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Ren'Py - Completed - After the Inferno [v1.0] [Classy Lemon]

  1. 5.00 star(s)

    PaninoColProsciutto

    Wow. I stumbled upon this game thanks to someone's signature and I truly enjoyed it.
    Great story, world building and characters. The writing is really strong.
    Also I'm normally indifferent about this aspect but this game has probably the smoothest animations I've ever seen in this genre. Their quality really stood out to me. especially the facial expressions. The voice acting was pretty good too.
  2. 5.00 star(s)

    Reykron

    Excellent, perfect, so much so that I just want more xd, I just stumble upon this gem by chance and what a great find it was, a whole world, lore for everything, a varied cast of characters and no matter the situation good comedy haha, thank for this, wow, I'll have to check if you have come with anything else, keep it up and best of lucks on your projects. Also totaly recomended to try, for a fantasy adventure with some "fun" and lots of fun storytelling, with voiceactin ¡¿what?!:PogChamp: anyhow so good, hope more people play it.
  3. 5.00 star(s)

    LickenFinger

    A most excellent tale. The story is good, the graphics and animation are top notch. Yes there are animations that are not needed and maybe they slow down the play just a bit but I appreciate that they were included . It really helped to make the characters appear more life like especially those animations that showed not just body movements but changes of expressions.

    The animation in the sex scenes were some of the best I have seen. What made them especially good was that the various angles employed were spliced together and displayed without any still images in between that that the vast majority of novels and games use. So, for example, a sex scene might be composed of 1-3 sex positions, each position displayed with 3-4 angles, all of that displayed in a continuous looping video with no need for the player to manually advance the scene. It is then left to the player to decide when to end the scene. The only thing that wasn't done much, if at all, was to advance dialogue during the sex scenes. That did not bother me at all.

    Another positive: There are a very nice variety of female actors with different body shapes. (I hate stories where all the females have basketball boobs.

    I am definitely giving this a 5 star rating and wish could give more. I am very surprised that this does not have hundreds of reviews. Possibly it's due to the fact that the story is much shorter than many others and did not go through a great deal of updates like other games. The more updates a game or novel has, the more publicity that it gets on this website. This novel had a very reasonable 12 updates.
  4. 4.00 star(s)

    OleJackRipper

    Main pro,
    This game had animation, voice over, and basically video when the maker wanted to put special emphasis on the scene.
    Was pretty cool. One of the modern games I would compare it to is the mist. Don't know why it's so animated (in this game's case; at certain points), but it is nice.


    Now my main con:
    with so many sex scenes ending with an internal shot. . . we never get to see it/admire the mcs handiwork/no creampie render. And that tends to irk me more than some might feel it should.

    Anywho. Pretty good story overall

    Oh yeah I remember!
    This might be the first game where I finished it and decided that male models were significantly more attractive than the female models. The first time I saw Kyra. . . .. . the Cressa. . . . .
    The anime eyes really put me off. . . .
    An interesting thing was how Faye or whatever the full first name of the sun elf; she was too bright. The scene in itself might be visually dark, but then here comes a sun elf who shines so friggin much! cool but my eyes are not my friends rn.
  5. 4.00 star(s)

    Cuzline

    I really liked the game, even if some things felt unfinished it’s a solid game.
    It’s not “unfinished” but I would have liked more dialog with some characters, like the bartender who at first makes you feel like he could tell you a lot of rumors from the town or the blue-haired girl at the market
    I would have liked to see more of them since we are probably not gonna see them in a sequel (if it’s ever made) but they fulfill their role in the game
    Two things that I want to highlight

    -The cut scenes, at first I thought that they were just a waste of time and effort from the dev, but it helped to make some moments more significant. It’s been more than a week since I finished the game and still remember some core moments of the game (well, it’s more about the relationship with the girls than the game)
    AND! The cut scenes have voices, that was another good surprise

    - The second thing is the MC, I liked that he’s not a super virile man who never cries. He clearly doesn't feel like a mercenary but I mean that in a good way.

    And the lore is great too but since I didn't played to much of the genere, idk if is super generic or taken from skyrim or something. I did enjoy it tho
  6. 5.00 star(s)

    Long John Silver

    This game is really punching well above it's weight.

    Fully animated and voiced cutscenes are dispersed throughout and executed extremely well, something incredibly rare for DAZ games. The cohesive story is engaging, well paced and doesn't drag at any point. There's a good amount of world building and character development without needing to resort to exposition dumps. Dialogue is well written and flows naturally. The adult content is varied and very well done, animations are clean, and anything contentious is avoidable.

    If you're a fan of story focused fantasy with a decent amount of adult content on the side then you won't be disappointed.
  7. 5.00 star(s)

    Nope7373

    Voiced cinematics - These are fucking amazing. The minor facial tics are fantastic. I have rollbacked just to watch the cinematics again while playing this game.
    Plot - Has a tight story with minimal tangents. I like when games keep it reasonable and don't go for some epic story arc.
    Sex scenes - Pretty good. They did feel too samey at times but still pretty good.
    Choices - Only real issue i had with this game. They are really just make the obvious good choice and win or make the obvious bad choice and lose. But this is the dev's first game and making a complicated choice system can quickly make a game unwieldy so I can see why the choices are the way they are.
    NPCs - All characters(except one) are "romanced" in side stories which you progress independently of the main one. I like the system but would have preferred some more interactions between NPCs.
    Overall though, a very well made game
  8. 5.00 star(s)

    smiley_gaming

    I absolutely loved it. Honestly, I actually enjoyed the game way more than I expected after slogging through so much material on this site. I am going to throw some bucks to the creator because this content was phenomenal. Is it a fap-fest? Not really, as there is an actual story to follow, with actual progress between sexy scenes. The game is linear and progression is not complicated at all, but that story is so enticing and enjoyable. I wanted to know what happened next and looked forward to the next conflicts.

    The animations were smooth, but the scenes were mainly outside the user's control with no way to change between views. Instead the scene is curated to the viewer with predetermined times between automatic view changes. Not a huge problem, but may detract from some who only want to see a scene from a specific perspective.

    The character models always seemed well detailed, with different and unique scenes and backgrounds rather than reusing "Cave Restuarant #1" from every other game. The female eyes that have been beaten to death in this thread are very easy to overlook as you get immersed in the game itself and dig into each character's story lines. This one jarring characteristic is probably the only thing I would actually want to change. Also, there are actual voiced scenes, not just "ooh, ahh, ugh" noises - although those are there too.

    Are there some plot points that could use fleshing out? Sure. Would I want to see some of the extra characters introduced as having a little more utility? Absolutely. But the game feels right as it comes to the ending. I'm not unsatisfied, and certainly not disappointed. Kudos to Lemon.
  9. 5.00 star(s)

    Logout

    Complete, nice story, rich value in animations, carachtere nicely written with power and insecurities that make them lovable. the sex is good, but you may stay to see the end of the story. very memorable.
  10. 5.00 star(s)

    TVNPryde

    Excellent work for your first project @Classy Lemon. Good story, nice art, and good endings. There can be some improvements but for the first project, I gave a perfect rating.

    I don't comment often but this project worth the comment from me.
  11. 5.00 star(s)

    Joacho

    A game that immediately stands out with its cutscenes and animations. The hilarious opening animation within the camp alone makes the game worth 5 stars.

    This is not a pornographic game: the visuals are not my cup of tea, there is little build up and anticipation in sex scenes and limited dirty talk. The chemistry between (most of) the females and the MC feels rushed. Other than two women, you cannot make the case for a deep romance.

    So why have I given this a 5 star rating despite the underdeveloped adult content? Because the world building, story telling, and individual character personalities are excellent:
    • For world building, you are introduced to regions and organizations in an organic way. No clumsy exposition, no information dump. For those that want to dive deeper into the world a codex is available but, crucially, the exposition done is in service to the plot.
    • For story telling, rules of the world are established and future events are anticipated. This means that no plot crucial event is pulled out of thin air. The conclusion is satisfying because the writer correctly anticipated the final solution at an earlier point in the story, while also signalling throughout the story how difficult such a solution would be. Excellent work on this.
    • Individual characters have clear and consistent personalities. No incoherent decisions made by characters in service to plot. Each character has their own voice and tone. This is quite hard to do. I would like to see more even development of each female interest as some got much more screen time than other did (hence the quite skewed favourite character poll results on Patreon).
    • Humour was done well and at the right points. No out of turn humour right after a tragedy, no weird one liner or poorly worded punch line.
    One area that could be improved was a divergence in plot lines. In essence, I feel that the first half of the story revealed a major plot line that then was not resolved or at least expanded upon in the second half. The second half focussed on the overall war story thread but which had taken back stage to the more personal plot line introduced in Cressa's story. Essentially, I feel like I was promised one story, but got another instead. There was a glaring switchover of story threads that confused me a bit as to who the antagonists are and what MC's objective is. Spoiler section explains what I'm on about.

    You don't have permission to view the spoiler content. Log in or register now.

    In conclusion, impressed with the game and hope the developer continues to output such high quality content. Also, the game is not a typical sandbox game, so don't let that scare newcomers from trying this out.
  12. 4.00 star(s)

    folkmasr

    • Great story, characters and a surprising amount of decent world building.

    • Some animations are kind of janky but still better than most you get elsewhere.

    • Distinguishable voice actors for different characters (including sex sounds) is a nice touch.

    • Charismatic MC is a surprising plus. Helps the story a lot.

    • Last two points help the overall immersion which I have not felt in these games for a while. Really turned me around on fantasy games. Could be longer.
  13. 5.00 star(s)

    extranjer0

    Amazing graphics, both for the still figures and for the animations. The creators are impressive artists.
    "After the Infeno" has also a compelling and quite memorable story, a real pleasure to read.
    Among the best novels I have seen until now.
  14. 5.00 star(s)

    Kenz Jorge

    nice animations, beautiful graphics, good plot, not too big file size. nice animations, beautiful graphics, good plot. the game is very good. I hope the developer will create games of similar quality in the future.
  15. 2.00 star(s)

    Mossrock

    v1.0 completed
    I can't bring myself to call this game "good". It feels incomplete, lacking, empty and forgettable.
    But definitely not the worst you could find for sure, and others seem to borderline revere it.


    Let's get some stuff quickly out of the way:

    There's NO NTR (unless you feel jealous of bit of lesbian fun, then maybe a little NTR).

    No MM gay content either.

    Futa/trans content (chicks with dicks) is avoidable.

    Also, as this is an "adult game", I should mention that the "adult" part plays no role in the story whatsoever. It's more of a bonus.
    The rest of story is mostly PG13 stuff.
    You also cannot (re)visit girls and just trigger sex scenes for your amusement, and you don't have a built-in gallery either, so if you're interested in rewatching the adult content,
    save at the start of the scenes or download a gallery mod.

    (I've been made aware that there is, in fact, a gallery within the Codex menu within the main menu that I managed to not find)

    Gameplay is your basic Ren'Py game where you click on locations and choices to advance the story.
    That's all the "game" part offers, all the fighting happens automatically, don't expect to influence that with your mad skillz, or your wise decisions in battle (you don't have those).


    Speaking of choices, we have some, yes. But it's actually kind of insulting.
    The following are the types of choices the game has to offer:
    --You can ask for information, but the information isn't substatial, topics don't change often (if at all), and it has no impact on the story whatsoever.
    --You can decide to spend time with / have sex with a character or not, which seems to have no impact on story, you only deprive yourself of a scene.
    --You can decide between spending time with / have sex with "A" or "B" (etc) character, even though usually there's no reason to only choose one. This serves to artificially increase the "replayability" as you do not get all content in 1 run, unless you save/load, which you CAN do, because this type of choice also do not seem to affect the story, nor the characters.
    --You can decide to pick a good/bad choice, which does impact the story and characters. Again, your choice is GOOD or BAD, not "good/evil" in terms of morality.
    Good/evil would mean you could win by being evil, or at least by being kind of an ass.
    You can't.
    You can either pick the obvious morally good choice, care for and support your allies so that they may grow,
    or you can pick the obvious bad choice, you don't give a shit about them, insult them, hold them back, and so they don't grow, they fail, you get less or no sex scenes with them, they may disappear or die, and you are pushed towards the bad end, that is, failure.
    But no worries, the good/bad choices are obvious, they might as well be colour coded for convenience. You don't have to think about it, it's never a trap, if it sounds "nice" (even if it's naive or straight-up stupid) it's the good choice that'll win you the game.

    This essentially turns this type of choice into pseudochoices, where you have two options technically, but one option is just dumb because of the shitty consequences, so you're practically left with only one "choice".
    Unless you're a masochist, I suppose. But I won't kink-shame.


    The game is also tagged with sandbox! Yay! You get to manage your mercenary company! You get to pick contracts! Devise tactics! Upgrade your equipment! Train your men!
    NOT. You don't get any of that shit.
    This isn't sandbox.
    You have a map (of the city, with 1-5 places to visit), but ONLY 1 or 2 places will have options that advance either character/main story, the rest are empty and pointless to visit, or revisit.
    Both are simple triggers. You interact with the relevant "object", and you trigger a scene that advances character/main story, which may or may not contain choices and/or sex scenes.
    That's it.
    This pretends to be a sandbox by giving you a map but your choices are extremely limited to the point the whole map is redundant in the first place.


    Let's move on to story, characters, setting and such, the meat of the game that's underseasoned, undercooked and kinda spoiled too.

    Setting: The story's set in a generic fantasy world with various funny things like evles and dragons and titans and wizards and other magical shit...
    ...and we get to see exactly 1 image of a dragon, no titan, some fire bending that's only really relevant once, a bit of content with 2 elves and like 2 quick side trips to a mine with some creatures that are merely there to be killed off with no choices, challenge or consequences involved.
    And that almost entirely sums up the "fantasy" you'll find in the game, except for the ending I won't speak about much if at all, because I'm not the kind of ass to spoil the ending.
    So! If you think you'll walk into a world with a balanced mix of strange, mythic (and maybe even sexy) creatures wherever you go, then no, that's not happening here. 99% of it is very vanilla, very human content, flavoured with 1% everything else.
    This includes the futa/trans content and interracial content, both of which feel like they were just added to the game so that it could be tagged as such rather than being an integral, or at least meaningful part of it.
    Removing them would have no impact on the story or characters at all. In fact, aside from the ending, you could even remove magic and the story'd only make more sense rather than less.
    Speaking of which, yes, magic does play a significant role in the resolution, but short of the ending, it's never particularly interesting, grand, fleshed out, and/or alien, not something to explore and immerse yourself in. I was curious about the Mage College and waiting for more mage related content, much to my disappointment it was never explored to a any meaningful degree.
    Magic is just there to make stuff happen. Literally, I mean, that's the reason it's there: To be a plot device that comes out of nowhere and advances the plot. 4 times, if I counted it right.

    So the setting isn't winning any awards, and the story certainly doesn't make up for it either. While the setting was reasonable (albeit flat), the story seems to be allergic to reason. It isn't terrible, just kinda unoriginal, flawed and certainly isn't fleshed out enough to make up for its own shortcomings. So let's cut it open and see what's inside:

    A mercenary band of maybe ~30-40 heads in total (never specified) are paid to protect one (ONE!) city against an invading empire.
    Yes, valiantly defending one city is somehow a big problem for an entire empire that's been steamrolling kingdom after kingdom, until the game started anyway.
    And the merry band defends the town, empire stopped, The End, happily ever after and whatnot.
    Okay, sure, it is a little more complaicated than that, for one you can get a bad end, for another, you do leave that one city a couple of times, however it never really feels like you're someplace else, or doing something else, it never feels like an adventure, there's no sense of traveling around the world visiting new, different, interesting places,
    instead it felt quite claustrophobic for the most part as you're mostly confined to a small part of a big world that is never really shown, much less explored But the gist of it is that. You're hired to protect the city and you protect the city.

    So you, the Player Character (PC), the young, maybe 20-25 years old, great leader of an undefeated mercenary band which is considered to be "the best", are asked to defend a city for a decent sum of 10'000 gold pieces.
    Evil, unstoppable empire has much larger armies, much better equipment, and much better training than you, your merry band, and the millitary of the city you're protecting (separately OR combined).
    Evil, unstoppable empire is the absolute favourite of this war, you don't stand a chance...so they come to you to make a counter offer:
    Join them instead, and they pay you 5'000 gold pieces FOR EACH mercenary. Because that makes sense.
    PC ponders about what to do, whether to accept it or not, and decides not to.
    No, YOU don't decide, it's a choice made for you. Not because of honour, or consequences, but because "there a pussy in city I wanna protecc!", as if there would be no alternatives to that honourable objective.
    Furthermore, you, the player, have exactly 0 connection to that character as of now, so it makes no sense from the player's perspective to make such serious decisions because of a character you've never heard of or seen (yet).
    More serious problem: Nobody, not even PC stops to think that this is a pretty damn ridiculous and needless offer that absolutely smells like bullshit.
    PC, being the great and kind leader, thinks about asking the others about the offer, like he usually does apparently, but again, it's not a choice for the player, a decision to refuse to share the empire's offer is made by the developer for us.

    So why have the lengthy bullshit internal monologue that looks like I, the player, am about to be presented with meaningful choice, when in reality it's already made for me?
    This recurring theme of presenting the possibility of "choices" to the player, allowing them to think about it, and then shattering that illusion shortly afterwards by forcing the player into one particular "choice" is absolutely NOT fun, it's nothing but frustration and disappointment ESPECIALLY if the choice the player is forced into is just dumb as f.

    Anyway, offer refused because of pussy, empire casually doubles it, 10'000 for each mercenary willing to side with them.
    At this point it's painfully obviously just a pile of steaming bullshit. Again, ignored by everyone, not even mentioned how ridiculous it is.
    Let me remind you, this is a mercenary company of great renown, considered to be THE BEST around, who pile victory after victory despite impossible odds, so one would think they're not fucking idiots, and yet evidently NOBODY can see a trap not even when it fucking introduces itself as a trap.
    And also this time around nobody is really okay with the impossible odds for some reason. They were, plenty of times, but not this time. Because reasons.
    Anyway, most mercs take the offer, while PC doesn't even attempt to convince them to stay, in fact he's encouraging them to leave with nonsense like "yeah well I'm not blaming you it's kind of a suicidal situation so ya you go ahead and leave, no hard feelings, love ya, 'kay bye".
    And this is where the fantasy of the game peaks, because nobody would follow such a weak willed doormat in the first place. This is not the leader type who earns and demands respect and trust due, and commands authority. This is the sheepish follower type.
    So yeah, plot twist, it's a trap...
    That means the empire wins? No, because between the prologue and the start of the game they turned into utter fucking incompetent idiots who disregard battle plans and tactics entirely (for the first time in their history, apparently) and just throw their soldiers away until they lose.


    Of characters:
    That above gives clear insight to the general behaviour of the Player Character but here's a short recap: You're the goodest of boys who's kind of a pussy/dormat because of all that respect, kindness and empathy you have for everyone including traitors, liars, manipulators and deserters, who advocates forgiveness and peace and trust and friendship is magic, often making ridiculous choices and giving horrible advice to people that should get you and/or them killed (but doesn't) because you're just the goodest of boys. That is, if you play the game 'right'.
    But that's the player's role in the story, to be a moral compass and a support beam for everyone, and the story was written this way so it all works out of course. Considering how many times it should've been a disaster, it is indeed a "fantasy" game.
    The rest of the characters also seem to have been made with a single purpose, or at least with a single tone/theme in mind:

    There's the "pussy" we're trying so hard to save to the point of happily dying. She is in a state of constant anxiety, fear and shame, she has such a terrible life it's just ridiculous to the point any pity I could feel was replaced with annoyance, but I digress, her role is to make you sad through empathy.
    And even when you try to help and things start to get better for her, nope, things immediately get worse via plot devices.
    The player could (and should) be MUCH more pushy (if only that was an option) and the problems could be solved much faster without creating new ones, but instead the player gives her space and time and needlessly prolongs the suffering, and drags out her "story".
    Your job is to save and support her over and over again until something changes. And then you bone her, of course.

    Another girl's purpose is to be weak-willed and indecisive with little to no self-worth. Your job is to give terrible advice that will somehow work for the best instead of getting her killed, and turn her into a confident leader like you are (not).
    And then you bone her.

    Yet another girl is the polar opposite of that: Strong-willed, confident, professional, and cold. Your job is to make her work less, get her to relax and enjoy her life (during a WAR), get her to be friendlier and more trusting (which was shown to be stupid) and a whole lot less cold.
    Yes, how dare she efficiently kill her enemies hell-bent on killing and enslaving everyone! Sob, sob. -Player.
    And yes, you get to bone her too...

    This is the pattern with most characters.
    They are there mostly for you to help them in some way or form, by playing though their own little self-contained stories (and choosing right), that's mostly separate from the events of the main story instead of being connected to it.
    And then you bone them.
    On a side note: You can skip character stories but you'll skip over half the game, you'll be pushed towards the bad end, and you'll get characters dying or disappearing.

    In case you're wondering, you don't have to choose but there's basically no "harem" or "sharing" happening, and while there are threesomes (2 to be exact, same 2 characters), it's not up to you to choose the characters.
    You just bang chicks (like ~7 maybe) and basically nobody cares, nobody gets jealous, nobody is angry or happy about it, nobody even acknowledges this fact.
    It's just...ignored.

    This goes beyond sex: NPC-NPC interactions are somewhere between bare-bones and nonexistence. The story follows you, so characters interact with you in their own self-contained stories, but they rarely if ever interact with each other and never in any meaningful way.


    Oh, and remember it's war between an empire and some kingdom? Well, nobody else is involved as far as the game is concerned, because we need more nonsense. No diplomacy, you get no outside help, not even from other towns, castles, villages or cities within the kingdom you're fighting for, no other kingdoms still standing lifts a finger for, or against you, the city you're protecting is a lonely existence in an empty world,
    and oh, you never, EVER see or hear from any king or queen or baron or other "noble" characters, not even their names are mentioned, not even the fact they exist. Except for "nobles" I guess, that word itself is uttered maybe twice throughout the entire game.
    So who leads? Governs? Makes laws? Gives the orders? Makes plans? Engages in diplomacy? haha just joking, that doesn't happen anyway.
    So who's the top dog?
    The highest ranking millitary girl in town of course, who else?


    And then there are unfinished storylines involving a cult, some prophecy, another mecenary group and who knows what else.


    Now, I've been shitting on the game plenty but it's not ALL bad.
    So let me speak of the few positives also.
    The intro was surpisingly good. I mean, fucking voiced cinematics? Damn, I certainly did not expect that one coming. It actually started out like an AAA game, one which did a great job painting a picture of the situation and got me up to speed. It was gracefully done.
    Also every once in a while, another voiced cinematic. I loved that idea, as it usually gave a little boost of immersion and realism and helped spice things up.
    And while I'm not particularly fond of the voice acting of some characters (PC in particular), I definitely appreciate the effort. It's a great attempt, especially if the VAs are amateurs.
    That said I kinda wish the option to mute voices was there.


    Sounds come in 3 categories:
    Music is fitting, and though it isn't present all the time, it manages to become repetitive by the end.
    There are sound effects for certain things, but not everything, everywhere. It's still a nice touch.
    Aforementioned voiced lines, the most relevant characters have them (for better or for worse) scattered throughout the game, mostly during the more notable scenes, and including sex scenes (just moaning tho, unless my memory betrays me). To make it clearer: Do NOT expect every line to be voiced.


    Visuals (outside of animations) are decent, albeit somewhat lacking in number, most notably during conversations, which gives a stale feeling.
    Animations themselves are also fairly good in general, that said, the beginning of sex animation is just hilarious: Ram it in quick and hard like it's a race, with a quick zoom in for extra emphasis.
    Other than that bit of unintended, out of place comedy, the only real problem I can see with animations is the lack of it rather than its quality. I know, animations take more time, but more animations could've been substituted by a number of still images. That didn't happen either.
    Sex scenes use 1 animation usually, of medium/medium-high quality with a couple of different angles to enjoy, nothing jaw dropping but it can get the job done.
    But it's short, too short I think. Well, technically you can let it loop as long as you want but with no dialogues involved, I'd still call animated parts "short".
    And with the inability to trigger such scenes on demand, or rewatch them in a gallery, the "adult" aspect of the game feels a little lacking.




    Overall it feels small, incomplete, claustrophobic.
    Like it was supposed to be so much more than what it actually ended up being.
    Like there are giant gaps for more content, but it was bridged over instead of filled up.
    There's a city with plenty of buildings, yet you can interact with ~5 only and even that is just lacking.
    No world map. No notable changes. No pressure. "Final confrontation" feels like it comes out of the blue and it definitely doesn't feel like the "final" confrontation, it feels like it's not even halfway through the story when you're notified you're about to play the endgame.
    And the only way through that is via a Deus Ex Machina?
    A girl with basically 0 content.
    A guy who's basically just an irrelevant infodump.
    Second guy who's a walking plot device.
    Where's the king, and the queen, the emperor or empress, the nobles?
    Where is the rival mercenary group?
    Where is the mystery and the fantastic creatures?
    Where's the rest of the world?
    It feels like it is merely the first chapter of a grand story, that is still very much in development, and if that was the case, it could become pretty good, even 4/5 if certain flaws were "explained away".
    But that isn't the case. It is done.

    ...And it is not for me.

    But if you like superhero movies and the like, because you can just ignore the story or the lack of it, the plot and its holes, the characters, and all the nonsense and contradictions for the sake of "cool", if you can just go with the flow and enjoy the ride,
    then you may just end up loving this game.

    If so, have at it!

    However, if you think you're anything like me and like to immerse yourself in a fictional world, and think about what you're doing, think about the story, the characters, the possibilities,
    then it's not really for you,
    because the longer you think about it, the more holes and mistakes you'll find, and the emptier it becomes.
  16. 4.00 star(s)

    Geralt_R

    After the Inferno is absolutely worth playing if you like a good story focused game. It's your typical medieval fantasy setting about the leader of a mercenary group who is drawn into a conflict between an aggressive empire and a small kingdom trying to defend from the imperial invaders.

    Along the journey the MC will meet several women, most of them have optional side quests and all of them can be potential love interests.

    If you are not actively trying to ruin things the good ending is pretty easy to get, just choose the obvious answers. You also need to do all the side quests for the women for the best ending.

    After the Inferno has several fully voice acted animated story scenes. These are short, but very impressive with proper lip syncing of the animated characters. The various sex scenes are also fully animated, however, as good as After the Inferno is as a story driven fantasy game, it feels a bit stale when it comes to the romances.

    The MC can romance about half a dozen females in this game, however, the sex scenes with them can feel pretty random, without all that much erotic build-up. The sex scenes are also not really interactive, but the animations are fluid and it's ok overall, but they are rather short.
    The biggest shortcoming is that almost none of the relationships are fully fleshed out. The childhood friend Cressa comes closest here, she also has the longest side story, but even her romance lacks erotic tension and just plain good old "romance". Much of her plot is about trying to find her a job or helping her with blackmailers. I would have preferred it if the various side plots were more about the romance and the main story was all about the plot.

    The character design in this game is a bit odd. For some reason the females all have large anime eyes, I don't think this was a good decision. All the female characters, including elves and a fox girl, are pretty, but the very large eyes look a bit weird, especially since the male characters all have normal eyes. But after a while you can get used to it. Body proportions are normal though, you won't find exaggerated proportions here. Only the MC has a very mild case of horse appendage, not a bad case, a mild case, but it looks a bit off here and there, since it's so thick, the poor women have to endure a lot in this game.

    Another thing is that sometimes the game tells you things... but doesn't show them. Especially early on there are several things that are narrated, but there are no corresponding renders for them. The renders themselves are pretty good, but there is a lack of variation here and there, especially during dialogue scenes when renders don't change for quite some time.

    Sometimes characters are also superimposed on the background, this happens during several dialogue scenes, I generally prefer it when the characters interact with the environment, are part of it when they talk.

    The game has a sandbox, you have an interactive map and you can visit several locations, but you only get meaningful interactions in the one story location that is relevant to the plot. So the sandbox is not really needed all that much.

    The side story for Cressa, who, in my opinion, is probably the most important love interest in the game with the most time dedicated to her, also lacks some excitement since a good portion of her plot is about the MC trying to find a job for her. Later, when it's more about Cressa's blackmailer in the army, who forces her to rob people in the city, it picks up speed. But overall, as mentioned before, it lacks romance, good erotic tension and love. The sideplots for all the females are mostly story focused, I am not sure this was the best idea, I feel more romance focused content is needed for the various love interests.

    Another thing I was not too fond of is that quite a few love interests have little to do in the main story. For the most part the romances are completely separate from the main story about the invasion. And once you finish a side plot for one of the love interests you cannot really interact with them again, unless they appear in the main story.
    It would have been nice if the MC could have visited Cressa for example, to have some quality time with her, maybe reuse some animation here, but for two people who have been in love with each other since childhood it would have been only appropriate to have more interactions between the two.

    Each love interest gets two scenes during the main game and then at the end you get one (somewhat silly) sequence where the MC can have sex with all of his love interests one after another (only one LI is missing here, since she's a spirit in the Afterworld).
    I think this could have been solved a bit better, since it feels a bit mechanical and once again it lacks proper erotic tension or build-up. It's mostly just a brief chat in the tavern and then the MC will invite the love interest up to his room... cut to the animation , rinse and repeat for all the other love interests.

    Also, lots of potential was wasted by not having the female characters interact more with each other, none of the love interests are really aware of the other ones, so childhood sweetheart Cressa doesn't know that the MC is having fun time with about half a dozen other girls. This could have been expanded upon. But After the Inferno puts the focus on the story and certainly not relationship drama.
    On the plus side there are no complications, if you just want to enjoy a feel good game (there are some darker moments, but it's mostly wholesome throughout) without relationship drama, then After the Interno will make you happy.

    So your enjoyment of After the Inferno will greatly depend on what you want from a game.
    If a story focused game with some sex here and there is something you can enjoy then After the Inferone will almost certainly not disappoint. The animated story moments with really good voice acting are something you won't find too often in other VNs and the story, while not entirely original, will keep you reading.

    If you want a game with good romances, with tension, build-up and numerous interactions with the love interests, then After the Inferno may disappoint you, since the romance is easily the weakest part here. Sex often feels random, for example the first sex scene with one character in a prison cell felt quite anticlimactic, many scenes lack some tenderness, there is very little kissing in this game (no kissing animations), most scenes jump straight into the sex animation and things end pretty quickly.

    But if you are ok with a game that favors story over romance, then After the Inferno is worth it!
    And the game also has a proper ending, but leaves things open for a sequel. The good ending is also quite positive and happy, so you end After the Inferno with a warm fuzzy feeling.

    So as a story focused game I rate After the Inferno 4 stars. And I cannot emphasize enough how great the animated story moments are.

    As a romance game it is merely 2 stars however, things are a bit lackluster here, even though there is lots of variety (humans, elves, a fox girl, even a spirit), but as mentioned, sex is often a bit random, build-up is lacking, erotic tension is almost non existent and there is a lack of interaction with the various characters outside of the side plots.
  17. 5.00 star(s)

    Fun Shaundi

    Gonna be honest here, I had seen this game around before, but I didn't give it a try cause one of the character's looks (Cressa's) didn't seem appealing to me.
    Because I really enjoyed the creator's newest project, "Projekt: Passion", I decided to finally give it a shot. I feel so bad for initially judging a book by its cover:
    The characters are likeable, the story is solid, the music, especially during deep intimate moments, is so good! I also appreciate the time the creator puts in making those animated and voiced custcenes.
    I really suggest anyone to try this game.
  18. 5.00 star(s)

    j_blackbass

    Reviewing v. 1.0 (completed)

    If you're reading this review before playing the game:

    Excellent game, with a fantastic story, great world-building and interesting lore, and great renders. It has well written, engaging characters with interesting backstories and mostly satisfying character arcs. Animations and cutscenes are extremely well done and one can see that a whole lot of effort and care has been put into the game. I could point a few flaws, but most of them are just nitpicking from my side, or a consequence of the fact that the game tells a tale of such epic proportions that it could use a AAA budget to be told and one would still want more.

    There are now SPOILERS AHEAD.

    Much as I loved plaing this game, the unexplored potential of Caelis' storyline left me a bit frustrated.

    At the center of a battleground, the body of a woman, wearing exquisite armor, leans toward a large rock, her sword still on her hands, as if she's just resting there, soon to rise again. It is surrounded by several bodies, her dead enemies - both mercenary and imperial troops. What a battle if must have been!

    This is Caelis, former High Commander of the Iseniam imperial army. And what a formidable woman she was! As the story progresses, we learn that she was not only an accomplished officer and fierce fighter, but also a kind, passionate, and noble person. That she decided to reject the tiranny of the empire she once defended, because she was against a war of aggression motivated by greed and fueled by corruption. And that she, because of her defiance, was forced to flee her home and hunted down.

    After we learn this, Caelis goes on to provide us with the means to ultimately defeat the imperial army and reach a satisfying conclusion to our main story. Exactly how she does this is in itself a testament to the exceptional leader and impressive character she ultimately is.

    Caelis is generous and kind, determined, resourceful and skilled, a brilliant, brave, amazing woman who is one of the best characters I have ever seen in a game. She plays a pivotal role in our story, she is literally one of the main reasons victory can be achieved at the end of the day, singlehandedly marshalling an alliance that is, in some ways, more impressive that any of the other events depicted in the main story. And, on top of that, she gives one of the most moving, arousing speeches I've ever read in a game.

    Unfortunately, the way I see it, Caelis was not given the development she deserves as a character. I get it that there are a million reasons why this was not possible. I loved playing this game, and maybe I've fallen a bit too much in love with one of its characters.
  19. 5.00 star(s)

    crazyloins

    Reviewing version 1.0, the completed game.

    This is one hell of a game that suffers from probably the best problem to have... I wanted more. So much more.

    Story
    The story in After the Inferno is really quite good. It's coherent, it makes sense and it flows fairly well. However, it does feel like a show that planned to have five seasons and then found out they were only getting three. There are definitely some plot points that felt like they didn't get enough attention and development. But overall it was fairly satisfying.

    The Models
    I'll admit, the women in the game having larger anime-like eyes but the men having more normal eyes bothered me the tiniest bit throughout the entire game. It gave me a very minor uncanny valley sort of feel, but this is really a very minor nitpick. Overall, the models are all great.

    The Sexy Time
    This site features games running the entire gamut from zero sex and all story to all sex and zero story. This game hits a point somewhere in the middle, probably closer to the former than the latter. Each sex interest (excluding the 2 that show up right at the end, and don't have their own story sections) seems to have 2 or 3 scenes in their specific storyline and then an additional one at the game's conclusion. These scenes are absolutely top-notch. Masterfully animated and rendered.

    They're so good that this is the main thing that left me wanting more. And I'm not just saying that because I really wanted to bone down with Soniya the second she showed up and never got to.

    I imagine that doing these scenes took a pretty ridiculous amount of time and effort, and it shows. But I really would have enjoyed a little more complexity to them. There are a rare few that are more than one animation with an added spooge clip and those rare scenes are fucking fantastic.


    It also would have been nice to have some random encounters to give a little break in the longer stretches of the story-heavy sections.

    Conclusion
    These "issues" are really just minor nitpicks in what is an incredibly solid and satisfying game that definitely rates high among my favorites on this entire site.
  20. 4.00 star(s)

    BillBaxter

    [Reviewed v1.0; Last version]

    You don’t often play a game as high quality as After the Inferno (ATI). If the premise catches your fancy (and even if it doesn’t), I can assure you that the actual game has excellent visuals, writing, and presentation. Unfortunately, the game sets and achieves such ambitious standards that the game’s few rough patches stand out.

    Positives

    Story: You play the leader of a mercenary company contracted by a country on the losing side of a war. As the story begins, you and your company participate in a significant battle that ends surprisingly. However, that’s just the beginning of your efforts.

    The story of ATI is surprisingly engaging, with some twists and turns that keep you on your toes and a satisfying ending. In addition, the fantasy elements are implemented well and enhance rather than detract from the game’s events.

    Writing: The dialogue and prose are sometimes humorous, dramatic, and warm. Although, some of these are handled better than others: I would class the worst writing in ATI as above average, while others, such as the memory flashbacks are masterful in their subtle but effective storytelling.

    Characters: The girls you romance are well made. They’re visually appealing and possess solid writing that gives them distinct and endearing personalities. Unfortunately, this quality becomes more threadbare when you go outside the objects of your affections. The writing and designs never become annoying or unsightly, but they sometimes become tedious.

    Visuals: Beautiful renders and cinematography with fluid animations. Overall, a great-looking game.

    Neutral

    Gameplay: You have an open world that opens up as you progress. You read and sometimes make choices. If you’ve played any other Ren’Py game on this site, you’re already familiar with how this game works.

    Setting: The story tries its best, but unfortunately, the setting is mostly a backdrop with only a few locations, such as the mine for magical cocaine standing out as particularly interesting.

    Sex scenes: Mostly consist of short looping animations. Neither bad nor great.

    Negatives

    Hanging/superfluous plot threads: Some elements of the story are not as fleshed out as they deserve to be, such as the protagonist being a mage. Other elements are superfluous and just set the player up for disappointment because they never seem to play as significant a role as they should. For example, three organizations are antagonists for the player character, but the game only has enough good ideas for half of one. This lack is a shame because the Isenian Empire seemed compelling at first.

    Sex scene placement: I mentioned before that the best parts of ATI make the substandard parts stand out. Nowhere is this more apparent than how the sex scenes are presented in the story's context.

    I’ll say it plainly: some framing of the sexual encounters in the game seems more at home in a porn parody than in a game of this caliber. Even more maddening is that this doesn’t always happen. Some sex scenes are intertwined with fascinating character interactions and follow a clear through-line, while others feel like the main character and his partner were secretly roofied.

    This is especially noticeable near the ending when you meet two new romantic options. Both romantic options have out-of-place sex scenes, but strangely they also have later sex scenes that are set up so much better. Taken with the short length of the sex scenes, you can’t shake the feeling that the main character and living ona-hole have warped into an alternate universe where their present circumstances, which are sometimes very dangerous, no longer apply.

    Conclusion

    A great game just shy of perfection. The creator is talented, and I look forward to seeing what his following projects have in store.