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Mod Ren'Py Adam and Gaia : THXE [R4 C] [Doomed City]

4.70 star(s) 3 Votes

How much should the current game systems be revised?

  • Combat - Lots, need combat to be so fun I would play it even without porn.

    Votes: 8 14.0%
  • Combat - Some, need a few encounters to be balanced to be great.

    Votes: 16 28.1%
  • Combat - Little, don't let the RPG mechanic get in the way of my fapping.

    Votes: 13 22.8%
  • Towns - Lots, need towns to be so complex that it's almost it's own game.

    Votes: 16 28.1%
  • Towns - Some, there should be some complexity, but not too much.

    Votes: 22 38.6%
  • Towns - Little, just make a few small improvments here and there.

    Votes: 3 5.3%
  • Bases - Lots, need bases to have much more complexity and things to manage.

    Votes: 17 29.8%
  • Bases - Some, need a few more things to have to manage.

    Votes: 16 28.1%
  • Bases - Little, just add a few small improvements.

    Votes: 7 12.3%
  • General - Only make the improvments you think need to be made.

    Votes: 32 56.1%

  • Total voters
    57
  • Poll closed .

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
To developer and person who author of this mod: please add something that missing from original: I believe its monster towers daughers you can't see them or talk to them I for once would like to see interactions with them plus what sort behaviors and appearance different from mother would be, monster daughters become guards would be cool? that like one thing isn't in game it would be something to have daughter army? I like to see besides daughter army, builders, teachers, scouts? character MC you play your main goal is keep repopulating making new communities why stop at castle, why not make more?
While I would like the add the monster girl interactions, I just don't think I'm going to be able to in the time frame I've given myself to continue to work on the game.

Oh yeah about impregnation scene/cut-in, try to learn from many impregnation,breeding, procreative hentai games especially in adding for its impregnation animation, example



Nii-crii : have make the female to orgasm to make her ovulate then ready to be impregnated(of course the game ovulation pregcutin isn't bad but try make it better and satisfying by then adding the fertilization (where the "tadpoles shaped meteors" penetrated the atmosphere of that "planet") for the successful of impregnation)



So make it like "first make the girl orgasm first then play the ovulation scene(doesn't matter if its format are gif.,webgm, etc) then when the male(MC) ejaculates scenes the "fertilization" scene ,thats it



Oh yeah for those who are gentle manly in challenges, make some impregnation are have something like "change, success rate, percentage of conceiving" so it will smells like grinding but not boring(maybe smells like gacha? Im not into gacha but harasim uses these system)



and for every failed ejaculation it will increase the success rate(just 1% is okay) and with help some(or maybe lots of) items made by monster girls or got from encounter enemy and npc(i have seen many hentai impregnation games with these items such fertility potions and ovulation drugs, even some pokemon hentai game have this, gotta impregnate them all, gotta fertilize all of female pokemon and noted it on my pokedex how many kind and species of pokemon you've impregnate,im not into bestiality/furry but they are straight/not LGBT so im okay)

Btw don't need to rush just take it slow, try to add the impreg-cutin first then add some of breeding items(even though some Stand-users will just use Shift+O)

And for you Epadder i thankfully for your reply cause that is will make this game better, and sorry for some typos and bad enggrish
A bit may have been lost in translation, but yeah I'll look into switching up the animation a bit. As for the impregnation mechanic base...

Currently there are two mechanics already in place that help deal with low impregnation success rates. There is a bonus chance based upon how many attempts it takes to impregnate a character and successfully impregnating a character makes future attempts more likely to succeed.

Not that I'm sure that this has to be used all that much, honestly think the numbers in general favor the player heavily once they level up.

Btw Epadder can you make the multiple (monster) girls encounter can be breeded all? Its such pain you beat 3(or maybe more) but the only one impregnated is one? Make options like "have fun with one/this girl" and "make babies with them" scene too long? Don't worry this is why the "skip" button works, of course others such "invite them all to the town you have" will be added, more harems breeders more better
I really didn't want to have successive scenes play out or try and find some sort of representation for specific amounts of multiple partners in these scenes.

In general my focus is really to wrap up the story for the game that I've wanted to bring forward partially from the start and how it's evolved when working on the 'Generations' update.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
I'd like to report a bug.

I'm on hard mode, and after clearing the rubble from the Ancient City, and triggering the week skip, my game bugged out and and it made my Monster Girl Town(Lvl 1) reset the assigned gatherers back to food and continued to do so for every week that passed. Oh, and it generated unrest for my settlements(Costal, Field, Plains) plus for some reason all my settlements don't consume any food at all anymore, which is weird since I have a combined pop of 250~300.

I can't go back to a previous save since I don't save a lot. I'm thinking of restarting the game now, since it's annoying as all hell.
Sorry that happened, I'm looking into it to see if I can see what happened.

If you don't mind, if you zip up your save directory and send it to me through a DM it might help me spot what is going on... feel like it's something with Hard and the super high population... unfortunately the town code in general is a bit of a mess because it's mostly written when I was first starting out. *sigh*

***EDIT***

Of course I looked again and now I see a problem that I fixed...

At least with the monster town, when they rebel because they starved for too long the counter was not being reset. The refocus on food is an intended consequence, creatures that are starving are going to try and find food and not worry about other things, but it constantly refocusing is because the counter was not reset.

Not sure about the other towns not consuming food though.
 
Last edited:
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Dark51

Member
Jun 5, 2019
120
35
I really didn't want to have successive scenes play out or try and find some sort of representation for specific amounts of multiple partners in these scenes.

In general my focus is really to wrap up the story for the game that I've wanted to bring forward partially from the start and how it's evolved when working on the 'Generations' update.
I don't get it, but lemme explain in this original(HTML) version:
In the html ver. It have battle features/system to meet various monster-girl to be breed,or just butcher,but encounter will only one per battle so after you beat her you can choose to:breed her,kill,leave,or capture to be breeded.

In your Ren'py is more exciting cause you can encounter more female monster girls(is 3 is max encounter per battle?more maybe better(optional at setting like maximum enemy encountered in battle)yeah add more) but what i don't like is the "reward"(spoil of war) cause "only one girl stand before you", which means no matter how many you beat on a battle you only breed one of them you beated in last(the last is the chosen?) , So maybe you don't like to says "multiple partners" so why not have sex with them all one by one depending on how many "Actions points/energy" left to produce "army of sperms" to fill their fertile wombs?

Come on , exp is not enough, this game about spreading yar "Seeds"

Oh yeah about exp and level up, is there any limit/restrictions on leveling up? Can it made unlimited?so breeding will give exp and get MC stronger,
i heard some rpg games cheat on NDS like Final fantasy have cheat like these so lvl.99 is when combined with 64×exp will make me reach lvl.198 quicker, damn that strong,
So keep breeding,keep making babies,keep getting stronger,theres no limit to our testicles to producing seeds,also space are infinitely to be "filled", so keep going......

Anyway thanks for replying i appreciate that , btw sorry for bad enggrish and any shape of violence/force, if ya don't like what im recommend then i apologize,ya can ignore what ya don't like,
Once again sorry and thanks
 
Sep 6, 2017
214
655
Would it be possible to add another mirror?
Or is there a way to download this without paying for mega?
I can't seem to skip the bandwith limit.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia Update 27

Time for another update.

Overall Writing Progress:


  • Hanu - 100% (3,000 words)
  • Sybil - 100% (3,500 words)
  • Elven Quest Misc - 100% (800 words)
  • Islynor - 100% (7,000 words)
  • Celeste - 100% (8,000 words)
  • Uzume - 100% (5,500 words)
  • Toyotama - 100% (4,300 words)
  • Saffronea - 100% (5,000 words)
  • Caeda- 15%

Progress Since Last Update:

Was still too busy to have time to write more. *sigh* :(

Plans:

Will be working on Caeda as soon as I have time again.

I'll give another report on Oct, 29th.

Everyone be safe and take care until then.
 

FirstForm

Member
Apr 8, 2020
196
133
Any older version?? My pc is broken right now so im using shitty laptop and the game won't lunch...
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia Update 28

Update time. :)

Overall Writing Progress:
  • Hanu - 100% (3,000 words)
  • Sybil - 100% (3,500 words)
  • Elven Quest Misc - 100% (800 words)
  • Islynor - 100% (7,000 words)
  • Celeste - 100% (8,000 words)
  • Uzume - 100% (5,500 words)
  • Toyotama - 100% (4,300 words)
  • Saffronea - 100% (5,000 words)
  • Caeda- 40% (2,400 words)

Progress Since Last Update:

Finally had some time to work on Caeda, still have a bit more to go before I am finished with her scenes. I ended up needing to expand my plans for her section a little bit though so the overall percentage isn't quite where I wanted it.

Plans:

I'll keep working on Caeda and can hopefully finish the writing for her before the next progress update.

I'll be back on the 12th of November with a new progress report.

Until then everyone stay safe and have a good couple of weeks.

:)(y)
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia Update 29

Time for another progress report. :cool:

Overall Writing Progress:

  • Hanu - 100% (3,000 words)
  • Sybil - 100% (3,500 words)
  • Elven Quest Misc - 100% (800 words)
  • Islynor - 100% (7,000 words)
  • Celeste - 100% (8,000 words)
  • Uzume - 100% (5,500 words)
  • Toyotama - 100% (4,300 words)
  • Saffronea - 100% (5,000 words)
  • Caeda- 85% (4,300 words)

Progress Since Last Update:


Alright, I didn't finish Caeda but I did make significant progress through writing her story. I have 2 scenes left to write for her quest-line and then I will be done with her.

Plans:


I will finish up Caeda for sure by the next progress report, and after I finish her writing I will turn my attention to finalizing the programing and additional details to get the update out to everyone.

Hopefully before December is finished you'll have the next update in your hands, mid January 2022 should be the latest it takes to get everything together. The writing of things is the hardest as always for me.

After everything is together I will start working on writing the second part of the Elven quest line that will resolve in the "Far Coast" update. I hope that I'll be able to write it faster than this... but who knows.

Until next time though, everyone stay safe and take it easy.

I'll be back with an update on the 26th.

:)(y)
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia Update 30

Progress report time. :)

Overall Writing Progress:

  • Hanu - 100% (3,000 words)
  • Sybil - 100% (3,500 words)
  • Elven Quest Misc - 100% (800 words)
  • Islynor - 100% (7,000 words)
  • Celeste - 100% (8,000 words)
  • Uzume - 100% (5,500 words)
  • Toyotama - 100% (4,300 words)
  • Saffronea - 100% (5,000 words)
  • Caeda- 100% (6,000 words)

Progress Since Last Update:

I have finished the writing for the next update, aside from maybe some minor proofreading, but that will be done sporadically throughout the assembly phase. :D

Plans:

Over the next few weeks as I have time I will work towards finalizing the logical programming and portraiting (sprite posing/programming).

It will most likely be sometime during January when I complete this section.

For now though, everyone stay safe and have a good couple of weeks.

I'll be back on the 10th of December with my next progress report.

:cool: (y)
 

Ssato243

Engaged Member
Feb 2, 2021
2,350
1,251
Fallen Utopia Update 30

Progress report time. :)

Overall Writing Progress:

  • Hanu - 100% (3,000 words)
  • Sybil - 100% (3,500 words)
  • Elven Quest Misc - 100% (800 words)
  • Islynor - 100% (7,000 words)
  • Celeste - 100% (8,000 words)
  • Uzume - 100% (5,500 words)
  • Toyotama - 100% (4,300 words)
  • Saffronea - 100% (5,000 words)
  • Caeda- 100% (6,000 words)

Progress Since Last Update:

I have finished the writing for the next update, aside from maybe some minor proofreading, but that will be done sporadically throughout the assembly phase. :D

Plans:

Over the next few weeks as I have time I will work towards finalizing the logical programming and portraiting (sprite posing/programming).

It will most likely be sometime during January when I complete this section.

For now though, everyone stay safe and have a good couple of weeks.

I'll be back on the 10th of December with my next progress report.

:cool: (y)
Thanks man
 
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Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia Update 31

It's time to let everyone know what I've been up to.

Writing:
Write Scenes - 100%
Basic Proofreading - 100%
Advanced Proofreading - 20%

Background Related:
Shortlist Library of Backgrounds - 100%
Organize Backgrounds - 90%
Select Backgrounds - 20%
Portrait Backgrounds - 15%

Sprite Related:
Gather Sprites - 100%
Prepare Sprites - 85%
Identify Expressions - 70%
Set Sprite Layout - 10%
Basic Portraiting - 65%
Advanced Portraiting - 25%

Music Related:
Gather Music - 30%
Gather Sound Effects - 80%
Select Lewd Vocals from Library - 0%
Implement Music - 0%
Implement Sound Effects - 0%
Implement Lewd Vocals - 0%

Programing Related:
Implement Additional Functions - 20%
Program New Locations - 30%
Program Quest Logic - 40%
Test Run Game - 10%
Bug Fixing - 10%

UI Related:
Update Graphics - 80%
Update Fonts - 80%
Update Programming - 65%


Progress Since Last Update:
I've been going through and working on all the other tasks I have left to finish for the update, I've done a little bit of the above while writing, but the majority was still left to do after I finished the writing.

The things I spent most of my time on the past two weeks, were giving the UI a serious new coat of paint and doing the basic portraiting for the 8 characters that have new content in the next update.

(Portraiting is programing a sprite/background into the game.)

screenshot0017.jpg screenshot0018.jpg screenshot0021.jpg screenshot0024.jpg screenshot0025.jpg screenshot0027.jpg

Plans:
I'm going to keep chipping away at all the tasks I have left, but going to give myself an extra week between reports because of the upcoming holiday.

So the next report will be on the 31st of December.

I'll be around and will try and respond if anyone has an issue with the current game, but right now focused on getting the next update done and my other programming work.

Until then, everyone stay safe and have a good holiday.
:) (y)
 

Miðgarðsormr

Engaged Member
Oct 1, 2017
2,475
6,111
Wonderful job and i must say it is alot better than the original with the interface and the menu in general. Well done.

But may i suggest a few tweaks. (IF those can be done as i have not a clue about coding and stuff)

- While it is good to know how many daughters you have etc. it would be great to know who gave birth to whom and who are the children of whom.

- No clue why it is standard to have the daughters and the MC refer to each other as honey and dear. Father/Dad and daughter should be obvious.

- Some sort of main interface for all the resources produced and consumed around the world in the main camp would be wonderful if something like that could be done.

- Will it be possible to have your own monster farms to breed them there? Cause i am kinda confused at the sphynx stuff. I breed them but i can't see their offspring anywhere but in the monster town maybe? So they are random? As i said confused about this one.

- Could something like a "breed all" button at the family tree be done?


Just a few things i noticed that based on personal experience would make the game even more enjoyable.

Thanks for your work mate and good luck and have lots of fun with this project :)
 
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Dark51

Member
Jun 5, 2019
120
35
- Could something like a "breed all" button at the family tree be done?
Nice request but i prefer like that "breed all" when fighting the "three encountered monster girls", cause its annoyinh whenever you fought three mon girls but kill 2 and the last beaten are survived to be breed,

c'mon man the harder the challenge, the better the "reward" is, why must breed one if ya fight three then breed all , or optional which is wanna be bred,in cost of extra stamina/action points to do?

Btw about "breed" where its used by *Beornwahl* this dev Epadder uses "have some fun" that somewhat bruh for me but still okay to be ignored thought thanks still appreciate it thought
 

Miðgarðsormr

Engaged Member
Oct 1, 2017
2,475
6,111
Nice request but i prefer like that "breed all" when fighting the "three encountered monster girls", cause its annoyinh whenever you fought three mon girls but kill 2 and the last beaten are survived to be breed,

c'mon man the harder the challenge, the better the "reward" is, why must breed one if ya fight three then breed all , or optional which is wanna be bred,in cost of extra stamina/action points to do?

Btw about "breed" where its used by *Beornwahl* this dev Epadder uses "have some fun" that somewhat bruh for me but still okay to be ignored thought thanks still appreciate it thought
Also a good idea i think. Lots of stuff that could be added to improve the game but we also have to consider that adding more stuff makes each update more and more work with less and less content and more technical stuff.

My daughter is learning coding atm and just today i got a glimpse of it. And to tell you the truth to see how simple things we take for granted work and how much work is put into such stuff is quite insane. No clue how those ppl do it but impressive af.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia Update 32
Time for the last report of the year. :cool:

Writing:
Write Scenes - 100%
Basic Proofreading - 100%
Advanced Proofreading - 20%

Background Related:
Shortlist Library of Backgrounds - 100%
Organize Backgrounds - 90%
Select Backgrounds - 20%
Portrait Backgrounds - 15%

Sprite Related:
Gather Sprites - 100%
Prepare Sprites - 85%
Identify Expressions - 70%
Set Sprite Layout - 10%
Basic Portraiting - 65%
Advanced Portraiting - 25%

Music Related:
Gather Music - 30%
Gather Sound Effects - 80%
Select Lewd Vocals from Library - 0%
Implement Music - 0%
Implement Sound Effects - 0%
Implement Lewd Vocals - 0%

Programing Related:
Implement Additional Functions - 20%
Program New Locations - 30%
Program Quest Logic - 40%
Test Run Game - 10%
Bug Fixing - 10%

UI Related:
Update Graphics - 80%
Update Fonts - 80%
Update Programming - 65%

Other:
Insanity: 100%

Progress Since Last Update:
So... progress has slipped sideways... as always seems to happen when I'm feeling under the weather... heh. :rolleyes:

As I was looking through the code, and working through programming the quest logic and thinking of the next updates... I sort of hit a problem.

The quality of the code is, well... lacking now that I have much more experience to look at it, it's a bit obtuse, just hard to work with, and hard to debug because of how it's structured.

Coming at a project of this scope, with the experience I had, and tools I was using, led me to make decisions at the time that seemed good, but now just make me sigh.

Trying to implement some requested features and things necessary to the story going forward was just not going to work with the systems as the were.

So... I started rewriting the code.

The good:
I'll be able to implement some of the things that people have frequently requested and things that I want to do towards the end of the game.

The bad:
Going to delay things a lot compared to my original estimate of finishing by next month.

The other good:
While doing this, I also have sit aside time to look through things and organize things to allow Monster Girl offspring and encounters to be added back into the game.

The other bad:
The monster girl offspring and encounters are going to be much more limited in comparison to their human counter parts.

Even the offspring will be closer to the way the current human encounters happen, where there is only a single combination of foreplay and then sex.

It's much harder to find the right amount of scenes / images and right types of characters, for monster girls unfortunately...

The neutral (maybe the ugly):
When this goes live, it's going to take a small conversion process to separate out the important data from the current version of the game to the new version of the game.

My current plan is to include a 'converter' game that you can only load an old save into that will then export the game out to be used by the new version.

You will only be allowed to convert saves if you are currently at the Encampment, that is the safest place to get the current state of the game from.

The new version will not see your old saves, you will get a prompt when starting a new game similar to how Foundation to Generations went asking you to import data when starting a new game (if there is any data found).

Because of fundamental changes to the code, I have to do this, but at least I'm providing a way to keep the state of your current game...

Basic Planned Process:
  1. Open Convertor
  2. Open Save At Encampment
  3. Follow Instructions in the Convertor
  4. Let Data Export
  5. Close Convertor
  6. Open Fallen Utopia
  7. Start New Game
  8. Choose to Import Old Data
  9. Win
If you can't follow the above steps, if more details are needed when I finish that part I'll include them, then I'll have to recommend you start a new game.

The requested features being implemented are:
  • Tracking generations and descendants more accurately, you will be able to see who gave birth to who. (For the current offspring though, this information will have to be faked... because it doesn't exist.)
  • Descendants by default will be using more family relationship related terms of endearment, terms of relationship, and nicknames for them. (Some of the spots slipped through also to use the wrong name too.)
  • Even greater configuration of the numbers that drive the difficulty of the game, allowing those who want, to find the perfect balance for the game.
  • Monster matrons will have descendants.
    • Bastet : 8 Cat-girls
    • Briseis : 3 Beasts
    • Emelie : 7 Elves
    • Eriphia : 4 Slime-girls
    • Fee: 4 Fairy Girls (Human sized though)
    • Hanu: 4 Ninja Girls (Sorry no real monkeys, so went with her sprite's esthetic)
    • Lepo: 5 Bunny Girls
    • Lilith : 7 Succubi
    • Nisse : 8 Hellions
    • Sphynx : 4 Harpies
    • Tiamat : 4 Dragons
  • The town management aspects of the game will be expanded, the numbers will be configurable in such a way that people who don't care about this aspect won't have to put much effort into it.

Other features:
  • UI updating and upgrading
  • Backgrounds during exploration will be affected by 'time' (amount of actions left).
  • Monster girl random encounters.
    • Bee : 1
    • Centaur : 2
    • Lamia : 3
    • Sah (Zombie/Necromatic Beings) : 4
    • Spider : 3
    • Sprits : 2
    • Beast : 3
    • Dryad : 3
    • Mareth : 3
  • Battle System Update, numbers are going to be tweaked in anticipation of the updates after Fallen Utopia.
    • Speed as a mechanic to determine turn order, will work mostly the same until the future, except the very start you will be faster than monsters with your fists and tunic... they'll probably still beat the shit out you. *laugh*
  • Descendant 'Stories' will be moved back to 'Chats' and some of the original stories from the game will be brought back in as 'Stories' that descendants can tell you.
  • Possibly something else that I can't remember at the moment.

Plans:
For January I plan to work on the new set of tasks I've set myself, while taking a bit of time here and there to resume the other tasks.

From there I will keep working to finish up what is needed for 'Fallen Utopia' (Elves Part 1), while taking some time to start the process of writing 'The Far Coast' (Elves Part 2).

By doing that hopefully this time next year you will have the second part in your hands, maybe sooner, but I'm slow and juggling a lot of balls.

Request:
While I do have a selection of nicknames, which I'll mention next, if people who follow this thread have some I missed, feel free to post them here. (Note though, these terms should be positive to be considered, if you want to use more degrading terms you will have the option to change these terms for all descendants at once, or on an individual level.)

nicknames (for them) = "Sweetie", "Honey", "Angel", "Sweetheart", "Sugar", "Cutie", "Baby", "Precious", "Darling", "Babe", "Beautiful", "Sweetness", "Dearest"
formal_name (for you) = "Dad", "Father", "Sir", "Sire"
pet_name (for you, going to be used in the throws of passion for sure) = "Daddy", "Papa"

Also with the town/encampment systems, I have some ideas of how to expand it and make it meaningful, but if you have suggestions please post them now, I haven't tackled that section yet, so now is the time to throw ideas at me.

As a side note, for the Elven city I don't have any plans to make it need extensive management, the residents and their descendants would be more capable than the average human / monster girl. Also don't know how I would differentiate it from the monster town.

I'll peek in and try and answer things when I have time, but I might end up addressing everything closer to the next report.

Until next time, everyone take care and be safe, see you next year on the 14th of January with the next report.
:D
 

karmakomando

New Member
Feb 15, 2020
12
17
discovered this a couple days ago and im loving it so far! i picked up lepo but when i chat to her in the tower it says my relationship is locked with her, am i missing something to be able to progress her story line?
 
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Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
discovered this a couple days ago and im loving it so far! i picked up lepo but when i chat to her in the tower it says my relationship is locked with her, am i missing something to be able to progress her story line?
Glad to hear that!

Sorry I seem to have bugged her quest at some point when I was looking through and cleaning code in a few places.

Replace the file under 'GAME FOLDER\game\zcode\0001-labels\' with the one attached to this post, which should fix that problem.
 
4.70 star(s) 3 Votes