Facha1234
Active Member
- Mar 11, 2019
- 830
- 629
- 245
mob_ID 6 is for the shadow/doppelganger. You can check their IDs in their Create event's code.also do you know who mob_ID 6 is? I couldn't figure out who it was cause they refused to spawn
mob_ID 6 is for the shadow/doppelganger. You can check their IDs in their Create event's code.also do you know who mob_ID 6 is? I couldn't figure out who it was cause they refused to spawn
Weird. Unless it uses a different ID for spawning, it should use the same one. Also, I tried replacing Weeping Angel sprite/events for Hachi. Turns out I had no code error. Neither with Doppel, Jianxi or Mary.for some incoherent reason the mob IDs used for spawning and the internal IDs seem to not match at all, like hachi's personal ID is 9 while the spawner's ID for her is 19
the spawner's ID 8 turns out to be hanako who spawns in hiding spots
Here I adjunt two data.win samples: The first one is only Hachi (I thought that was what you needed mb), the second one is Weeping Angel only. I only tested it for five minutes, but it worked just fine (had three of the same mob running on me at 1A.M.). Reply if something goes wrong.either just send me your edits so I can hopefully see if i can figure out what i did wrong, or just list *all* the files you had to change, cause the way I did it i had kuchi just sliding around in her idle animation instead of an actual second weeping angel
Can u share your actual version plz?Here I adjunt two data.win samples: The first one is only Hachi (I thought that was what you needed mb), the second one is Weeping Angel only. I only tested it for five minutes, but it worked just fine (had three of the same mob running on me at 1A.M.). Reply if something goes wrong.
What I did:
1) Replace the sprite (spr) in obj_[mob to be overwrited] with the one in the original mob you want to replicate (eg.: Drag spr_wpangel_idle upon sprite label in obj_pianist).
2) Replace Create/Step/Draw codes from [mob to be overwrited] with those from the mob you want to replicate (eg.: Copy Create/Step/Draw codes from gml_Object_obj_wpangel and paste them in Create/Step/Draw codes in gml_Object_obj_pianist).
Result: Instead of Pianist, you'll get Weeping Angel.
he did, just overwrite the data.win file in the game folder. can you not see the zip file attachments?Can u share your actual version plz?
The file sawing around 25 mb how can it be a full game?It was for me