I think it might have been brought up, but I'll leave my 2 cents regarding this update. I noticed that you do take feedback when it aligns with your vision, so here goes.
I noticed it a bit towards the end of the first release, but this update confirmed the potentially major issue in gameplay or delivery of the narrative. Essentially every choice and interaction is picking between doing something vs a null choice. Meaning there is absolutely no incentive to pick the other choice. If you choose the numerous "ignore" options, it just ends the scene immediately and transitions into then next one. A few times might be understandable, but when pretty much all choices are in this style, it gets really monotonous and you feel no sense of agency at all. Why would someone choose to ignore helping out the aunty the way it's set up so far? All you get is a little modification on the renders and probably less affection points in a single variable game.
The other annoying thing is the peeping. Peeping is a tired trope, but I am not against it just for that. I'm cool with getting some sexy renders. The issue is when the entire purpose is just to tease the players and nothing else. I felt like it never really achieved anything else in this particular game. We didn't really get much insight into the MC. We didn't get any character development of the MC or the LI. MC never gets caught and it's an immediate game over if he does. The interesting ways to do a shower peeping scene would be a situation where you could get caught and continue the game if you choose so. Maybe the MC can make a plausible excuse. Maybe he could use his powers somehow to get past it. Maybe he just takes a hit to affection. Maybe it increases lust, dominance, or corruption, etc.
The above two issues leads into this next one. It seems like a single variable game. That's not a problem per se, but it does tend to generally railroad the players in most cases. The choices become very uninteresting, and you absolutely did not help the matters by making almost all choices boil down to "be simpy" vs "skip scene."
Lastly, the game runs quite poorly on weaker machines. I'm using a meh laptop that is couple years old and it was really lagging and struggling when we were getting the barrage of animations towards the end of this update. That might be just due to my laptop being shit, but I suspect there could be some optimization issues involved as well.
Narrative wise, I don't really have any problems with it, but that's because I picked up what the game is essentially about and that really jives with me. I like MCs that lean evil and dominate women in whatever fashion. All the simpy actions were only bearable because I knew that it was a facade. Lust powers and non-con/dub-con is my jam, but others might want some other routes... even though it was clear from the first release that the MC has some sinister motives.
Basically, I find this game to have decent writing, very cool setting, promising overall main plot, great models, stylish execution, but extremely uninteresting style of choices.
I noticed it a bit towards the end of the first release, but this update confirmed the potentially major issue in gameplay or delivery of the narrative. Essentially every choice and interaction is picking between doing something vs a null choice. Meaning there is absolutely no incentive to pick the other choice. If you choose the numerous "ignore" options, it just ends the scene immediately and transitions into then next one. A few times might be understandable, but when pretty much all choices are in this style, it gets really monotonous and you feel no sense of agency at all. Why would someone choose to ignore helping out the aunty the way it's set up so far? All you get is a little modification on the renders and probably less affection points in a single variable game.
The other annoying thing is the peeping. Peeping is a tired trope, but I am not against it just for that. I'm cool with getting some sexy renders. The issue is when the entire purpose is just to tease the players and nothing else. I felt like it never really achieved anything else in this particular game. We didn't really get much insight into the MC. We didn't get any character development of the MC or the LI. MC never gets caught and it's an immediate game over if he does. The interesting ways to do a shower peeping scene would be a situation where you could get caught and continue the game if you choose so. Maybe the MC can make a plausible excuse. Maybe he could use his powers somehow to get past it. Maybe he just takes a hit to affection. Maybe it increases lust, dominance, or corruption, etc.
The above two issues leads into this next one. It seems like a single variable game. That's not a problem per se, but it does tend to generally railroad the players in most cases. The choices become very uninteresting, and you absolutely did not help the matters by making almost all choices boil down to "be simpy" vs "skip scene."
Lastly, the game runs quite poorly on weaker machines. I'm using a meh laptop that is couple years old and it was really lagging and struggling when we were getting the barrage of animations towards the end of this update. That might be just due to my laptop being shit, but I suspect there could be some optimization issues involved as well.
Narrative wise, I don't really have any problems with it, but that's because I picked up what the game is essentially about and that really jives with me. I like MCs that lean evil and dominate women in whatever fashion. All the simpy actions were only bearable because I knew that it was a facade. Lust powers and non-con/dub-con is my jam, but others might want some other routes... even though it was clear from the first release that the MC has some sinister motives.
Basically, I find this game to have decent writing, very cool setting, promising overall main plot, great models, stylish execution, but extremely uninteresting style of choices.
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