Thank you! (I think?)
And yeah first release was late 2022 and was the first bit of "gamedev" I ever did. A lot has changed since then and granted this is a fairly large, expensive and ambitious first project. My goal is for AEP to be a proper game though rather than just a vehicle for a h-scene gallery. Should I have done something simpler to start my gamedev career? In theory... sure. In reality though, A:EP was and is the game I want to exist. Without it I'd probably just be mindlessly climbing the corporate ladder and planning my retirement.
I won't mince words though, this has been hard and stressful as fuck. But even with our comparatively low (but steady) budget we've slowly built up to the point where over this past year we've added two more artists, a programmer, a combat designer and a mapper all now helping make this game a reality. Next up is actually a pixel artist and hopefully myself being able to quit my dayjob.
My vision with all of this has never faltered. Every hardship faced and obstacle overcome has only emboldened me stay on course to ship version 1.0.