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User_920791
Guest
Guest
No, it's your job. You are the one who wants people to use ads in their game, and claim to explain to them how to do so. Like you aren't at all (blink) affiliated to a-ads, the less you must do is to give at least one or two alternative. And it happen that you had one under your nose in the message you answered. Just use your brain and less than one minute of your so precious time ; let's call this a honesty test.
The creation of this guide was an entirely voluntary action. I have not signed any contract that requires me to test or indicate multiple ad network options. Even so, from the first answers, I have already made clear my willingness to insert other options if someone suggests. The big problem is that no one made any direct suggestions. The only thing you both did was disqualify the option I indicated and comment repeatedly that I am forced to seek other options. No, definitely I am not obliged to do this and I am not obliged to prove anything to anyone.One of these things is not like the others, one of these things just doesn't belong.
The purpose of this guide was very clear from the beginning and I fulfilled it perfectly. I've introduced an additional way to monetize adult games using a service with no requirements, which gives ample freedom for developers as it literally has no rules for publishers. Although both of you see the idea of using ads as something unpleasant or outdated, it works and can be used immediately by any developer using an HTML5 engine. Depending on the popularity of the game, it can be far more lucrative than possibly waiting dozen of months, with no guarantee, until people begin to support the developer directly.
Honestly, I see no more reason to waste my time with this discussion. When I see a direct suggestion indicating another trusted ad network, I come back and add it to the guide.