Should the classes be put in the first post? I've always felt it's decently telegraphed, especially if you talk to the guy who starts following you after leaving the apartment.Depending on what bachlors you choose at the bar, you get a different body (hair) in afterlife after some long dialogues. And after all I went through to end up in a body (among 4) that I didn't get to chose, to the game dev I say, are you fucking stupid?
You have to go through so much bullshit and dialogue before you get your second body and you have no idea which one you'll get without time-consuming trial and error? It makes sense plot-wise, but it's a horrible design choice.
I see, I started skipping the hobo's dialogue half in since he wasn't saying anything important, felt like a silly easter egg.Should the classes be put in the first post? I've always felt it's decently telegraphed, especially if you talk to the guy who starts following you after leaving the apartment.
Esper is Psychology, albino.
Computer Science is technomancer(electricity to start) blue haired blue eye
Engineering: Geomancer, earth magic, green hair hazel eyes
Art: Red-pink hair green eyes pyromancy. Easiest one to beat up the first boss with
Here is where I will disagree with you, the game actually compels the player to seriously consider the ramifications of their choices for once. All to often we see games just allow their players the perception that their decision ultimately will play a role in how the game is played. This is a development I readily embrace.Depending on what bachlors you choose at the bar, you get a different body (hair) in afterlife after some long dialogues. And after all I went through to end up in a body (among 4) that I didn't get to chose, to the game dev I say, are you fucking stupid?
You have to go through so much bullshit and dialogue before you get your second body and you have no idea which one you'll get without time-consuming trial and error? It makes sense plot-wise, but it's a horrible design choice.
Dude, how does bachlors = body + power? Yes, choices should matter, but the consequeces should then also make fucking sense. This is like having a choice between a pizza, hamburger, hotdog and kebab, and depending on what you choose you either become a mage, warrior, priest or rogue. Do you see how stupid that is? There's no correlation between those two categories.Here is where I will disagree with you, the game actually compels the player to seriously consider the ramifications of their choices for once. All to often we see games just allow their players the perception that their decision ultimately will play a role in how the game is played. This is a development I readily embrace.
But all of the new bodies provide magical abilities, and the different appearances just represent the different affiliations. They're literally the same body with palette swaps with magic being the defining characteristic. Why wouldn't a computer science major, if given access to magic, excel in technomancy? Why wouldn't an engineer find out how to use their magic to create things (the real magic engineering gets with geomancy just being the weak early stage)? Why wouldn't a psychologist use it to delve into people's minds? The only oddball is art leading to pyromancy, but that one is about art being considered passionate and fire/red also symbolizing passion.Dude, how does bachlors = body + power? Yes, choices should matter, but the consequeces should then also make fucking sense. This is like having a choice between a pizza, hamburger, hotdog and kebab, and depending on what you choose you either become a mage, warrior, priest or rogue. Do you see how stupid that is? There's no correlation between those two categories.
really ask the dev from the game not meReally? Really?
Why can't people just number their versions normally...?
Why the horror tag? Despite the lovecraftian creatures and sad backstories I've never really felt like there's any form of horror to this game. If anything those are just used for comedic effect.new overview added to the OP
Well, after playing through the game I'm starting to see why it takes up so much space. The dev put in a lot of content that isn't sex, I was a bit impressed to see a moving train of all things in an RPG Maker game.LOL!
Typical patreon (g\l)ame.
And also half of the memory is audio. I saw the same thing in many other games. RPGMs are supposed to make games smaller. I think all audo files should be compressed even if it means loss of quality. Music and audio is clearly not the main focus here, so why is it the biggest part?Well, after playing through the game I'm starting to see why it takes up so much space. The dev put in a lot of content that isn't sex, I was a bit impressed to see a moving train of all things in an RPG Maker game.
It is porn game, you know? There shall be a lot of sex, or erotic at least.The dev put in a lot of content that isn't sex
Yup, looks interesting first time. But all that unskipable animation is wasting players time and annoyin toog. Fights not bad, but that is porn game, so i'm not sure if they really does matter.I was a bit impressed to see a moving train of all things in an RPG Maker game.
I think you reliably pin down my own sentiment on the matter. So often when you start a game the initial choices that you make are billed as playing a critical role in forging the sort of character that you will play. The trend in gaming however has been to focus on making every character capable of having every skill without any constraints despite the lore being quite clear about things.But all of the new bodies provide magical abilities, and the different appearances just represent the different affiliations. They're literally the same body with palette swaps with magic being the defining characteristic. Why wouldn't a computer science major, if given access to magic, excel in technomancy? Why wouldn't an engineer find out how to use their magic to create things (the real magic engineering gets with geomancy just being the weak early stage)? Why wouldn't a psychologist use it to delve into people's minds? The only oddball is art leading to pyromancy, but that one is about art being considered passionate and fire/red also symbolizing passion.
Press "A" to open the key item menu, select one of the key pieces, that should merge them into a single key that you can use to open the big keyhole inside the playground thing (not the locked neighbor house, it is a literal giant keyhole next to the little girls inside the playground structure).Guys i ll need assistance. it seems that i cant pass cloud dungeon. I have to open 2nd locked door. I have 2 pieces of key but cant open it. and it seems there is nothing to do around
If the game has already told you to go there, then there should be a 25 option now. If one hasn't shown up then go back and talk to Ory again, you may have missed something and she will probably tell you what you need to do. I haven't seen anyone else have this issue, so it shouldn't be a bug unless the latest release somehow messed up earlier parts of the game.is the game bugged? it says i need to go to the 25th floor but there is no 25 in elevator select option.
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Which idol's soul fragment is better? The fiery (red hair) or the loving (yellow hair) one? I assume the former is fire magic and latter is healing magic? Too bad you can't get both.