Zones do have a base level, but there is a random chance to find a monster-girl or human near your level.Level Scaling makes RPG mechanics worthless. It turns random encounters from a requirement to progress into gatcha games of death, requiring scum-saving to play. Would it be so hard to assign level zones?
Cursed creatures also have a max level they can scale to.
If something is your level and you don't have equipment you should probably just flee.
Fleeing should be instant and has been in all my tests.I believe the original one did this, where the top had easier encounters, while the bottom harder.
Anyways, yeah I agree, couldn't even run away because they 1hko me, and tend to be quicker. Though, there is no perma-death, still wastes the day.
Also losing is a small inconvenience and really requires no reason to save scum, if you are afraid of the original's 50 death game over it is not present in my version.
My general advice for the early game is to gather resources and improve your base to get levels before going to the coast and following through on Aura and Fee's quest lines.