Mod Ren'Py Adam and Gaia : THXE [R4 C] [Doomed City]

4.70 star(s) 3 Votes

How much should the current game systems be revised?

  • Combat - Lots, need combat to be so fun I would play it even without porn.

    Votes: 8 14.0%
  • Combat - Some, need a few encounters to be balanced to be great.

    Votes: 16 28.1%
  • Combat - Little, don't let the RPG mechanic get in the way of my fapping.

    Votes: 13 22.8%
  • Towns - Lots, need towns to be so complex that it's almost it's own game.

    Votes: 16 28.1%
  • Towns - Some, there should be some complexity, but not too much.

    Votes: 22 38.6%
  • Towns - Little, just make a few small improvments here and there.

    Votes: 3 5.3%
  • Bases - Lots, need bases to have much more complexity and things to manage.

    Votes: 17 29.8%
  • Bases - Some, need a few more things to have to manage.

    Votes: 16 28.1%
  • Bases - Little, just add a few small improvements.

    Votes: 7 12.3%
  • General - Only make the improvments you think need to be made.

    Votes: 32 56.1%

  • Total voters
    57
  • Poll closed .

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Yeah, at some point you gotta draw the line about what you're willing to do.

Would it be easier to just note how many generations down they are? Like first-generation daughter, second-generation, etc, without keeping track of specific mothers? Or at least noting whether they're a daughter or (grand)daughter?
I mean the only way I could figure that out is to keep track of the which generation they belong to... so might as well keep track of the real mother at that point.

Internally right now every daughter is put into a list under the Matron of the line and notes that Matron as the mother so that they then pull from the same selection of potential children as the Matron does.

Doing it post their birth in an existing save is impossible at this point... would have to redesign the system to even have a chance to do it. :(

Do you plan to add the elves?
I hope to get to that section, but I don't want to promise it anymore... it took so long to make the generations update... It is what I want to work on next, but at this point is just in a very preliminary state.

I will say don't expect that section of the game to be exclusively 'elves' anymore... I want some of the other girls from that section to be other races... :whistle:

Can anyone tell the source of sample07.jpg pic in op post? And is there a source list for all images in this game?
Venus Resort Kyonyuu Rankou Island - Sakogawa Yuuki-hen

Source list isn't complete, I started working on one long ago, but then I changed alot of my sources... so need to go back through and update it.

If you go to credits > artwork in-game (from main menu) the sources that I do have are there. Just for the Matrons and not all of them.
 
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Epadder

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Oct 25, 2016
568
1,064
For anyone else who cares and Meridian ... here is a very cluttered file to look through.

Won't be an exact science... but maybe give you enough of a name you can turn it up on vndb...

(Recommend searching by id ex 'aur01', which are displayed in that credits > artwork section in game)
 

Lou111

Active Member
Jun 2, 2018
541
683
I love the game, here's what I got:

Offspring tracking
The only children tallied are the ones from the harem. This is devastating to the game. Devastating. If this one thing was fixed it gets 5/5 stars.

Offspring
It doesn't matter how much fun you're having or what culture you grew up in, you're doing the same thing: Click-spamming your offspring so you can get back to breeding. It's a click-spam time sink that doesn't work as intended. The amount of content you would need to make this function worth repeating a thousand times would be a game within itself. Cut your losses and scrap it. The idea is that you want the MC investing time with children. Have all children gain 1-3 base affection per day then add some buttons: Spend the morning with your family / Spend the entire day with your family making it 3-5/5-10 respectively. This will also add the effect that your camp is actually populated with interaction. The dating mechanic is fine.

Resources
Some people can't be bothered, others are on their 15th playthrough and they need a cheat. The rest of us need a game. Remove the ability to gather resources on your own. I'm playing on Hard Mode and I don't even need anyone to gather resources for me. I need to feel the need to breed for more reasons than GAIA. Seriously, Remove It. The mechanic that allows you to expertly gather on your own conflicts with the more intricate mechanic that allows you to delegate gatherers for resources. A more complex method to supplement resources would be to negotiate with populations for specific resources. The amount received would scale with their current population. The resource you would expend would be good karma (negotiate) and corruption (steal resources). But I would just remove it and forget about it for the quickness.

Settlements
No interactions. No need to flag randoms for follow up interactions, can be as simple as some random villager wants the D. Throw in some flavor text pop ups describing the vibe of the settlement noting the population density and unrest. I only got a town up to level 2 because there was no need to generate resources so maybe I'm missing something here. I also think that monster girls should allowed to populate villages. Tracking these numbers would allow the player to have fun with being biased toward specific races. Its always fun to see numbers reflecting where your seed is distributed, as it is now, humans are Grossly favored (this has a major effect on replayability)

Exploration
Again, maybe I didn't fuck enough, but the populations don't seem to fluctuate or matter very much. The original had it right in how you could see the effects breeding had on the environment but it wasn't enough. There needs to be a point where if you breed a race enough it can become a Problem. Harpies blackening the sky, over-vegetation, undead swarms, the End of Days. These issues are the very crux of theme this game and separates it from other farm/brothel themed games. It needs to evolve in more than a couple of stages, perhaps 7-10 stages would suffice. Over-population results in lack of resources causing them to attack you or proposition resources from you. These populations need to interact with each other, whereas conflicting races you have come into contact with will negotiate with the MC for seed to offset their numbers against rival races (i.e. insect/plants) or you could just kill them off...

Again, I feel changing the first item is enough to round off the game quite nicely. I wrote this here because I thought the game was worth the effort, not that I felt it Needs to be changed. Thanks for the game!

Edit:
I forgot something. The concept that you're not breeding any sons isn't prevalent in the lore. The idea that only girls are being born is spicy and hot but it isn't being thrown in your face here or come up in conversation. The original used the tactic of saying "Yet another girl" when they were born as a constant reminder of this "plight". Originally I was going to propose some lore or a questline or some shit but I think now that an easy fix would be to change the Number of Children from just a simple number to : Number of children Daughters # Sons #
Should do the trick.
 
Last edited:

Leon_Arkwing

Member
Sep 24, 2017
493
106
I hope to get to that section, but I don't want to promise it anymore... it took so long to make the generations update... It is what I want to work on next, but at this point is just in a very preliminary state.

I will say don't expect that section of the game to be exclusively 'elves' anymore... I want some of the other girls from that section to be other races... :whistle:
I have absolutely no problem with that, I was just wondering because i played a bit of the elven update in the original and was hoping to see some sexy elf girls in this one at some point, take all the time you need man, as far as I'm concerned, better to take longer and produce a better result than to rush it and put out something half-assed and below your standards.
 
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Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
I love the game, here's what I got:

Offspring tracking
The only children tallied are the ones from the harem. This is devastating to the game. Devastating. If this one thing was fixed it gets 5/5 stars.
I could make a different stat that separates offspring in the camp/tower vs the total sired... it wouldn't be retroactive. I wanted most thresholds to be determined by the offspring that you had easy access to seek their help... like for rebuilding the church/building the bridge.

Offspring
It doesn't matter how much fun you're having or what culture you grew up in, you're doing the same thing: Click-spamming your offspring so you can get back to breeding. It's a click-spam time sink that doesn't work as intended. The amount of content you would need to make this function worth repeating a thousand times would be a game within itself. Cut your losses and scrap it. The idea is that you want the MC investing time with children. Have all children gain 1-3 base affection per day then add some buttons: Spend the morning with your family / Spend the entire day with your family making it 3-5/5-10 respectively. This will also add the effect that your camp is actually populated with interaction. The dating mechanic is fine.
I'm not sure I would change the interaction mechanics exactly as proposed... but I could maybe work in something to let you target one of the Matron's brood at once with a family event. Just would be less effective than targeted interaction with each person. For sure would not do daily passive gains, doesn't make much sense to me... just existing isn't enough to make me like someone very much... ;)

Resources
Some people can't be bothered, others are on their 15th playthrough and they need a cheat. The rest of us need a game. Remove the ability to gather resources on your own. I'm playing on Hard Mode and I don't even need anyone to gather resources for me. I need to feel the need to breed for more reasons than GAIA. Seriously, Remove It. The mechanic that allows you to expertly gather on your own conflicts with the more intricate mechanic that allows you to delegate gatherers for resources. A more complex method to supplement resources would be to negotiate with populations for specific resources. The amount received would scale with their current population. The resource you would expend would be good karma (negotiate) and corruption (steal resources). But I would just remove it and forget about it for the quickness.
I did some light changes to try and make gathering harder more reliant on the villages for resources, but didn't really give it a lot of time and attention to make sure it worked fully. A lot of the balance changes are based around how I felt about things when I was constantly having to replay the whole original game between releases... so I erred towards easy than hard.

I'll look into the numbers again... but I won't remove the ability to gather at all from the player, that would be really harsh to start the game.

Settlements
No interactions. No need to flag randoms for follow up interactions, can be as simple as some random villager wants the D. Throw in some flavor text pop ups describing the vibe of the settlement noting the population density and unrest. I only got a town up to level 2 because there was no need to generate resources so maybe I'm missing something here. I also think that monster girls should allowed to populate villages. Tracking these numbers would allow the player to have fun with being biased toward specific races. Its always fun to see numbers reflecting where your seed is distributed, as it is now, humans are Grossly favored (this has a major effect on replayability)
I could add an option to roam a village and pop one of the random encounters or one of the after battle scenes at will...

Probably not going to get into micro-managing what type of villager goes where... that would be a deeper system overhaul than I planned.

Exploration
Again, maybe I didn't fuck enough, but the populations don't seem to fluctuate or matter very much. The original had it right in how you could see the effects breeding had on the environment but it wasn't enough. There needs to be a point where if you breed a race enough it can become a Problem. Harpies blackening the sky, over-vegetation, undead swarms, the End of Days. These issues are the very crux of theme this game and separates it from other farm/brothel themed games. It needs to evolve in more than a couple of stages, perhaps 7-10 stages would suffice. Over-population results in lack of resources causing them to attack you or proposition resources from you. These populations need to interact with each other, whereas conflicting races you have come into contact with will negotiate with the MC for seed to offset their numbers against rival races (i.e. insect/plants) or you could just kill them off...
They don't... I really didn't want to track it when I started working on the project... as I wasn't really interested in making a mechanic to make it worth having, so I just omitted it. :whistle:

Edit:
I forgot something. The concept that you're not breeding any sons isn't prevalent in the lore. The idea that only girls are being born is spicy and hot but it isn't being thrown in your face here or come up in conversation. The original used the tactic of saying "Yet another girl" when they were born as a constant reminder of this "plight". Originally I was going to propose some lore or a questline or some shit but I think now that an easy fix would be to change the Number of Children from just a simple number to : Number of children Daughters # Sons #
Should do the trick.
Well with the simplification of the births to a notification instead of a small scene I didn't really feel the need to hammer that point.

Sphynx also does address this concern by giving you an answer for why you only have daughters.

Again, I feel changing the first item is enough to round off the game quite nicely. I wrote this here because I thought the game was worth the effort, not that I felt it Needs to be changed. Thanks for the game!
No problem, glad you liked it. (y)

It seems like the profile image for mor13 is a different character from the one in the scenes.
Yes, there a few that there just weren't the clean character sprites available... but I really wanted to use the images, so I used a different profile image. :whistle:
 
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Lou111

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Jun 2, 2018
541
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I could make a different stat that separates offspring in the camp/tower vs the total sired... it wouldn't be retroactive. I wanted most thresholds to be determined by the offspring that you had easy access to seek their help... like for rebuilding the church/building the bridge.
That would we fantastic. I totally understand the thing about it not being retroactive. Tracking the tower and events while exploring would be ideal. I know that tracking the number of kids out in the wild wont have an effect on any mechanics but I think it would add a lot of value to the game. Retroactive or not, the players will have the satisfaction of knowing the total result of their interactions. I realize that I'm probably reaching here cause there's probably a reason nobody has done it already...

I'm not sure I would change the interaction mechanics exactly as proposed... but I could maybe work in something to let you target one of the Matron's brood at once with a family event. Just would be less effective than targeted interaction with each person. For sure would not do daily passive gains, doesn't make much sense to me... just existing isn't enough to make me like someone very much... ;)
I was going to propose targeting the matron's brood!! I swear! Well well. That would be a great addition. On that note, I caught wind of some posts about broods and children, tracking, family trees, etc... My opinion is that it's fine just how it is. It's like a family tree, has its own charm. Just my two cents anyway.

I could add an option to roam a village and pop one of the random encounters or one of the after battle scenes at will...
Probably not going to get into micro-managing what type of villager goes where... that would be a deeper system overhaul than I planned.
That would be prime. Just being able to do anything there that you can't from the status menu would put settlements on the map. Make them tangible if you will.

Well with the simplification of the births to a notification instead of a small scene I didn't really feel the need to hammer that point.
Sphynx also does address this concern by giving you an answer for why you only have daughters.
Yeap... I jumped the gun here. I played further in after posting yesterday and I realized I made an oopsy. While I still think having zero sons represented is spicy, it really doesn't add as much value as I originally thought.


You're awesome.
 
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Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Can we suggest potential matriarchs, whether they be elven, human or monster?
You're free to make suggestions, I might just not do anything with them. :whistle:

I already have a lot of potential ones floating around in my head, it's just a matter of whether I move forward with them.

I would be more willing to add things in if someone is proposing a collaboration, by supplying the writing, the questline, and a source of images.

I'll add an in-game shoutout and credit when the quest starts and ends, not that you were offering this, but thought I'd put that nugget out there just to let people know my stance on something like that. ;)
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
I will have to consider this!
Also feel like I should add for you and anyone else, message me first (Start a conversation through the forum) with the race/image source before doing a bunch of work on the writing side of things.

Just to make sure we don't overlap.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
POST GENERATIONS UPDATE 3:

Time for an update.

A new version will be released sometime in the following days, I was trying to get an android build ready and failing so that set things back with me having the next patch and going ahead and launching the Mac version too.

Update F will have some of the things talked about recently in the thread.

Tracking for wild offspring sired.

Funnily enough... this is already in the code it just wasn't integrated in a way that it was displayed. So now you will see 'wild' offspring, tower/camp offspring, and total offspring in the player's harem stats section.

Town encounters and a change to how pregnancy works for them.
You will now be able to roam the towns to have an encounter with one of the girl's from the after battle scenes. These scenes will be available until you have impregnated the entire population.

Once the town is fully pregnant the option will go away until they give birth. You will be notified of the total births in a town in 3 week increments.

This now means though that women you impregnate and recruit will not add to the town population until that period passes. Before they just counted as 2 people being recruited instantly.

Family gatherings and Family celebrations.
Two new options to gain reputation with your daughter's will become available from the Matron's home screen (the one with all the offspring of her brood).

Family gatherings will be unlocked once there are 10 offspring for that Matron, you will pass a day and gain 5 points with every daughter.

Family celebrations will be unlocked once there are 20 offspring for that Matron, you will pass a week and gain 45 points with every daughter.

As a note and precaution, if your computer is weak and you have a lot of offspring... save before trying to use the options.

On my computer (Ryzen 5 3600) for 960 daughters (the limit) it takes slightly over 4 seconds to assign the points to all of the daughters.

So this will be coming in the next release, also a couple of images didn't convert correctly and were missing from the folder of the after battle scenes... so I recommend everyone just grab the whole thing again... sorry. :oops:

Everyone take care until the next update.
 
Dec 10, 2019
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242
I found Inanna in the jungle and brought her back to camp, then had the first conversation with her as "Pale Girl" in Main Encampment. After that, the Sphinx Tower is no longer accessible, just a Ruin, which is empty except for a Back button.

Is this a bug, or have I missed something?
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
I found Inanna in the jungle and brought her back to camp, then had the first conversation with her as "Pale Girl" in Main Encampment. After that, the Sphinx Tower is no longer accessible, just a Ruin, which is empty except for a Back button.

Is this a bug, or have I missed something?
Let a few days pass (possibly a week, if the quest update happened at a certain time) and go back to that area and a new button will show up, I will change it though so that the original button to the tower stays present always.

I anticipated that by this point in the game you would have the link to the tower and town from the main encampment, so didn't think having the original button to the tower being hidden would be an issue.

There shouldn't be any other problems though... ;)

Emergency fix if no button shows up, switch the game difficulty to 'super easy'. All the time based requirements are removed from that difficulty.
 
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Dec 10, 2019
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Let a few days pass (possibly a week, if the quest update happened at a certain time) and go back to that area and a new button will show up, I will change it though so that the original button to the tower stays present always.

I anticipated that by this point in the game you would have the link to the tower and town from the main encampment, so didn't think having the original button to the tower being hidden would be an issue.

There shouldn't be any other problems though... ;)

Emergency fix if no button shows up, switch the game difficulty to 'super easy'. All the time based requirements are removed from that difficulty.
Cool, that's fine, just checking. Thanks!
 

Space_Cow99

Member
Jul 26, 2019
398
232
I have question is there option why in monster tower daughters born aren't logged or created? They vanish don't get logged at all.

Other is when visit village there isn't where you visit daughters you had created? Seriously that would been sexy remake why you created villages in first place.

Creation of villages should gave the character exp and title but I find that he still gets attacked by region guards.
He fights the curse monsters still and he gets attacked by amazonian guards still? He gave them place be safe and secure with plenty food and yet we going come and kill you has me question there no implement or changes.

I think auto travel should optional he should be permitted have made makeshift sleep anywhere tent -> journey back to main camp is very stupid.
traveling companion -> he could pick a daughter to travel with fuck and talk to. Make sure bring preserved food along the journey.
Or if there a mean to do so in next update I hope it happens so he have woman in camp I feel there so much left out.
It would make more steamy if he found like hot-spring or pool somewhere in jungle or forest new place to raunchy sex? I have not seen any animal or centaur creatures?

Some of old creatures from adam and gaia are MIA are super missing. Are you censoring them? Or trying find videos you could just create your own anime or there might be some anime artist on devianart or somewhere else quite few selection somewhere. I think this game could unity or something else because way it was set up could gone pixel minded if creator wanted go that route. I just don't porn would survive scrutiny.
Bees, cows(cowbelles), horses(centaurs) and I think what currently is serpent hybrids, mermaids, zombies, demons, and slime so far. I think harpies I saw at one point. Human much 90% of game until I ran into freia crash. It screwed up my game after that.
 
Dec 10, 2019
467
242
I'm not Epadder, but he's answered some of these questions recently in the thread.

I have question is there option why in monster tower daughters born aren't logged or created? They vanish don't get logged at all.
Some of old creatures from adam and gaia are MIA are super missing.
Other is when visit village there isn't where you visit daughters you had created? Seriously that would been sexy remake why you created villages in first place.
These aren't implemented yet.

Creation of villages should gave the character exp and title but I find that he still gets attacked by region guards.
He fights the curse monsters still and he gets attacked by amazonian guards still? He gave them place be safe and secure with plenty food and yet we going come and kill you has me question there no implement or changes.
These are large regions, it's not the people from the town that are attacking you, but other people in the region, who you can then recruit to the villages.

I think auto travel should optional he should be permitted have made makeshift sleep anywhere tent -> journey back to main camp is very stupid.
traveling companion -> he could pick a daughter to travel with fuck and talk to. Make sure bring preserved food along the journey.
Or if there a mean to do so in next update I hope it happens so he have woman in camp I feel there so much left out.
It would make more steamy if he found like hot-spring or pool somewhere in jungle or forest new place to raunchy sex? I have not seen any animal or centaur creatures?
These are beyond the scope of the game and probably very tricky to program.
 

Psionz

New Member
Sep 14, 2020
3
0
Some of old creatures from adam and gaia are MIA are super missing. Are you censoring them? Or trying find videos you could just create your own anime or there might be some anime artist on devianart or somewhere else quite few selection somewhere. I think this game could unity or something else because way it was set up could gone pixel minded if creator wanted go that route. I just don't porn would survive scrutiny.
Honestly speaking, it is very hard to find good quality art for some of the old creatures as they are very niche compared to humans. A lot of the pictures for the original Adam and Gaia was low resolution which was fine for the small profile picture for each character but when it covers the whole screen in Ren'py, it isn't optimal. The original Adam and Gaia also had the problem of the characters and pictures not matching each other most of the time for the monster girls. As it was mostly text based, that wasn't a big problem but having the scene cover everything in Ren'py, it can be immersion breaking.

Ren'py is a lot easier to use compared to Unity and to port over the game at this stage would take a lot of time.
 
4.70 star(s) 3 Votes