RPGM Adventure of Sakura and Her Blind Master [v0.5] [Calibean11]

3.10 star(s) 18 Votes

str8up

Engaged Member
Jun 4, 2020
3,736
1,846
i lost interest right away no option to kill the music and no options to skip
 

shuji-n

Newbie
Apr 17, 2020
38
23
Here's my take on this game:
First off, well done on the story premise and how it's intertwined into a coherent extrapolation of her corruption via her ambition, truly remarkable.
If you just present nude pictures of some random girl, no one will remember her, let alone play the game, so on that note, you did a great job, mr developer.
Now, we come to the bad part, why is everyone frustrated with your game.
Is not the lack of a skip button, lets get that out of the way, is way more complicated than that.
When you progress with the storyline, you encounter different animations, with pop-up mini conversations tied into sometimes a coherent mess and sometimes a incoherent mess, that's the first part.
Let's take the bully arc in the samurai encampment:
After engaging herself into the conversation, she gets a dose of shyness and social anxiety whilst taking to the boys who hit on her. Only to be saved by the prince charming who turns out to be the school bully (so far so good), but there's a twist, he actually is the power hungry bull who wants everything himself and the shy boy who trains himself gets ousted because of his cowardice.
The storyline is good.
Where is the fault? In between these scenes, the progression of the story continues via slow moving frames of the boys practicing their martial arts, at some point, the bully talks, shows off his power, etc, followed by more scenes of them practicing martial arts.
Did you get where the problem resides? The pace at which the story happens.
If you rush it, it's a whole new story, yes it can be a mess.
If you take too long, you lose your audience.
So far you are in the latter side.
Somewhere in between is the right call.
On second note, have some sort of quest tracker or indicator of progression and where the player has to go next or requisite in order to proceed to next part with a mark on the house or npc, this is a must have as a quality of life improvement for your quest.

Lastly, if I may be so bold, do improve your GC and animations for when she's on her back (like in the masturbation), you do notice a different style between those and others.

I took time because I care about the development of this game, I want you to succeed in your growth as a developer, writer, etc., is part of your journey.

Regards,
TMG
 

RabaBamdev

Newbie
Jun 20, 2023
19
12
Ive been pressing space for 25 minutes in the bully arc just to start to move agin ..lol this game need a skip button
 
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izzy09

Newbie
Jul 27, 2020
17
19
The game is good and the story is quite well thought out. 3 things REALLY NEED to be done right now.

1. speeding up everything (Movenments, dialogue speed, fast walk/run controls aren't working most of the time)

2. A proper skip button to skip text/dialogue, as well as a chat history option to review everthing that's been said so far. Either that or a quest tab to be able to review current objectives, considering the sandbox nature of the game.

3. A GALLERY TO REWATCH STUFF!! The art is REALLY nicely done! Make a gallery option so we can rewatch stuff again!
 
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Chef420

Newbie
Jun 2, 2017
78
126
is the dev still active? because the last post on his patreon was last year, just wanted to know.
Funny you ask that because he literally just posted this last night:


Hello, it’s been a while.



After releasing my game, many people have shown interest in it. Some of them are just subscribers whom I have never personally spoken to, yet I know how much they care about my game, and I deeply appreciate it.
After the last update, I decided to pause the payment plans for my existing subscribers. I didn’t think it was right to receive money when I wasn’t providing content. That was also something I personally disliked when supporting other Patreon creators.

Let me share my journey from June of last year, when I started with V.01, to the release of V.05.
I have a full-time job, and I started this project as a side job. Initially, I was motivated by pure enjoyment, but I also had the desire to make money from it. Since I had played other games, I knew what was lacking in them, and—although it may sound arrogant—I had confidence that my game could be better than others.

The game I wanted to create can be summarized in two key aspects:
Slow Corruption and a Well-Structured Story.

First, let’s talk about Slow Corruption.
I believed that no one would want to see the heroine fall into H-scenes right from the beginning of the game. That would make things less interesting. Watching Sakura gradually become corrupted little by little makes people more impatient and eager to see what happens next. This, I thought, would be the driving force behind players' engagement with the game.

Next, a Well-Structured Story.
A well-crafted story enhances immersion and makes H-scenes even more erotic. I strongly believed that a solid narrative foundation would create a more engaging experience for the players.

I consider my project to be nearly a failure, but my belief in these principles has not changed.

After realizing that my project did not gain enough traction, I learned an important lesson:
People play my game for the H-scenes, not for the story.
I focused too much on scripting content that didn’t interest them.
There should have been a better balance between Slow Corruption and H-scenes, but I made the corruption too slow. I wanted to showcase Sakura’s relationships with each NPC through detailed storytelling, but this slow pacing caused players to feel fatigued.

If my project had gone according to plan, there would have been many more events, all unexpected yet perfectly aligned with the structure of the story.
However, the problem is that it was just too slow.
I wanted to convey detailed character expressions and emotions—things that cannot be fully captured with 2D animation—so I relied on narration to describe them. But in the end, that became a burden rather than a strength.

At one point, I even considered rewriting the entire script into a more concise version…
But this project has come too far for that now.

Let me briefly talk about my personal life.
I recently broke up with my girlfriend, and I’ve been struggling a lot at work due to conflicts with my superior.
Not only has this project been challenging, but I’ve also had many personal difficulties, to the point where I’ve been visiting the hospital regularly. I’m slowly regaining stability now, but for the past three to four months, I’ve been in a very difficult place mentally.

To release a one-hour update for my project, I dedicated three to four hours a day and up to seven hours on weekends.
(Of course, this is also because my game has a lot of scripts.)
I simply didn’t have the time, and more importantly, the combination of personal struggles and harsh criticism drained my motivation.

If I were to create a new game, I would aim for a faster-paced story, fewer scripts, and compensate for shorter playtime with RPG elements.
Additionally, I would like to use a newer and simpler game engine.
I believe that with this approach, both my subscribers and I could be satisfied with the result.
For the story concept, I’m thinking of making a game about a couple who gets lost and ends up stranded on a rural cow farm.

Thank you, dear subscribers.
The mere fact that you were willing to spend money on my content truly moved me.
I also greatly enjoyed discussing the game with you.
The conversations we had while you immersed yourselves in Sakura’s journey reminded me of my childhood—when I used to talk with my friends about fairy tales or game stories with pure excitement.

Through this experience, I was able to discover the joy of being a novelist or a filmmaker—a dream I’ve always had—by sharing my game with you.
I won’t say that I’ll never return. I will definitely come back.

Thank you!
 

tsugomomo

New Member
Feb 14, 2024
6
1
i feel like if people would want to make an ntr game with the intent to showcase corruption in a really intuitive gameplay and well written dialogue they ought to study and make use of materials that are considered the best ntr games out there im talking about


NTRPG 2
Henteria Chronicles Series by n_taii
SAO by fujino
 

Pomni XIV

New Member
Dec 9, 2024
7
4
Funny you ask that because he literally just posted this last night:


Hello, it’s been a while.



After releasing my game, many people have shown interest in it. Some of them are just subscribers whom I have never personally spoken to, yet I know how much they care about my game, and I deeply appreciate it.
After the last update, I decided to pause the payment plans for my existing subscribers. I didn’t think it was right to receive money when I wasn’t providing content. That was also something I personally disliked when supporting other Patreon creators.

Let me share my journey from June of last year, when I started with V.01, to the release of V.05.
I have a full-time job, and I started this project as a side job. Initially, I was motivated by pure enjoyment, but I also had the desire to make money from it. Since I had played other games, I knew what was lacking in them, and—although it may sound arrogant—I had confidence that my game could be better than others.

The game I wanted to create can be summarized in two key aspects:
Slow Corruption and a Well-Structured Story.

First, let’s talk about Slow Corruption.
I believed that no one would want to see the heroine fall into H-scenes right from the beginning of the game. That would make things less interesting. Watching Sakura gradually become corrupted little by little makes people more impatient and eager to see what happens next. This, I thought, would be the driving force behind players' engagement with the game.

Next, a Well-Structured Story.
A well-crafted story enhances immersion and makes H-scenes even more erotic. I strongly believed that a solid narrative foundation would create a more engaging experience for the players.

I consider my project to be nearly a failure, but my belief in these principles has not changed.

After realizing that my project did not gain enough traction, I learned an important lesson:
People play my game for the H-scenes, not for the story.
I focused too much on scripting content that didn’t interest them.
There should have been a better balance between Slow Corruption and H-scenes, but I made the corruption too slow. I wanted to showcase Sakura’s relationships with each NPC through detailed storytelling, but this slow pacing caused players to feel fatigued.

If my project had gone according to plan, there would have been many more events, all unexpected yet perfectly aligned with the structure of the story.
However, the problem is that it was just too slow.
I wanted to convey detailed character expressions and emotions—things that cannot be fully captured with 2D animation—so I relied on narration to describe them. But in the end, that became a burden rather than a strength.

At one point, I even considered rewriting the entire script into a more concise version…
But this project has come too far for that now.

Let me briefly talk about my personal life.
I recently broke up with my girlfriend, and I’ve been struggling a lot at work due to conflicts with my superior.
Not only has this project been challenging, but I’ve also had many personal difficulties, to the point where I’ve been visiting the hospital regularly. I’m slowly regaining stability now, but for the past three to four months, I’ve been in a very difficult place mentally.

To release a one-hour update for my project, I dedicated three to four hours a day and up to seven hours on weekends.
(Of course, this is also because my game has a lot of scripts.)
I simply didn’t have the time, and more importantly, the combination of personal struggles and harsh criticism drained my motivation.

If I were to create a new game, I would aim for a faster-paced story, fewer scripts, and compensate for shorter playtime with RPG elements.
Additionally, I would like to use a newer and simpler game engine.
I believe that with this approach, both my subscribers and I could be satisfied with the result.
For the story concept, I’m thinking of making a game about a couple who gets lost and ends up stranded on a rural cow farm.

Thank you, dear subscribers.
The mere fact that you were willing to spend money on my content truly moved me.
I also greatly enjoyed discussing the game with you.
The conversations we had while you immersed yourselves in Sakura’s journey reminded me of my childhood—when I used to talk with my friends about fairy tales or game stories with pure excitement.

Through this experience, I was able to discover the joy of being a novelist or a filmmaker—a dream I’ve always had—by sharing my game with you.
I won’t say that I’ll never return. I will definitely come back.

Thank you!
All he had to do was add a command to skip through dialogue with the CTRL key like every other RPGM game, then everyone wins lol.
 

Phantom2316

Newbie
Aug 13, 2018
36
18
Funny you ask that because he literally just posted this last night:


Hello, it’s been a while.



After releasing my game, many people have shown interest in it. Some of them are just subscribers whom I have never personally spoken to, yet I know how much they care about my game, and I deeply appreciate it.
After the last update, I decided to pause the payment plans for my existing subscribers. I didn’t think it was right to receive money when I wasn’t providing content. That was also something I personally disliked when supporting other Patreon creators.

Let me share my journey from June of last year, when I started with V.01, to the release of V.05.
I have a full-time job, and I started this project as a side job. Initially, I was motivated by pure enjoyment, but I also had the desire to make money from it. Since I had played other games, I knew what was lacking in them, and—although it may sound arrogant—I had confidence that my game could be better than others.

The game I wanted to create can be summarized in two key aspects:
Slow Corruption and a Well-Structured Story.

First, let’s talk about Slow Corruption.
I believed that no one would want to see the heroine fall into H-scenes right from the beginning of the game. That would make things less interesting. Watching Sakura gradually become corrupted little by little makes people more impatient and eager to see what happens next. This, I thought, would be the driving force behind players' engagement with the game.

Next, a Well-Structured Story.
A well-crafted story enhances immersion and makes H-scenes even more erotic. I strongly believed that a solid narrative foundation would create a more engaging experience for the players.

I consider my project to be nearly a failure, but my belief in these principles has not changed.

After realizing that my project did not gain enough traction, I learned an important lesson:
People play my game for the H-scenes, not for the story.
I focused too much on scripting content that didn’t interest them.
There should have been a better balance between Slow Corruption and H-scenes, but I made the corruption too slow. I wanted to showcase Sakura’s relationships with each NPC through detailed storytelling, but this slow pacing caused players to feel fatigued.

If my project had gone according to plan, there would have been many more events, all unexpected yet perfectly aligned with the structure of the story.
However, the problem is that it was just too slow.
I wanted to convey detailed character expressions and emotions—things that cannot be fully captured with 2D animation—so I relied on narration to describe them. But in the end, that became a burden rather than a strength.

At one point, I even considered rewriting the entire script into a more concise version…
But this project has come too far for that now.

Let me briefly talk about my personal life.
I recently broke up with my girlfriend, and I’ve been struggling a lot at work due to conflicts with my superior.
Not only has this project been challenging, but I’ve also had many personal difficulties, to the point where I’ve been visiting the hospital regularly. I’m slowly regaining stability now, but for the past three to four months, I’ve been in a very difficult place mentally.

To release a one-hour update for my project, I dedicated three to four hours a day and up to seven hours on weekends.
(Of course, this is also because my game has a lot of scripts.)
I simply didn’t have the time, and more importantly, the combination of personal struggles and harsh criticism drained my motivation.

If I were to create a new game, I would aim for a faster-paced story, fewer scripts, and compensate for shorter playtime with RPG elements.
Additionally, I would like to use a newer and simpler game engine.
I believe that with this approach, both my subscribers and I could be satisfied with the result.
For the story concept, I’m thinking of making a game about a couple who gets lost and ends up stranded on a rural cow farm.

Thank you, dear subscribers.
The mere fact that you were willing to spend money on my content truly moved me.
I also greatly enjoyed discussing the game with you.
The conversations we had while you immersed yourselves in Sakura’s journey reminded me of my childhood—when I used to talk with my friends about fairy tales or game stories with pure excitement.

Through this experience, I was able to discover the joy of being a novelist or a filmmaker—a dream I’ve always had—by sharing my game with you.
I won’t say that I’ll never return. I will definitely come back.

Thank you!
ohh okay thank you for the comment
 

Phantom2316

Newbie
Aug 13, 2018
36
18
the game really reminds me of curse of pleasure even though the game is good there are problems that needs to fix or being tunned.. skip option, other option like the audio and other stuff. i just hope we have more updates in the future and other problems get fix and stuff. anyways looking forward for more updates in the future. i just hope the dev dont give up on this game though.
 

MentallyDull

Newbie
Jun 24, 2020
29
15
replaying this game every update sucks. i like the art but jesus is the pacing intensely slow. having to spam the spacebar for 25 minutes to get nowhere is brutal
 

aiden_vici

Member
Oct 16, 2020
190
165
Nice art, good story, but yeah we definitely NEED a speed up/skip dialogue option and a gallery
OH AND A FREAKING "HIDE TEXTBOX" option too
 

Angelcrush

Newbie
Nov 11, 2020
15
20
Man this game is a hot mess and not in a good way....everthing is waaayyyy too slow. Reading is very grating, beacause the dialoge box is constantly vanishing and so is the character model. Also why not make your Char on the right side and the conversation partner on the other, at the same time!? lastly lack of choice... currently you do nothing at all. This isn't even a game. IMO this genre needs to have choices to be any fun. I want to chose how my character reacts, how she carries herself, how she chooses to interact with others. You literally do nothing but walk around and talk to people, but you (the player) have no option to interact with anything or anyone. We are watching a very boring and slow slideshow, with the most unengaging "gameplay" I have seen in a while. So sad, because all of the character models look so damn good...
 
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3.10 star(s) 18 Votes