From what I recall, they went about saying “IRL problems” were what was preventing progress on the game. At no point was it indicated that a prior work commitment was the issue and until a guy recently asked what the problem was to which the artist revealed that it was work related. Pretty unprofessional to be so cagey about that to your audience especially after having just came back from a previous delay the year prior that resulted in them losing the unity dev (and I’m pretty sure over the course of this project, the original writer left). The worst part was the momentum they had, telling their community that they’re back in business, getting a publisher for steam and posting a steam release that was originally set for May before being changed to August and then postponed indefinitely. I’m really curious how the publisher took it, especially since the steam page is still up, but now has no release date.