I think its good to have a plan but adding combat may be very complicated if you've never made a game before
Now, you're just at the brainstorming stage and it will be a leap to get to your first build
Yea, that's exactly what I'm thinking. It's why it's only on the doc tentatively. Right now, it's just going to be Strip Club, Brothel, Prison. Once we've gotten that hammered out into an actual game and out into the world, then we'll start thinking about other kinds of content like combat, summoning etc.
For the first actual release to download, I think we'll do it when there's 4 or 5 girls with full on Strip Club, Brothel, and Prison content done, see how people feel about it and react to it, then go from there. First focus being, of course, finishing the entire list of capturable girls for Strip Club, Brothel and Prison content. Just that the first downloadable release and how people find it will help decide whether it's 20 girls capturable (aka no combat), or 28 (if combat is a yes).
Doesn't even need to be said that we can just forego the whole feeds/destroys wheel or types, or even passives or even the current tentative combat idea overall if it doesn't feel like it'd fit or would overcomplicate the game itself. Want to keep it simple and fun for obvious reasons. The only reason combat was brought up was because of the Threat Level stuff.
Overall, planning stage can be done anywhere from a week to a month from now, depending on how much available time the other 2 have what with Uni and all that. Maybe longer, no promises for that, it'd only finish as quickly because this kind of thing is fairly simple to plan out to be honest, it's not the first kind I've planned out and done.
After that, we'll have to wait and see how long from there, for artist and programmer to get it going. I'm not going to be making any deadlines or some such,
especially considering we haven't even started yet aside from brainstorming, but also due to the uncertainty of all of our schedules.