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4.30 star(s) 26 Votes

Rudikus

New Member
Jul 4, 2023
8
7
god i hope future updates are true
The problem with this game is that the game developer has no experience in game development. He spent a lot of time on work that will have to be redone.
Instead of making a basic prototype of the game and only after that do the graphics. He spent a lot of time on graphics and the most unnecessary feature in a single-player game - character appearance customization.
And on top of that, he ended up with optimization problems. Because he created a heavy protagonist and did not realize that the game will have to make at least two dozen other similar characters.
The game should give at least 30 FPS on RTX cards of the twentieth series at full level where different kinds of objects are used, including NPCs with animations and body physics loaded. And these NPС should be at least 10 in the field of view.
I'm sure the developer used textures around 4096 and a heavy character mesh, instead of optimizing for a low body mesh and a maximum texture of 1024 for the whole body.
As I said before, the developer started from a completely different direction and instead of making a game he ended up with a walking simulator. As a result, he encountered a problem with the game's optimization and now it will be easier for him to make the game again than to try to fix something...
 
Last edited:

MARK2580

Member
Sep 6, 2019
249
204
I wrote about the problems and uselessness of ONLY lumens and RTX based lighting back when the first version came out. But the author said "that's how I see it" and continued trying to use "modern technology" instead of doing everything the classic way. The result is not surprising. :LOL:
 
4.30 star(s) 26 Votes