redlong264

Member
Jul 21, 2017
100
77
i think if u used cheat from previous version (like unbalance money/day) game will tell u are cheated, u may need some fresh save without any cheat before.
 

darkjoker13

Member
Jul 7, 2017
156
28
i think if u used cheat from previous version (like unbalance money/day) game will tell u are cheated, u may need some fresh save without any cheat before.
no, event you delete all save in AppData\Roaming\RenPy and start new game the game will
"This game does not allow cheating" event no cheat in game file
 
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Jul 6, 2021
17
157
I updated the anti-anti-cheat. Check out the original post if you have any questions. Here you go:
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As usual download the attached file (right click --> "save as...") and place it in the game folder.

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Last edited:

edie1023

New Member
Oct 12, 2019
9
10
no, event you delete all save in AppData\Roaming\RenPy and start new game the game will
"This game does not allow cheating" event no cheat in game file
I heard that someone leaked a fake version 22.2 because it comes with built-in modifications.
I don’t know if this is the case now
 

edie1023

New Member
Oct 12, 2019
9
10
I updated the anti-anti-cheat. Check out the original post if you have any questions. Here you go:

Python:
init 977 python:
    config.developer = True
    config.console = True

    def Encryption( int_num ):
        return sha256(str(int_num).encode()).hexdigest()

    def CheckEncryption():
        return True

    def IsTest():
        return True

    def SubMissionResorce(fist,hack,action):
        global g_misstion_fist, g_misstion_hackingtool, g_misstion_action, m_encryption_resorce
      
        g_misstion_fist -= fist
        g_misstion_hackingtool -= hack
        g_misstion_action -= action
        return True

    def PutItemNotice(pKey, count, notice):
        global g_InventoryItem, g_switch_put_item_screen
      
        renpy.sound.play( "audio/effect/getitem.wav")
      
        item = GetItem(pKey)
      
        if item:
            item.Add(count)
        else:
            g_InventoryItem.append(ItemData(pKey))
            g_InventoryItem[-1].Add(count)
      
        if notice:
            if g_switch_put_item_screen == 1:
                renpy.hide_screen(  "put_item_screen" )
                renpy.show_screen(  "put_item_screen" , pKey = pKey, count = count)
                g_switch_put_item_screen = 2
            else:
                renpy.hide_screen(  "put_item_screen2" )
                renpy.show_screen(  "put_item_screen2" , pKey = pKey, count = count)
                g_switch_put_item_screen = 1
      
        Log( "PutItem", pKey , str(count))

    def PutBook(pKey):
        global g_InventoryBook
        count= 1
      
        renpy.sound.play( "audio/effect/getitem.wav")
      
        book = GetHaveBook(pKey, 1)
        if book:
            book.Add(count)
        else:
            g_InventoryBook.append(BookData(pKey))
            g_InventoryBook[-1].Add(count)
      
        Log( "PutBook", pKey , str(count))
      
        renpy.hide_screen(  "put_book_screen" )
        renpy.show_screen(  "put_book_screen" , pKey = pKey)

    def SubMissionResorce(fist,hack,action):
        global g_misstion_fist, g_misstion_hackingtool, g_misstion_action, m_encryption_resorce
      
        g_misstion_fist -= fist
        g_misstion_hackingtool -= hack
        g_misstion_hackingtool -= action
        return True
As usual, paste the code into game/file.rpy or download the attached file and place it in the game folder.
THIS WORKING,CAN PLAY
 
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3.30 star(s) 137 Votes