- Sep 24, 2017
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I mean the only way I could figure that out is to keep track of the which generation they belong to... so might as well keep track of the real mother at that point.Yeah, at some point you gotta draw the line about what you're willing to do.
Would it be easier to just note how many generations down they are? Like first-generation daughter, second-generation, etc, without keeping track of specific mothers? Or at least noting whether they're a daughter or (grand)daughter?
I hope to get to that section, but I don't want to promise it anymore... it took so long to make the generations update... It is what I want to work on next, but at this point is just in a very preliminary state.Do you plan to add the elves?
Venus Resort Kyonyuu Rankou Island - Sakogawa Yuuki-henCan anyone tell the source of sample07.jpg pic in op post? And is there a source list for all images in this game?
I have absolutely no problem with that, I was just wondering because i played a bit of the elven update in the original and was hoping to see some sexy elf girls in this one at some point, take all the time you need man, as far as I'm concerned, better to take longer and produce a better result than to rush it and put out something half-assed and below your standards.I hope to get to that section, but I don't want to promise it anymore... it took so long to make the generations update... It is what I want to work on next, but at this point is just in a very preliminary state.
I will say don't expect that section of the game to be exclusively 'elves' anymore... I want some of the other girls from that section to be other races...
I could make a different stat that separates offspring in the camp/tower vs the total sired... it wouldn't be retroactive. I wanted most thresholds to be determined by the offspring that you had easy access to seek their help... like for rebuilding the church/building the bridge.I love the game, here's what I got:
Offspring tracking
The only children tallied are the ones from the harem. This is devastating to the game. Devastating. If this one thing was fixed it gets 5/5 stars.
I'm not sure I would change the interaction mechanics exactly as proposed... but I could maybe work in something to let you target one of the Matron's brood at once with a family event. Just would be less effective than targeted interaction with each person. For sure would not do daily passive gains, doesn't make much sense to me... just existing isn't enough to make me like someone very much...Offspring
It doesn't matter how much fun you're having or what culture you grew up in, you're doing the same thing: Click-spamming your offspring so you can get back to breeding. It's a click-spam time sink that doesn't work as intended. The amount of content you would need to make this function worth repeating a thousand times would be a game within itself. Cut your losses and scrap it. The idea is that you want the MC investing time with children. Have all children gain 1-3 base affection per day then add some buttons: Spend the morning with your family / Spend the entire day with your family making it 3-5/5-10 respectively. This will also add the effect that your camp is actually populated with interaction. The dating mechanic is fine.
I did some light changes to try and make gathering harder more reliant on the villages for resources, but didn't really give it a lot of time and attention to make sure it worked fully. A lot of the balance changes are based around how I felt about things when I was constantly having to replay the whole original game between releases... so I erred towards easy than hard.Resources
Some people can't be bothered, others are on their 15th playthrough and they need a cheat. The rest of us need a game. Remove the ability to gather resources on your own. I'm playing on Hard Mode and I don't even need anyone to gather resources for me. I need to feel the need to breed for more reasons than GAIA. Seriously, Remove It. The mechanic that allows you to expertly gather on your own conflicts with the more intricate mechanic that allows you to delegate gatherers for resources. A more complex method to supplement resources would be to negotiate with populations for specific resources. The amount received would scale with their current population. The resource you would expend would be good karma (negotiate) and corruption (steal resources). But I would just remove it and forget about it for the quickness.
I could add an option to roam a village and pop one of the random encounters or one of the after battle scenes at will...Settlements
No interactions. No need to flag randoms for follow up interactions, can be as simple as some random villager wants the D. Throw in some flavor text pop ups describing the vibe of the settlement noting the population density and unrest. I only got a town up to level 2 because there was no need to generate resources so maybe I'm missing something here. I also think that monster girls should allowed to populate villages. Tracking these numbers would allow the player to have fun with being biased toward specific races. Its always fun to see numbers reflecting where your seed is distributed, as it is now, humans are Grossly favored (this has a major effect on replayability)
They don't... I really didn't want to track it when I started working on the project... as I wasn't really interested in making a mechanic to make it worth having, so I just omitted it.Exploration
Again, maybe I didn't fuck enough, but the populations don't seem to fluctuate or matter very much. The original had it right in how you could see the effects breeding had on the environment but it wasn't enough. There needs to be a point where if you breed a race enough it can become a Problem. Harpies blackening the sky, over-vegetation, undead swarms, the End of Days. These issues are the very crux of theme this game and separates it from other farm/brothel themed games. It needs to evolve in more than a couple of stages, perhaps 7-10 stages would suffice. Over-population results in lack of resources causing them to attack you or proposition resources from you. These populations need to interact with each other, whereas conflicting races you have come into contact with will negotiate with the MC for seed to offset their numbers against rival races (i.e. insect/plants) or you could just kill them off...
Well with the simplification of the births to a notification instead of a small scene I didn't really feel the need to hammer that point.Edit:
I forgot something. The concept that you're not breeding any sons isn't prevalent in the lore. The idea that only girls are being born is spicy and hot but it isn't being thrown in your face here or come up in conversation. The original used the tactic of saying "Yet another girl" when they were born as a constant reminder of this "plight". Originally I was going to propose some lore or a questline or some shit but I think now that an easy fix would be to change the Number of Children from just a simple number to : Number of children Daughters # Sons #
Should do the trick.
No problem, glad you liked it.Again, I feel changing the first item is enough to round off the game quite nicely. I wrote this here because I thought the game was worth the effort, not that I felt it Needs to be changed. Thanks for the game!
Yes, there a few that there just weren't the clean character sprites available... but I really wanted to use the images, so I used a different profile image.It seems like the profile image for mor13 is a different character from the one in the scenes.
That would we fantastic. I totally understand the thing about it not being retroactive. Tracking the tower and events while exploring would be ideal. I know that tracking the number of kids out in the wild wont have an effect on any mechanics but I think it would add a lot of value to the game. Retroactive or not, the players will have the satisfaction of knowing the total result of their interactions. I realize that I'm probably reaching here cause there's probably a reason nobody has done it already...I could make a different stat that separates offspring in the camp/tower vs the total sired... it wouldn't be retroactive. I wanted most thresholds to be determined by the offspring that you had easy access to seek their help... like for rebuilding the church/building the bridge.
I was going to propose targeting the matron's brood!! I swear! Well well. That would be a great addition. On that note, I caught wind of some posts about broods and children, tracking, family trees, etc... My opinion is that it's fine just how it is. It's like a family tree, has its own charm. Just my two cents anyway.I'm not sure I would change the interaction mechanics exactly as proposed... but I could maybe work in something to let you target one of the Matron's brood at once with a family event. Just would be less effective than targeted interaction with each person. For sure would not do daily passive gains, doesn't make much sense to me... just existing isn't enough to make me like someone very much...
That would be prime. Just being able to do anything there that you can't from the status menu would put settlements on the map. Make them tangible if you will.I could add an option to roam a village and pop one of the random encounters or one of the after battle scenes at will...
Probably not going to get into micro-managing what type of villager goes where... that would be a deeper system overhaul than I planned.
Yeap... I jumped the gun here. I played further in after posting yesterday and I realized I made an oopsy. While I still think having zero sons represented is spicy, it really doesn't add as much value as I originally thought.Well with the simplification of the births to a notification instead of a small scene I didn't really feel the need to hammer that point.
Sphynx also does address this concern by giving you an answer for why you only have daughters.
You're free to make suggestions, I might just not do anything with them.Can we suggest potential matriarchs, whether they be elven, human or monster?
I will have to consider this!I would be more willing to add things in if someone is proposing a collaboration, by supplying the writing, the questline, and a source of images.
Also feel like I should add for you and anyone else, message me first (Start a conversation through the forum) with the race/image source before doing a bunch of work on the writing side of things.I will have to consider this!
Let a few days pass (possibly a week, if the quest update happened at a certain time) and go back to that area and a new button will show up, I will change it though so that the original button to the tower stays present always.I found Inanna in the jungle and brought her back to camp, then had the first conversation with her as "Pale Girl" in Main Encampment. After that, the Sphinx Tower is no longer accessible, just a Ruin, which is empty except for a Back button.
Is this a bug, or have I missed something?
Cool, that's fine, just checking. Thanks!Let a few days pass (possibly a week, if the quest update happened at a certain time) and go back to that area and a new button will show up, I will change it though so that the original button to the tower stays present always.
I anticipated that by this point in the game you would have the link to the tower and town from the main encampment, so didn't think having the original button to the tower being hidden would be an issue.
There shouldn't be any other problems though...
Emergency fix if no button shows up, switch the game difficulty to 'super easy'. All the time based requirements are removed from that difficulty.
I have question is there option why in monster tower daughters born aren't logged or created? They vanish don't get logged at all.
Some of old creatures from adam and gaia are MIA are super missing.
These aren't implemented yet.Other is when visit village there isn't where you visit daughters you had created? Seriously that would been sexy remake why you created villages in first place.
These are large regions, it's not the people from the town that are attacking you, but other people in the region, who you can then recruit to the villages.Creation of villages should gave the character exp and title but I find that he still gets attacked by region guards.
He fights the curse monsters still and he gets attacked by amazonian guards still? He gave them place be safe and secure with plenty food and yet we going come and kill you has me question there no implement or changes.
These are beyond the scope of the game and probably very tricky to program.I think auto travel should optional he should be permitted have made makeshift sleep anywhere tent -> journey back to main camp is very stupid.
traveling companion -> he could pick a daughter to travel with fuck and talk to. Make sure bring preserved food along the journey.
Or if there a mean to do so in next update I hope it happens so he have woman in camp I feel there so much left out.
It would make more steamy if he found like hot-spring or pool somewhere in jungle or forest new place to raunchy sex? I have not seen any animal or centaur creatures?
Honestly speaking, it is very hard to find good quality art for some of the old creatures as they are very niche compared to humans. A lot of the pictures for the original Adam and Gaia was low resolution which was fine for the small profile picture for each character but when it covers the whole screen in Ren'py, it isn't optimal. The original Adam and Gaia also had the problem of the characters and pictures not matching each other most of the time for the monster girls. As it was mostly text based, that wasn't a big problem but having the scene cover everything in Ren'py, it can be immersion breaking.Some of old creatures from adam and gaia are MIA are super missing. Are you censoring them? Or trying find videos you could just create your own anime or there might be some anime artist on devianart or somewhere else quite few selection somewhere. I think this game could unity or something else because way it was set up could gone pixel minded if creator wanted go that route. I just don't porn would survive scrutiny.