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4.60 star(s) 33 Votes
Mar 11, 2021
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for some incoherent reason the mob IDs used for spawning and the internal IDs seem to not match at all, like hachi's personal ID is 9 while the spawner's ID for her is 19
the spawner's ID 8 turns out to be hanako who spawns in hiding spots
 

Facha1234

Active Member
Mar 11, 2019
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for some incoherent reason the mob IDs used for spawning and the internal IDs seem to not match at all, like hachi's personal ID is 9 while the spawner's ID for her is 19
the spawner's ID 8 turns out to be hanako who spawns in hiding spots
Weird. Unless it uses a different ID for spawning, it should use the same one. Also, I tried replacing Weeping Angel sprite/events for Hachi. Turns out I had no code error. Neither with Doppel, Jianxi or Mary.
 
Mar 11, 2021
456
259
164
either just send me your edits so I can hopefully see if i can figure out what i did wrong, or just list *all* the files you had to change, cause the way I did it i had kuchi just sliding around in her idle animation instead of an actual second weeping angel
 
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Facha1234

Active Member
Mar 11, 2019
813
622
245
either just send me your edits so I can hopefully see if i can figure out what i did wrong, or just list *all* the files you had to change, cause the way I did it i had kuchi just sliding around in her idle animation instead of an actual second weeping angel
Here I adjunt two data.win samples: The first one is only Hachi (I thought that was what you needed mb), the second one is Weeping Angel only. I only tested it for five minutes, but it worked just fine (had three of the same mob running on me at 1A.M.). Reply if something goes wrong.

What I did:
1) Replace the sprite (spr) in obj_[mob to be overwrited] with the one in the original mob you want to replicate (eg.: Drag spr_wpangel_idle upon sprite label in obj_pianist).
2) Replace Create/Step/Draw codes from [mob to be overwrited] with those from the mob you want to replicate (eg.: Copy Create/Step/Draw codes from gml_Object_obj_wpangel and paste them in Create/Step/Draw codes in gml_Object_obj_pianist).

Result: Instead of Pianist, you'll get Weeping Angel.
 
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4.60 star(s) 33 Votes