Create and Fuck your AI Slut -70% OFF
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4.60 star(s) 33 Votes

Facha1234

Active Member
Mar 11, 2019
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Hello, everyone! Sorry for being abscent so long, but I didn't have time to work on that joke mod I talked about... until recently!

While there's not much to show, I managed to edit the other two Hanako scenes. Also, I decided to go with wigs instead of dyeing because the later takes too much time (yeah, I'm lazy af).

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Meanwhile, I've tried messing up with the girls' code and tweaked them in... interesting ways. I had issues with new-added sounds not properly working, so some ideas were (sadly) scrapped. I can still work with what's already in the game, though.

What's left on the sprite-edit list are: Kuchi-sake, Hachi-sama, Officer, Mary and Weeping Angel. I have some cool ideas for Weeping Angel, but those require (a lot of my) time and patience to make true, so she'll be the last on the list.

I hope you all are alright and I'll be back in a week or so.

See y'all!

Edit: Kuchi-sake's done :D

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Last edited:
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Mar 11, 2021
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Just a small mod I experimented with.

As a fellow Hachishakusama enjoyer, here you go. I think it should work. Made only Hachi spawn all hours and disabled game over. It's just the player, her and her mommy milkers. Enjoy!

Edit: Changelog added in form of txt file. Hope it helps and that I did it right.
Pixeldrain
no wonder some of those changes failed, setting all the numbers in mobSpawnCt to 0 means you get 0*0 (
comment out "with (obj_p_mob) instance_destroy();" in gml_GlobalScript_scr_hscene and girls won't despawn after sex scenes
as for making them know where you are, I just went to gml_Object_obj_hachi_Step_0 and gave some extra 0's to
"distance_to_object(obj_pkun) < 2000)", this works for any other girl but you'd need to set it per girl
any idea if it's possible to have more than one Hachishakusama running around at the same time?
 

granenjavel

New Member
May 30, 2019
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no wonder some of those changes failed, setting all the numbers in mobSpawnCt to 0 means you get 0*0 (
comment out "with (obj_p_mob) instance_destroy();" in gml_GlobalScript_scr_hscene and girls won't despawn after sex scenes
as for making them know where you are, I just went to gml_Object_obj_hachi_Step_0 and gave some extra 0's to
"distance_to_object(obj_pkun) < 2000)", this works for any other girl but you'd need to set it per girl
any idea if it's possible to have more than one Hachishakusama running around at the same time?
Yeah, sorry about the faulty code, I have little to no experience in programming.
I'll try implementing your code.

The other girls can be enabled in gml_GlobalScript_spawn
look for the snippets of code corresponding with each hour.
Example:
if (hr == -1 || hr == 1)
{
mob_pool = [19]
mob_limit = 3
item_limit = 20
milk_limit = 5
}
I deleted all other mobs except Hachisaku, who has the mob ID 19, by adding the other's back, you can get the others.
 
Mar 11, 2021
456
260
164
Yeah, sorry about the faulty code, I have little to no experience in programming.
I'll try implementing your code.

The other girls can be enabled in gml_GlobalScript_spawn
look for the snippets of code corresponding with each hour.
Example:
if (hr == -1 || hr == 1)
{
mob_pool = [19]
mob_limit = 3
item_limit = 20
milk_limit = 5
}
I deleted all other mobs except Hachisaku, who has the mob ID 19, by adding the other's back, you can get the others.
no, I already know about changing those, I had to modify the pool to get what results i already have
what I'm trying to do is allow more than one of the SAME girl at once, so like having a Hachisaku coming at you from both sides of the hall at once. I don't know if that's possible though, i tried mob_pool = [19, 19, 19] but that didn't seem to help unfortunately

also why the hell is her mob ID 19, her own file put it as 9
 
Mar 11, 2021
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I'm sorry, but you mean like putting all the data from hachi's files into the painting girl's files? I'm not quite sure what you're proposing unfortunately
 

Facha1234

Active Member
Mar 11, 2019
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245
I'm sorry, but you mean like putting all the data from hachi's files into the painting girl's files? I'm not quite sure what you're proposing unfortunately
Yeah, exactly that. It should read like two mobs with the same sprites and paterns. It's just a guess, though.
 

Facha1234

Active Member
Mar 11, 2019
813
623
245
I'll give it a shot but I'd prefer if you try it out too, since I'm fairly sure I'll fuck something up on accident
I gave it a try and made it work. Here's what I did:
1) Search obj_ for [mob to overwrite] and replace walk sprites for Hachi's.
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2) Search each of [mob to overwrite] events (Create, Step, Draw, Precreate) and replace their code with Hachi's respectively.
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Now the game should look like this:
Two Hachi's.png

Repeat this step to replace any existing mob for Hachi.
 

Facha1234

Active Member
Mar 11, 2019
813
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well i dunno what you did but I tried replacing them with the stone angel girl and got a code error about the police girl and the shadow doppel
could you just send me the files you managed to make work?
Huh. In my case, I replaced Kuchi-sake's and worked just fine. I'll check on Weeping Angel and see what's the issue.
 
4.60 star(s) 33 Votes