have fun even with cheat mode. This game is neither fun nor pornographic.
  14. 1.00 star(s)

    phantomdemon

    This is a perfect example of adding too much, I feel. This project has many aspects I would love, marred by too many bugs, menu's and...too much.

    What I find worse, is that, several basic options require having played the game before to unlock. (Talking about the quick starts)

    I would say it has potential, but almost the entire thing needs to be re-worked at this point, due to more and more content being added without enough bug fixes.
  15. 1.00 star(s)

    Smallfrie

    The design violates the unspoken golden game rules::mad:
    1 Make it simple:The optimal amount of parameters a players can track without discomfort is less than 7.o_O
    2 Make it work:Make existing functions work properly before adding new ones.:rolleyes:
    So in order for you to play this game properly you have to be on a level of a trained astronaut with cheat:sneaky:, or have a patience of a monk.:sleep:
    :FacePalm:
  16. 2.00 star(s)

    tomcody111

    Great concept and I love the open world but it's been a buggy mess since the beginning. Under development for going on 6 years and there are still save breaking bugs that force you to restart. Even using cheats the energy and fatigue system has always been annoying.
  17. 1.00 star(s)

    Nice Kitty

    For so many years, making the game simply unplayable is still worth trying. When I downloaded this GAME for the first time, I was shocked by so much information and text at the beginning of the game itself. I can't even call this game. The coolest thing here is character creation. So many details are written, it's cool but the rest of the content is just terrible. Again you need to click, click, click, click, click many times to go to the main plot. The very mechanics of the game, the interface, mini-games are generally trash. I don’t know what the developer was counting on by adding unnecessary 99% of the content to the game
  18. 1.00 star(s)

    Exotic_Otterq

    This game shows the limits of Twine as the basis of your game. It also shows the reasons why you should concentrate on creating an operating framework before you start adding content.

    Accidental Woman in its ideal form is a game I would probably spend days to weeks playing. Only the character creation comes close to providing a worthwhile experience. Even then , the game is marred by the limits of Twine as well as bad code and terrible UI. Outside of character creation, the game basically doesn't work and hasn't worked for years. I cannot understand how this hasn't been addressed. I really cannot.

    It seems the author is somehow adding content to the game, but the bad UI and massive load of bugs completely have prevented me from accessing it. They seem to be content with pushing a load of advertising for an inherently busted product instead of fixing the game so that it can be experienced.

    Years ago, I thought that Accidental Woman was a promising start, especially with the boasts made by the dev. I haven't thought that in quite some time.
  19. 2.00 star(s)

    Nope

    This game had an amazing amount of promise when it started. Actually creating your character is pretty ok. I'm not exactly sure what happened but at this point the game is a mess with little hope of salvation. Very buggy with a dev more interested in adding complexity than actually making a fun game.
  20. 1.00 star(s)

    Lurkin23

    Though I like many aspects and features of Accidental Woman, there's so much packed into the game, the UI is cumbersome and stuff it very difficult to find. Many bugs. Clothing is bugged massively. Not only for not appearing on paperdoll correctly, you'll leave the house fully clothed, go to the mall and buy something, next thing you know yoy're arrested for streaking. ???
    Does ThaumX fix these bugs? No, ThaumX has been obsessed for at least the last 5 updates making guys with tits content. (Ted reference)
    Do I think such content is out of line for the story? No, you've experienced the bad(?) end of a science experiment, anything goes, but come on man... please fix the bugs and make stuff easier to find. Also, whether you do the deed by choice or not, no one waits to get back home to pull their pants back up.