RPGM Adventuring with Belfast in Another World [v0.5] [Templar Studios]

4.00 star(s) 6 Votes
Oct 10, 2017
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Guessing on the NTR path, every character has the IQ of a walnut.
What I'm aiming for, and what I think I acomplished, is making them normal. Instead of them being smart or dumb, they are normal people who's actions change depending how much confidence or trust they have on themselves or others. One thing leads to another, which leads to another, which leads to another, each of this actions affecting say confidence and making things either better or worst.

i actually never played the OG game so perhaps someone else can answer this question but does Michelle end up banging all the girls in the NTR path (Belfast AND the others?). because now that Belfast has officially become his with the coming update and Michelle constantly alludes to wanting to get inside both Illustrious and York's pants, im curious as to what transpires between them
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quandin

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Feb 9, 2021
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Can anyone give me a save right before betfas and Michelle go up to a room for the first time
 
Oct 10, 2017
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Hello everyone,

V0.4 was released to the public two weeks ago, and now I bring you the good news that V0.5 is now available for S-, A-, and B-Rank Mercenaries!

The release dates for this update are as follows:
  • S- and A-Rank Mercenaries – September 26, 2025
  • B-Rank Mercenaries – September 26, 2025
  • C-Rank Mercenaries – October 3, 2025
  • D-Class Mercenaries and Public Release – October 24, 2025

I hope everyone enjoyed V0.4 and that you'll enjoy V0.5 as well. If you can, please join the to support me and the development of the game! Your support really helps keep things moving and opens new possibilities for the future. Just a few weeks ago, I asked some artist friends how much it would cost to make CGs (enough for simple animations), and oh boy, I was taken aback! Hahaha. How do people like Dorgel or BBQ afford paying their artists?
 
Oct 10, 2017
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Hello hello!

Just stopping by to let everyone know that Version 0.5 is now available for C-Rank Mercenaries on ! If you're able to support, it truly means a lot and helps more than you know.

The public release will follow in a few weeks, so I'll be back around then to check in and read your comments here.

Huge thanks again to everyone who’s chosen to support me. I hope you're all enjoying the game!
 
Oct 10, 2017
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Hello everyone! Another month has gone by, and I’m back to share a new release with you all. I hope you enjoy this update, and I’ll be around to read your comments and feedback.

Version 0.6 is on track to be released in about two weeks, right on schedule. Please consider joining the for early access to the game and to support my work. Your help is greatly appreciated.

Here’s the post that accompanied the September release:


I usually release weekly updates on Saturday morning (my time) because it's convenient, haha. The original plan was to release V0.5 this Saturday, but fortunately, I had the chance to get it out a bit early this time. I also took some time to consider time zones, so while weekly updates will still go out on my Saturdays, game updates will now be released at 12:00 AM Friday, my time.

About this past development week: I used the time to test the game as thoroughly as I could. I do this in two batches. First, I do a regular playthrough to recheck the dialogue and review all the map areas to see if anything looks off. This is done for both routes. I think I’ve gotten better at not rewriting everything or second-guessing myself, but I still run into things like events triggering too early because of a missing condition, or extra objects mysteriously appearing on maps. I have no idea how they get there, hahaha.

This time, I encountered a weird bug that froze the game when stepping on a specific tile in a specific map. I had no idea why it happened, but I somehow brute-forced my way through fixing it, haha.

The second batch is a fast-forwarded playthrough where I skip most scenes and dialogue. I do this to make sure events don't break when players skip everything. So, that's two more playthroughs, haha.

For those who’ve asked about a dialogue skip option: I get that some of you want to skip text because you’re replaying or trying a different route, or just want to get to the good stuff. I don’t want to force anyone to play a certain way, but I’ve had trouble getting the skip function in my plugin setup to work. It just won’t activate, haha. The best workaround I’ve found is holding down the left mouse button and the "Z" key at the same time. Try it out if you're interested.

By the way, the month-and-a-half development cycle worked wonders for me. I think I’ve finally found a good rhythm, so expect future updates to follow a similar schedule.

Thanks again for your support, and enjoy the update!
 
4.00 star(s) 6 Votes