- Jun 16, 2017
- 110
- 154
There is no choice, it depends on who you beat last. I even tried beating both at the same time and unfortunately it gives you only one.You don't have permission to view the spoiler content. Log in or register now.
There is no choice, it depends on who you beat last. I even tried beating both at the same time and unfortunately it gives you only one.You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
Just jump to the right, go on to moving cloud, jump right, go up where there's a scene/non-cloud ground, after the scene ends interact with the shiny thing, chose what you want and after that you'll get the key.How do you get past the third key hole of the cloud area, I can not find either of the key pieces
Just jump to the right, go on to moving cloud, jump right, go up where there's a scene/non-cloud ground, after the scene ends interact with the shiny thing, chose what you want and after that you'll get the key.
No. I mean be on moving cloud and when it's at the bottom most position jump right.Do you mean, get to the cloud with the red chest then jump right?
Thanks, I figured it outNo. I mean be on moving cloud and when it's at the bottom most position jump right.
I saw the scene, don't see a shiny thing, {edit, never mind it glitched and i had to reload}Just jump to the right, go on to moving cloud, jump right, go up where there's a scene/non-cloud ground, after the scene ends interact with the shiny thing, chose what you want and after that you'll get the key.
The game actually has a skip intro feature. If you start a new game with at least one save file, you get this screen:You have to go through so much bullshit and dialogue before you get your second body and you have no idea which one you'll get without time-consuming trial and error? It makes sense plot-wise, but it's a horrible design choice.
TL DR: That is great and all, but apart from quickly checking out each classes advantages and disatvantages (plus hair color) I strongly advise anyone who seriously wants to complete the game to not chose that option.After that it asks you a bunch of question that you would have done in the intro and off you go.
BTW any save file would do. I just skipped the introduction by holding down PageDW and just saved in the apartment (once I gained control).
Well the devThis is because gaining level ups is important (specifically the stats that come with it)
.As far as the party feeling weak is concerned, just to be clear, leveling up will not make your party very much stronger by design. It will nudge things, but it's not make or break in terms of stats and won't help you massively. Leveling up is more something you do to access new training events to then increase your stats, or to allow your party members to get new stats and abilities through their event line (Atm, the two are not attached for Sybil and Erin).
Fine, I'll check the forum and if I feel like it I'll write down similar thoughts on the game.Well the devYou must be registered to see the linkswith your assessment there:
.
Now personally I somewhat agree that the enemies seem to just be there for the padding, especially in the cloud dungeon. As oncce you got the pattern down on what abilities to use and in what order, you can breeze through them. but there are so many of them that it just becomes annoying.
Honestly, If you feel this strongly I would suggest to go to theYou must be registered to see the linksand write that, I doubt the dev checks f95zone.
Fusing with soul fragments is supposed to be the main powerup of this game, and it does do a lot more than leveling up. I'm only level 7 and I've reached the end of current content. Not sure what level you are, but if you're actually grinding I'd have to assume you're at least level 10.Fine, I'll check the forum and if I feel like it I'll write down similar thoughts on the game.
As for the dev, he can disagree, but the level-up screens literally speak for themself. Even one point (besides hp & mp) each level-up is huge, sometimes all of it increases, sometimes it excludes MAT & MDF, sometimes ATK & DEF, but it's still a lot and helpful.
The training usually adds something like 5 to 8 points in only one or two stats, it's a huge buff mind you, but the overall distribution of stats that levels provide are a far sturdier source of strength.
Yup, 10. But I'm assuming the gap widens the more days and missions there will be in the game.Fusing with soul fragments is supposed to be the main powerup of this game, and it does do a lot more than leveling up. I'm only level 7 and I've reached the end of current content. Not sure what level you are, but if you're actually grinding I'd have to assume you're at least level 10.
I'll say this again, fusing with souls is supposed to be the primary means of boosting stats. It is a transformation focused game that's been posted on the TFgamessite and fusing is what causes the tf's to occur. There is also the benefit from feeling good, which happens when you give in to obsessions, that not only boosts stats but also tend to unlock bonuses like new spells. Leveling is not meant to do much to make you stronger.For whatever it is worth, the game isn't exactly min-max friendly when it comes to getting EXP. Sure, the number of mobs you can fight without spending in-game time on extra dungeon visits and on extra training sessions is limited, but the battle you get when you touch a mob is random, and different battles give different EXP rewards.
Unless you plan on save-scumming before every mob until you get the battle that rewards the most EXP, you will be missing out on some potential EXP. I don't think the dev is gonna give any rewards for obssessively killing every single mob you can, but I also think they don't want you skipping as many mobs as you can afford to, they probably just want you to be "thorough enough" but that can be arbitrary.
I think the ideal solution would be to have Ory give an evaluation on your progress every week after the Arena fight, she could say something among the lines of "you're developing worse than expected" if you're underlevelled, "about as well as expected" if you're around the level the dev expected, and "better than expected" if you're overlevelled.
I agree with most of what you're saying, but levelling is still a mechanic in the game and since most of the EXP comes from random mobs, I don't think the dev can ignore the potential level gap forever.I'll say this again, fusing with souls is supposed to be the primary means of boosting stats. It is a transformation focused game that's been posted on the TFgamessite and fusing is what causes the tf's to occur. There is also the benefit from feeling good, which happens when you give in to obsessions, that not only boosts stats but also tend to unlock bonuses like new spells. Leveling is not meant to do much to make you stronger.
When you go to train you'll be told if you're able to get a new skill at your current level. I have skipped most of the mobs and unlocked all available training skills at level 7 with a character that has resisted all compulsions and has an abysmal mood as a result (first character I tried and didn't know that new abilities could be gained by giving in). I was able to beat all 4 enemies at the arena and have won every necessary boss battle so far. Maybe in later releases it'll be too much, but for now it's not that necessary. Also, the best way to resist compulsions is to get everything you want from one before fusing again. This gives you a new compulsion to maintain your mood while resisting the previous one. There's also the option to play video games if you buy a computer or hanging out at the cafe to keep your mood up.I agree with most of what you're saying, but levelling is still a mechanic in the game and since most of the EXP comes from random mobs, I don't think the dev can ignore the potential level gap forever.
Even ignoring the stats, the quote from the dev posted earlier in the thread mentions levels will be relevant to unlock new training events which, alongside the soul fusion mechanic, are supposed to be the main ways of getting stronger. So since levels are a relevant mechanic that the dev will try to balance, I think it is fair to want the game to provide some feedback on how adequate your level is at that stage of the game.
Also, some people will want to resist some of the compulsions the game throws at you, so in that case soul fusion has a negative effect on your mood and a higher level can be a way of offsetting that.