Broad as an ocean, shallow as a puddle.
For version 0.41.1, the game is barely playable and looks and plays more like a proof-of-concept or a tech demo than an early access game.
Really, the only things I can somewhat praise are the visuals and the ambition. But the inconsistencies just ruin both of these things.
The visuals are juxtaposed to the writing to the point where it looks like a work of a person with BPD (no insult implied), or two separate people given two different tasks. There's a serious, screen-sized loredump at the start of the game, explaining a cyberpunk setting. Characters mention that life is rough nowadays. And then there are satirical posters for the local megacorp and quirky tutorial images. Not "ha-ha, fellow citizen, please consume product" quirky, mind you, but fourth-wall-breaking images. Why build up the immersion if you'll destroy it anyway?
Gameplay-wise, the first and the main problem you will encounter is the UI/UX. Actions are scattered around, things that you'd think should be present are missing, things that you wouldn't think of as immersive are there. It's just a pain to navigate.
The second problem is stats. The amount of values that you have to monitor is normal, but the rate at which they decrease is absurd, especially for a game that has been in development for 3+ years. Your character can get so lonely, stressed or horny (!?) in less than two weeks, that the game offers you to commit suicide. To keep the values up, you have to grind, leaving you no time to actually explore anything interesting.
Lastly, the sex system, pretty much the main feature for a game like this, is very janky.
Switching to penetration will lock you in with no option to switch back to "oral" poses. There are barely any actions both for you and NPC, so the whole experience boils down to the two of you cycling between 2-3 poorly written actions with barely any feedback.
Single orgasm (at least for males) just ends the encounter. Why?
I wish I could reference other games, because this especially begs for an example of a game having more in terms of sexual encounters, being more complex, and yet being much more fluid and rich with content.
Overall, a very ambitious project that should be focused on polishing existing content, but instead adds countless raw features and placeholders that create promise, but don't provide any fun.
For version 0.41.1, the game is barely playable and looks and plays more like a proof-of-concept or a tech demo than an early access game.
Really, the only things I can somewhat praise are the visuals and the ambition. But the inconsistencies just ruin both of these things.
The visuals are juxtaposed to the writing to the point where it looks like a work of a person with BPD (no insult implied), or two separate people given two different tasks. There's a serious, screen-sized loredump at the start of the game, explaining a cyberpunk setting. Characters mention that life is rough nowadays. And then there are satirical posters for the local megacorp and quirky tutorial images. Not "ha-ha, fellow citizen, please consume product" quirky, mind you, but fourth-wall-breaking images. Why build up the immersion if you'll destroy it anyway?
Gameplay-wise, the first and the main problem you will encounter is the UI/UX. Actions are scattered around, things that you'd think should be present are missing, things that you wouldn't think of as immersive are there. It's just a pain to navigate.
The second problem is stats. The amount of values that you have to monitor is normal, but the rate at which they decrease is absurd, especially for a game that has been in development for 3+ years. Your character can get so lonely, stressed or horny (!?) in less than two weeks, that the game offers you to commit suicide. To keep the values up, you have to grind, leaving you no time to actually explore anything interesting.
Lastly, the sex system, pretty much the main feature for a game like this, is very janky.
Switching to penetration will lock you in with no option to switch back to "oral" poses. There are barely any actions both for you and NPC, so the whole experience boils down to the two of you cycling between 2-3 poorly written actions with barely any feedback.
Single orgasm (at least for males) just ends the encounter. Why?
I wish I could reference other games, because this especially begs for an example of a game having more in terms of sexual encounters, being more complex, and yet being much more fluid and rich with content.
Overall, a very ambitious project that should be focused on polishing existing content, but instead adds countless raw features and placeholders that create promise, but don't provide any fun.